Files
abysmal-isle/Scripts/Scripts-master/Items/Deeds/Slayer Deeds/SlayerRemovalDeed.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

242 lines
7.2 KiB
C#

using System;
using Server.Network;
using Server.Prompts;
using Server.Items;
using Server.Targeting;
using Server;
using Server.Mobiles;
using System.Collections.Generic;
using Server.ContextMenus;
namespace Server.Items
{
public class SlayerRemovalTarget : Target
{
private SlayerRemovalDeed m_Deed;
public SlayerRemovalTarget( SlayerRemovalDeed deed ) : base( 1, false, TargetFlags.None )
{
m_Deed = deed;
}
protected override void OnTarget( Mobile from, object target )
{
if ( target is BaseWeapon )
{
Item item = (Item)target;
if ( !m_Deed.SlayerOne && !m_Deed.SlayerTwo )
{
from.SendMessage( "Your deed is not set to remove any slayers!" );
}
else if ( ((BaseWeapon)item).Slayer == SlayerName.None && ((BaseWeapon)item).Slayer2 == SlayerName.None )
{
from.SendMessage( "That has no slayers to remove!");
}
else
{
if( item.RootParent != from )
{
from.SendMessage( "You cannot remove any slayers there!" );
}
else
{
if( m_Deed.SlayerOne && m_Deed.SlayerTwo && ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
{
((BaseWeapon)item).Slayer = SlayerName.None;
((BaseWeapon)item).Slayer2 = SlayerName.None;
from.SendMessage( "You remove both slayers from the weapon." );
m_Deed.Delete();
}
else if( m_Deed.SlayerOne && ((BaseWeapon)item).Slayer != SlayerName.None )
{
((BaseWeapon)item).Slayer = SlayerName.None;
from.SendMessage( "You remove the slayer from the weapon." );
m_Deed.Delete();
}
else if( m_Deed.SlayerTwo && ((BaseWeapon)item).Slayer2 != SlayerName.None )
{
((BaseWeapon)item).Slayer2 = SlayerName.None;
from.SendMessage( "You remove the slayer from the weapon." );
m_Deed.Delete();
}
}
}
}
else if ( target is Spellbook )
{
Item item = (Item)target;
if ( !m_Deed.SlayerOne && !m_Deed.SlayerTwo )
{
from.SendMessage( "Your deed is not set to remove any slayers!" );
}
else if ( ((Spellbook)item).Slayer == SlayerName.None && ((Spellbook)item).Slayer2 == SlayerName.None )
{
from.SendMessage( "That has no slayers to remove!");
}
else
{
if( item.RootParent != from )
{
from.SendMessage( "You cannot remove any slayers there!" );
}
else
{
if( m_Deed.SlayerOne && m_Deed.SlayerTwo && ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
{
((Spellbook)item).Slayer = SlayerName.None;
((Spellbook)item).Slayer2 = SlayerName.None;
from.SendMessage( "You remove both slayers from the spellbook." );
m_Deed.Delete();
}
else if( m_Deed.SlayerOne && ((Spellbook)item).Slayer != SlayerName.None )
{
((Spellbook)item).Slayer = SlayerName.None;
from.SendMessage( "You remove the slayer from the spellbook." );
m_Deed.Delete();
}
else if( m_Deed.SlayerTwo && ((Spellbook)item).Slayer2 != SlayerName.None )
{
((Spellbook)item).Slayer2 = SlayerName.None;
from.SendMessage( "You remove the slayer from the spellbook." );
m_Deed.Delete();
}
}
}
}
else
{
from.SendMessage( "The deed cannot be used on this." );
}
}
}
public class SlayerRemovalDeed : Item
{
public bool SlayerOne;
public bool SlayerTwo;
[Constructable]
public SlayerRemovalDeed() : base( 0x14F0 )
{
Weight = 1.0;
Name = "Slayer Removal Deed";
LootType = LootType.Blessed;
Hue = 1175;
SlayerOne = true;
SlayerTwo = false;
}
public SlayerRemovalDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
int version = reader.ReadInt();
}
public override bool DisplayLootType{ get{ return false; } }
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 );
}
else
{
from.SendMessage("What item would you like to remove slayer from?");
from.Target = new SlayerRemovalTarget( this );
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if( this.SlayerOne && this.SlayerTwo )
list.Add(String.Format("Removing: Top and Bottom Slayer"));
else if( this.SlayerOne && !this.SlayerTwo )
list.Add(String.Format("Removing: Top Slayer"));
else if( !this.SlayerOne && this.SlayerTwo )
list.Add(String.Format("Removing: Bottom Slayer"));
else if( this.SlayerOne && this.SlayerTwo )
list.Add(String.Format("Removing: none"));
}
#region ContextMenu
private class PropsEntry : ContextMenuEntry
{
private SlayerRemovalDeed m_Item;
private Mobile m_Mobile;
public PropsEntry( Mobile from, Item item )
: base( 5109 ) // "Switch"
{
m_Item = ( SlayerRemovalDeed )item;
m_Mobile = from;
}
public override void OnClick()
{
if ( m_Item.IsChildOf( m_Mobile.Backpack ) )
{ //When this menu entry is clicked by the player.. Do the following:
if ( m_Item.SlayerOne && m_Item.SlayerTwo )
{
m_Item.SlayerOne = true;
m_Item.SlayerTwo = false;
m_Mobile.SendMessage( "The deed is set to remove only the top slayer.");
m_Item.InvalidateProperties();
}
else if ( m_Item.SlayerOne && !m_Item.SlayerTwo )
{
m_Item.SlayerOne = false;
m_Item.SlayerTwo = true;
m_Mobile.SendMessage( "The deed is set to remove only the bottom slayer.");
m_Item.InvalidateProperties();
}
else if ( !m_Item.SlayerOne && m_Item.SlayerTwo )
{
m_Item.SlayerOne = true;
m_Item.SlayerTwo = true;
m_Mobile.SendMessage( "The deed is set to remove both slayers.");
m_Item.InvalidateProperties();
}
}
else m_Mobile.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{ //We are overriding GetContextMenuEntries because we want to do something to it.
base.GetContextMenuEntries( from, list ); //Items and Mobiles may already have context menus on them..
SlayerRemovalDeed.GetContextMenuEntries( from, this, list ); //We want to add another menu entry to what already exists, so call our function that makes the addition
}
public static void GetContextMenuEntries( Mobile from, Item item, List<ContextMenuEntry> list )
{
list.Add( new PropsEntry( from, item ) ); //Add the context menu we just created to the list of context menus that go with this item
}
#endregion
}
}