286 lines
5.5 KiB
C#
286 lines
5.5 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Arya.Chess
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{
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public class Rook : BaseChessPiece
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{
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private bool m_Castle;
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public static int GetGumpID( ChessColor color )
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{
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return color == ChessColor.Black ? 2340 : 2333;
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}
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public override int Power
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{
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get
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{
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return 5;
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}
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}
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public Rook( BChessboard board, ChessColor color, Point2D position ) : base( board, color, position )
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{
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}
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public override void InitializePiece()
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{
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m_Piece = new ChessMobile( this );
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m_Piece.Name = string.Format( "Rook [{0}]", m_Color.ToString() );
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switch ( m_BChessboard.ChessSet )
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{
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case ChessSet.Classic : CreateClassic();
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break;
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case ChessSet.Fantasy : CreateFantasy();
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break;
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case ChessSet.FantasyGiant : CreateFantasyGiant();
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break;
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case ChessSet.Animal : CreateAnimal();
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break;
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case ChessSet.Undead : CreateUndead();
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break;
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}
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}
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private void CreateUndead()
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{
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m_MoveSound = 880;
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m_CaptureSound = 357;
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m_DeathSound = 1156;
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m_Piece.BodyValue = 154; // Mummy
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m_Piece.Hue = Hue;
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}
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private void CreateAnimal()
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{
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m_MoveSound = 159;
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m_CaptureSound = 158;
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m_DeathSound = 162;
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m_Piece.BodyValue = 29; // Gorilla
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m_Piece.Hue = Hue;
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}
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private void CreateFantasyGiant()
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{
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m_MoveSound = 767;
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m_CaptureSound = 367;
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m_DeathSound = 371;
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m_Piece.BodyValue = 312; // Abysmal Horror
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m_Piece.Hue = Hue;
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}
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private void CreateFantasy()
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{
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m_MoveSound = 461;
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m_CaptureSound = 463;
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m_DeathSound = 465;
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m_Piece.Female = false;
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m_Piece.BodyValue = 55; // Troll
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m_Piece.Hue = Hue;
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}
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private void CreateClassic()
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{
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m_MoveSound = 287;
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m_CaptureSound = 268;
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m_DeathSound = 269;
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m_Piece.Female = false;
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m_Piece.BodyValue = 14;
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m_Piece.Hue = Hue;
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}
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public override bool CanMoveTo(Point2D newLocation, ref string err)
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{
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if ( ! base.CanMoveTo (newLocation, ref err) )
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return false;
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// Verify if this is a castle
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BaseChessPiece king = m_BChessboard[ newLocation ];
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if ( king is King && king.Color == m_Color )
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{
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// Trying to castle
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return m_BChessboard.AllowCastle( king, this, ref err );
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}
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int dx = newLocation.X - m_Position.X;
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int dy = newLocation.Y - m_Position.Y;
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// Rooks can only move in one direction
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if ( dx != 0 && dy != 0 )
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{
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err = "Rooks can only move on straight lines";
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return false;
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}
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if ( dx != 0 )
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{
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// Moving on the X axis
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int direction = dx > 0 ? 1 : -1;
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if ( Math.Abs( dx ) > 1 )
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{
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// Verify that the cells in between are empty
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for ( int i = 1; i < Math.Abs( dx ); i++ ) // Start 1 tile after the rook, and stop one tile before destination
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{
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int offset = direction * i;
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if ( m_BChessboard[ m_Position.X + offset, m_Position.Y ] != null )
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{
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err = "Rooks can't move over pieces";
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return false; // There's a piece on the
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}
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}
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}
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// Verify if there's a piece to each at the end
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BaseChessPiece piece = m_BChessboard[ newLocation ];
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if ( piece == null || piece.Color != m_Color )
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return true;
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else
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{
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err = "You can't capture pieces of your same color";
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return false;
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}
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}
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else
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{
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// Moving on the Y axis
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int direction = dy > 0 ? 1 : -1;
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if ( Math.Abs( dy ) > 1 )
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{
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// Verify that the cells in between are empty
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for ( int i = 1; i < Math.Abs( dy ); i++ )
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{
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int offset = direction * i;
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if ( m_BChessboard[ m_Position.X, m_Position.Y + offset ] != null )
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{
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err = "The rook can't move over other pieces";
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return false; // Piece on the way
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}
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}
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}
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// Verify for piece at end
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BaseChessPiece piece = m_BChessboard[ newLocation ];
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if ( piece == null || piece.Color != m_Color )
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return true;
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else
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{
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err = "You can't capture pieces of your same color";
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return false;
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}
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}
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}
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public override ArrayList GetMoves(bool capture)
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{
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ArrayList moves = new ArrayList();
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int[] xDirection = new int[] { -1, 1, 0, 0 };
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int[] yDirection = new int[] { 0, 0, 1, -1 };
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for ( int i = 0; i < 4; i++ )
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{
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int xDir = xDirection[ i ];
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int yDir = yDirection[ i ];
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int offset = 1;
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while ( true )
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{
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Point2D p = new Point2D( m_Position.X + offset * xDir, m_Position.Y + offset * yDir );
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if ( ! m_BChessboard.IsValid( p ) )
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break;
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BaseChessPiece piece = m_BChessboard[ p ];
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if ( piece == null )
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{
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moves.Add( p );
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offset++;
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continue;
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}
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if ( capture && piece.Color != m_Color )
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{
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moves.Add( p );
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break;
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}
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break;
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}
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}
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return moves;
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}
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public override bool IsCastle(Point2D loc)
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{
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King king = m_BChessboard[ loc ] as King;
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string err = null;
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return king != null && king.Color == m_Color && m_BChessboard.AllowCastle( king, this, ref err );
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}
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public void Castle()
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{
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m_Castle = true;
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int dx = 0;
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if ( m_Position.X == 0 )
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dx = 3;
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else if ( m_Position.X == 7 )
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dx = -2;
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Move move = new Move( this, new Point2D( m_Position.X + dx, m_Position.Y ) );
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MoveTo( move );
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}
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public override void OnMoveOver()
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{
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if ( ! m_Castle )
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base.OnMoveOver ();
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else
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{
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m_Castle = false;
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m_BChessboard.ApplyMove( m_Move );
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King king = m_BChessboard.GetKing( m_Color ) as King;
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int dx = 0;
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if ( m_Position.X == 3 )
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dx = -2;
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else
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dx = 2;
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king.EndCastle( new Point2D( king.Position.X + dx, king.Position.Y ) );
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}
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}
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}
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} |