Files
abysmal-isle/Scripts/Scripts-master/Items/Armors/SamuraiDragon.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

130 lines
3.7 KiB
C#
Raw Blame History

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a Samurai Dragon corpse" )]
public class SamuraiDragon : BaseCreature
{
private DateTime last = DateTime.Now;
private TimeSpan delay = TimeSpan.FromSeconds(30);
public DateTime Limit;
public ArrayList Given;
[Constructable]
public SamuraiDragon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a Samurai Dragon";
Body = 197;
BaseSoundID = 362;
SetStr( 2600, 3000 );
SetDex( 2060, 2380 );
SetInt( 1060, 1140 );
SetHits( 24000, 26000 );
SetMana( 500 );
SetDamage( 20, 40 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType(ResistanceType.Fire, 50);
SetResistance( ResistanceType.Physical, 80, 85 );
SetResistance(ResistanceType.Fire, 100);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 80, 85);
SetResistance(ResistanceType.Energy, 80, 85);
SetSkill( SkillName.MagicResist, 120.0, 140.0 );
SetSkill( SkillName.Tactics, 110.1, 120.0 );
SetSkill( SkillName.Wrestling, 119.1, 125.0 );
SetSkill
(SkillName.EvalInt, 110.2, 125.3);
SetSkill (SkillName.Magery, 110.9, 125.5);
SetSkill(SkillName.Meditation, 119.4, 130.0);
SetSkill(SkillName.Meditation, 119.4, 130.0);
SetSkill(SkillName.Anatomy, 118.7, 125.0);
SetSkill(SkillName.DetectHidden, 120.0);
Fame = 20000;
Karma = -20000;
VirtualArmor = 70;
Tamable = true;
ControlSlots = 4;
MinTameSkill = 120;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override int Meat{ get{ return 1; } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public SamuraiDragon( Serial serial ) : base( serial )
{
}
public override void OnThink()
{
if ((last + delay) > DateTime.Now)
return;
else
last = DateTime.Now;
SayRandom();
}
public void SayRandom()
{
switch (Utility.Random(1, 5))
{
case 1:
{
this.Say("Guess you really can't fix stupid<69>!");
break;
}
case 2:
{
this.Say("You won't like me when im angry");
break;
}
case 3:
{
this.Say("Man they were scraping bottom of barrel when they sent you!");
break;
}
case 4:
{
this.Say("*Dinner Time*!");
break;
}
case 5:
{
this.Say("Humans the other white meat*.");
break;
}
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}