Files
abysmal-isle/Scripts/Scripts-master/Addons2/minostatueAddon.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

159 lines
4.2 KiB
C#

/////////////////////////////////////////////////
// //
// Automatically generated by the //
// AddonGenerator script by Arya //
// //
/////////////////////////////////////////////////
using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class minostatueAddon : BaseAddon
{
public override BaseAddonDeed Deed
{
get
{
return new minostatueAddonDeed();
}
}
[ Constructable ]
public minostatueAddon()
{
AddonComponent ac;
ac = new AddonComponent( 12405 );
ac.Hue = 2814;
AddComponent( ac, -1, 0, 0 );
ac = new AddonComponent( 3317 );
AddComponent( ac, -2, 1, 0 );
ac = new AddonComponent( 4846 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, 0, 1, 0 );
ac = new AddonComponent( 3318 );
AddComponent( ac, -1, 1, 0 );
ac = new AddonComponent( 4846 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, -2, 1, 0 );
ac = new AddonComponent( 14742 );
ac.Light = LightType.Circle225;
AddComponent( ac, -2, -1, 0 );
ac = new AddonComponent( 12406 );
ac.Hue = 2814;
AddComponent( ac, 0, -1, 0 );
ac = new AddonComponent( 3315 );
AddComponent( ac, 1, -1, 0 );
ac = new AddonComponent( 14742 );
ac.Light = LightType.Circle225;
AddComponent( ac, -2, 1, 0 );
ac = new AddonComponent( 2282 );
AddComponent( ac, -2, 2, 0 );
ac = new AddonComponent( 14732 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, 1, -1, 0 );
ac = new AddonComponent( 4846 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, -1, 1, 0 );
ac = new AddonComponent( 4846 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, 1, 1, 0 );
ac = new AddonComponent( 3316 );
AddComponent( ac, 1, 0, 0 );
ac = new AddonComponent( 4846 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, -2, -1, 0 );
ac = new AddonComponent( 4846 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, -2, 0, 0 );
ac = new AddonComponent( 12404 );
ac.Hue = 2814;
AddComponent( ac, 0, 0, 0 );
ac = new AddonComponent( 4846 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, -1, -1, 0 );
ac = new AddonComponent( 4846 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, -1, 0, 0 );
ac = new AddonComponent( 14732 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, 0, -1, 0 );
ac = new AddonComponent( 4846 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, 0, -1, 0 );
ac = new AddonComponent( 4846 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, 1, -1, 0 );
ac = new AddonComponent( 14742 );
ac.Light = LightType.Circle225;
AddComponent( ac, -2, 0, 0 );
ac = new AddonComponent( 4846 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, 0, 0, 0 );
ac = new AddonComponent( 14732 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, -1, -1, 0 );
ac = new AddonComponent( 3319 );
AddComponent( ac, 0, 1, 0 );
ac = new AddonComponent( 2281 );
AddComponent( ac, 2, -1, 0 );
ac = new AddonComponent( 14732 );
ac.Light = LightType.Circle225;
AddComponent( ac, -2, -1, 0 );
ac = new AddonComponent( 4846 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, 1, 0, 0 );
}
public minostatueAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class minostatueAddonDeed : BaseAddonDeed
{
public override BaseAddon Addon
{
get
{
return new minostatueAddon();
}
}
[Constructable]
public minostatueAddonDeed()
{
Name = "minostatue";
}
public minostatueAddonDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}