Files
abysmal-isle/Scripts/Scripts-master/Items/Clothing/Aprons/BunnySlipper.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

65 lines
1.8 KiB
C#

using System;
using Server;
namespace Server.Items
{
public class BunnySlippers: Shoes
{
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
public BunnySlippers()
{
Name = "Bunny Slippers";
Hue = 902;
Attributes.AttackChance = 45;
Attributes.BonusDex = 25;
Attributes.BonusHits = 20;
Attributes.BonusInt = 35;
Attributes.BonusMana = 35;
Attributes.BonusStam = 37;
Attributes.CastRecovery = 10;
Attributes.CastSpeed = 10;
Attributes.DefendChance = 54;
//Attributes.EnhancePotions = 30;
Attributes.LowerManaCost = 50;
Attributes.LowerRegCost = 50;
Attributes.Luck = 620;
Attributes.NightSight = 1;
Attributes.ReflectPhysical = 55;
Attributes.RegenHits = 50;
Attributes.RegenMana = 53;
Attributes.RegenStam = 54;
Attributes.SpellChanneling = 1;
SkillBonuses.SetValues(0, SkillName.AnimalTaming, 15.0);
SkillBonuses.SetValues(1, SkillName.Stealth, 10.0);
SkillBonuses.SetValues(2, SkillName.Swords, 12.0);
SkillBonuses.SetValues(3, SkillName.Hiding, 15.0);
SkillBonuses.SetValues(4, SkillName.AnimalLore, 15.0);
}
public BunnySlippers(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}