Files
abysmal-isle/Scripts/Scripts-master/Items/Deeds/OneHandedDeed.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

99 lines
2.1 KiB
C#

//Make a weapon One-HAnded, based on the Self Repair deed by SHAMBAMPOW
using System;
using Server.Network;
using Server.Prompts;
using Server.Items;
using Server.Targeting;
using Server;
namespace Server.Items
{
public class OneHandedTarget : Target
{
private OneHandedDeed m_Deed;
public OneHandedTarget( OneHandedDeed deed ) : base( 1, false, TargetFlags.None )
{
m_Deed = deed;
}
protected override void OnTarget( Mobile from, object target )
{
if ( target is BaseWeapon )
{
Item item = (Item)target;
if( item.RootParent != from )
{
from.SendMessage( "You cannot use this deed on that item there!" );
}
else
{
if(((BaseWeapon)item).Layer == Layer.OneHanded)
{
from.SendMessage( "That weapon is already One-Handed!");
return;
}
else
{
((BaseWeapon)item).Layer = Layer.OneHanded;
from.SendMessage( "This weapon is now One-Handed.");
m_Deed.Delete();
}
}
return;
}
else
{
from.SendMessage( "You cannot use this deed on that!" );
}
}
}
public class OneHandedDeed : Item
{
[Constructable]
public OneHandedDeed() : base( 0x14F0 )
{
Weight = 1.0;
Name = "Make a weapon One-Handed deed";
LootType = LootType.Blessed;
Hue = 1150;
}
public OneHandedDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
int version = reader.ReadInt();
}
public override bool DisplayLootType{ get{ return false; } }
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
from.SendMessage("Which weapon would you like to make One-Handed?" );
from.Target = new OneHandedTarget( this );
}
}
}
}