Files
abysmal-isle/Scripts/Scripts-master/Addons2/PowerScrollPicker.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

525 lines
25 KiB
C#

//
// Originally by: Methril
// Last Edited:
//
// Version 1.0.1
//
using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Commands;
using Server.Mobiles;
using Server.Prompts;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public class ChampionPowerScroll : Item
{
[Constructable]
public ChampionPowerScroll() : base( 0x14F0 )
{
Name = "Champion Power Scroll";
Weight = 1.0;
Hue = 88;
ItemID = 8707;
}
public ChampionPowerScroll( Serial serial ) : base( serial ) { }
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) ) from.SendLocalizedMessage( 1042001 );
else from.SendGump( new PowerScrollPicker( from, this ) );
}
private class PowerScrollPicker : Gump
{
private Mobile m_From;
private ChampionPowerScroll m_Deed;
public PowerScrollPicker(Mobile from , ChampionPowerScroll deed) : base( 50, 50 )
{
m_From = from;
m_Deed = deed;
from.CloseGump( typeof( PowerScrollPicker ) );
// this.Closable=false;
this.Disposable=true;
this.Dragable=true;
this.Resizable=false;
AddPage(0);
AddBackground(0, 0, 475, 596, 9270);
AddLabel(128, 17, 52, @"Choose a 120 Power Scroll");
AddButton(27, 58, 11410, 11400, 1, GumpButtonType.Reply, 0);
AddLabel(51, 57, 52, @"Alchemy");
AddButton(27, 85, 11410, 11400, 2, GumpButtonType.Reply, 0);
AddLabel(51, 84, 52, @"Anatomy");
AddButton(27, 112, 11410, 11400, 3, GumpButtonType.Reply, 0);
AddLabel(51, 111, 52, @"AnimalLore");
AddButton(27, 139, 11410, 11400, 4, GumpButtonType.Reply, 0);
AddLabel(51, 138, 52, @"AnimalTaming");
AddButton(27, 166, 11410, 11400, 5, GumpButtonType.Reply, 0);
AddLabel(51, 165, 52, @"Archery");
AddButton(27, 193, 11410, 11400, 6, GumpButtonType.Reply, 0);
AddLabel(51, 192, 52, @"ArmsLore");
AddButton(27, 220, 11410, 11400, 7, GumpButtonType.Reply, 0);
AddLabel(51, 219, 52, @"Begging");
AddButton(27, 247, 11410, 11400, 8, GumpButtonType.Reply, 0);
AddLabel(51, 246, 52, @"Blacksmith");
AddButton(27, 274, 11410, 11400, 9, GumpButtonType.Reply, 0);
AddLabel(51, 273, 52, @"Bushido");
AddButton(27, 301, 11410, 11400, 10, GumpButtonType.Reply, 0);
AddLabel(51, 300, 52, @"Camping");
AddButton(27, 328, 11410, 11400, 11, GumpButtonType.Reply, 0);
AddLabel(51, 327, 52, @"Carpentry");
AddButton(27, 355, 11410, 11400, 12, GumpButtonType.Reply, 0);
AddLabel(51, 354, 52, @"Cartography");
AddButton(27, 382, 11410, 11400, 13, GumpButtonType.Reply, 0);
AddLabel(51, 381, 52, @"Chivalry");
AddButton(27, 409, 11410, 11400, 14, GumpButtonType.Reply, 0);
AddLabel(51, 408, 52, @"Cooking");
AddButton(27, 436, 11410, 11400, 15, GumpButtonType.Reply, 0);
AddLabel(51, 435, 52, @"DetectHidden");
AddButton(27, 463, 11410, 11400, 16, GumpButtonType.Reply, 0);
AddLabel(51, 462, 52, @"Discordance");
AddButton(27, 490, 11410, 11400, 17, GumpButtonType.Reply, 0);
AddLabel(51, 489, 52, @"EvalInt");
AddButton(27, 517, 11410, 11400, 18, GumpButtonType.Reply, 0);
AddLabel(51, 516, 52, @"Fencing");
AddButton(185, 58, 11410, 11400, 19, GumpButtonType.Reply, 0);
AddLabel(209, 57, 52, @"Fletching");
AddButton(185, 85, 11410, 11400, 20, GumpButtonType.Reply, 0);
AddLabel(209, 84, 52, @"Focus");
AddButton(185, 112, 11410, 11400, 21, GumpButtonType.Reply, 0);
AddLabel(209, 111, 52, @"Forensics");
AddButton(185, 139, 11410, 11400, 22, GumpButtonType.Reply, 0);
AddLabel(209, 138, 52, @"Healing");
AddButton(185, 166, 11410, 11400, 23, GumpButtonType.Reply, 0);
AddLabel(209, 165, 52, @"Herding");
AddButton(185, 193, 11410, 11400, 24, GumpButtonType.Reply, 0);
AddLabel(209, 192, 52, @"Hiding");
AddButton(185, 220, 11410, 11400, 25, GumpButtonType.Reply, 0);
AddLabel(209, 219, 52, @"Inscribe");
AddButton(185, 247, 11410, 11400, 26, GumpButtonType.Reply, 0);
AddLabel(209, 246, 52, @"ItemID");
AddButton(185, 274, 11410, 11400, 27, GumpButtonType.Reply, 0);
AddLabel(209, 273, 52, @"Lockpicking");
AddButton(185, 301, 11410, 11400, 28, GumpButtonType.Reply, 0);
AddLabel(209, 300, 52, @"Lumberjacking");
AddButton(185, 328, 11410, 11400, 29, GumpButtonType.Reply, 0);
AddLabel(209, 327, 52, @"Macing");
AddButton(185, 355, 11410, 11400, 30, GumpButtonType.Reply, 0);
AddLabel(209, 354, 52, @"Magery");
AddButton(185, 382, 11410, 11400, 31, GumpButtonType.Reply, 0);
AddLabel(209, 381, 52, @"MagicResist");
AddButton(185, 409, 11410, 11400, 32, GumpButtonType.Reply, 0);
AddLabel(209, 408, 52, @"Meditation");
AddButton(185, 436, 11410, 11400, 33, GumpButtonType.Reply, 0);
AddLabel(209, 435, 52, @"Mining");
AddButton(185, 463, 11410, 11400, 34, GumpButtonType.Reply, 0);
AddLabel(209, 462, 52, @"Musicianship");
AddButton(185, 490, 11410, 11400, 35, GumpButtonType.Reply, 0);
AddLabel(209, 489, 52, @"Fishing");
AddButton(185, 517, 11410, 11400, 36, GumpButtonType.Reply, 0);
AddLabel(209, 516, 52, @"Necromancy");
AddButton(344, 58, 11410, 11400, 37, GumpButtonType.Reply, 0);
AddLabel(368, 57, 52, @"Ninjitsu");
AddButton(344, 85, 11410, 11400, 38, GumpButtonType.Reply, 0);
AddLabel(368, 84, 52, @"Parry");
AddButton(344, 112, 11410, 11400, 39, GumpButtonType.Reply, 0);
AddLabel(368, 111, 52, @"Peacemaking");
AddButton(344, 139, 11410, 11400, 40, GumpButtonType.Reply, 0);
AddLabel(368, 138, 52, @"Poisoning");
AddButton(344, 166, 11410, 11400, 41, GumpButtonType.Reply, 0);
AddLabel(368, 165, 52, @"Provocation");
AddButton(344, 193, 11410, 11400, 42, GumpButtonType.Reply, 0);
AddLabel(368, 192, 52, @"RemoveTrap");
AddButton(344, 220, 11410, 11400, 43, GumpButtonType.Reply, 0);
AddLabel(368, 219, 52, @"Snooping");
AddButton(344, 247, 11410, 11400, 44, GumpButtonType.Reply, 0);
AddLabel(368, 246, 52, @"Spellweaving");
AddButton(344, 274, 11410, 11400, 45, GumpButtonType.Reply, 0);
AddLabel(368, 273, 52, @"SpiritSpeak");
AddButton(344, 301, 11410, 11400, 46, GumpButtonType.Reply, 0);
AddLabel(368, 300, 52, @"Stealing");
AddButton(344, 328, 11410, 11400, 47, GumpButtonType.Reply, 0);
AddLabel(368, 327, 52, @"Stealth");
AddButton(344, 355, 11410, 11400, 48, GumpButtonType.Reply, 0);
AddLabel(368, 354, 52, @"Swords");
AddButton(344, 382, 11410, 11400, 49, GumpButtonType.Reply, 0);
AddLabel(368, 381, 52, @"Tactics");
AddButton(344, 409, 11410, 11400, 50, GumpButtonType.Reply, 0);
AddLabel(368, 408, 52, @"Tailoring");
AddButton(344, 436, 11410, 11400, 51, GumpButtonType.Reply, 0);
AddLabel(368, 435, 52, @"TasteID");
AddButton(344, 463, 11410, 11400, 52, GumpButtonType.Reply, 0);
AddLabel(368, 462, 52, @"Tinkering");
AddButton(344, 490, 11410, 11400, 53, GumpButtonType.Reply, 0);
AddLabel(368, 489, 52, @"Tracking");
AddButton(344, 517, 11410, 11400, 54, GumpButtonType.Reply, 0);
AddLabel(368, 516, 52, @"Veterinary");
AddButton(344, 544, 11410, 11400, 55, GumpButtonType.Reply, 0);
AddLabel(368, 543, 52, @"Wrestling");
AddButton(15, 557, 4017, 4018, 56, GumpButtonType.Reply, 0);
AddLabel(51, 559, 10, @"CLOSE GUMP");
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if ( m_Deed.Deleted ) return;
PowerScroll scroll = null;
switch(info.ButtonID)
{
case 0: return;
case 1: scroll = new PowerScroll(SkillName.Alchemy, 120.0) ; break;
case 2: scroll = new PowerScroll(SkillName.Anatomy, 120.0) ; break;
case 3: scroll = new PowerScroll(SkillName.AnimalLore, 120.0) ; break;
case 4: scroll = new PowerScroll(SkillName.AnimalTaming, 120.0) ; break;
case 5: scroll = new PowerScroll(SkillName.Archery, 120.0) ; break;
case 6: scroll = new PowerScroll(SkillName.ArmsLore, 120.0) ; break;
case 7: scroll = new PowerScroll(SkillName.Begging, 120.0) ; break;
case 8: scroll = new PowerScroll(SkillName.Blacksmith, 120.0) ; break;
case 9: scroll = new PowerScroll(SkillName.Bushido, 120.0) ; break;
case 10: scroll = new PowerScroll(SkillName.Camping, 120.0) ; break;
case 11: scroll = new PowerScroll(SkillName.Carpentry, 120.0) ; break;
case 12: scroll = new PowerScroll(SkillName.Cartography, 120.0) ; break;
case 13: scroll = new PowerScroll(SkillName.Chivalry, 120.0) ; break;
case 14: scroll = new PowerScroll(SkillName.Cooking, 120.0) ; break;
case 15: scroll = new PowerScroll(SkillName.DetectHidden, 120.0) ; break;
case 16: scroll = new PowerScroll(SkillName.Discordance, 120.0) ; break;
case 17: scroll = new PowerScroll(SkillName.EvalInt, 120.0) ; break;
case 18: scroll = new PowerScroll(SkillName.Fencing, 120.0) ; break;
case 19: scroll = new PowerScroll(SkillName.Fletching, 120.0) ; break;
case 20: scroll = new PowerScroll(SkillName.Focus, 120.0) ; break;
case 21: scroll = new PowerScroll(SkillName.Forensics, 120.0) ; break;
case 22: scroll = new PowerScroll(SkillName.Healing, 120.0) ; break;
case 23: scroll = new PowerScroll(SkillName.Herding, 120.0) ; break;
case 24: scroll = new PowerScroll(SkillName.Hiding, 120.0) ; break;
case 25: scroll = new PowerScroll(SkillName.Inscribe, 120.0) ; break;
case 26: scroll = new PowerScroll(SkillName.ItemID, 120.0) ; break;
case 27: scroll = new PowerScroll(SkillName.Lockpicking, 120.0) ; break;
case 28: scroll = new PowerScroll(SkillName.Lumberjacking, 120.0) ; break;
case 29: scroll = new PowerScroll(SkillName.Macing, 120.0) ; break;
case 30: scroll = new PowerScroll(SkillName.Magery, 120.0) ; break;
case 31: scroll = new PowerScroll(SkillName.MagicResist, 120.0) ; break;
case 32: scroll = new PowerScroll(SkillName.Meditation, 120.0) ; break;
case 33: scroll = new PowerScroll(SkillName.Mining, 120.0) ; break;
case 34: scroll = new PowerScroll(SkillName.Musicianship, 120.0) ; break;
case 35: scroll = new PowerScroll(SkillName.Fishing, 120.0) ; break;
case 36: scroll = new PowerScroll(SkillName.Necromancy, 120.0) ; break;
case 37: scroll = new PowerScroll(SkillName.Ninjitsu, 120.0) ; break;
case 38: scroll = new PowerScroll(SkillName.Parry, 120.0) ; break;
case 39: scroll = new PowerScroll(SkillName.Peacemaking, 120.0) ; break;
case 40: scroll = new PowerScroll(SkillName.Poisoning, 120.0) ; break;
case 41: scroll = new PowerScroll(SkillName.Provocation, 120.0) ; break;
case 42: scroll = new PowerScroll(SkillName.RemoveTrap, 120.0) ; break;
case 43: scroll = new PowerScroll(SkillName.Snooping, 120.0) ; break;
case 44: scroll = new PowerScroll(SkillName.Spellweaving, 120.0) ; break;
case 45: scroll = new PowerScroll(SkillName.SpiritSpeak, 120.0) ; break;
case 46: scroll = new PowerScroll(SkillName.Stealing, 120.0) ; break;
case 47: scroll = new PowerScroll(SkillName.Stealth, 120.0) ; break;
case 48: scroll = new PowerScroll(SkillName.Swords, 120.0) ; break;
case 49: scroll = new PowerScroll(SkillName.Tactics, 120.0) ; break;
case 50: scroll = new PowerScroll(SkillName.Tailoring, 120.0) ; break;
case 51: scroll = new PowerScroll(SkillName.TasteID, 120.0) ; break;
case 52: scroll = new PowerScroll(SkillName.Tinkering, 120.0) ; break;
case 53: scroll = new PowerScroll(SkillName.Tracking, 120.0) ; break;
case 54: scroll = new PowerScroll(SkillName.Veterinary, 120.0) ; break;
case 55: scroll = new PowerScroll(SkillName.Wrestling, 120.0) ; break;
case 56: return;
}
if ( scroll != null )
{
m_From.Backpack.DropItem( scroll );
m_From.SendMessage( "A Powerscroll has been added to your backpack!" );
m_Deed.Delete();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class PowerScrollChoice : Item
{
private double m_DeedLevel = 120.0;
[CommandProperty( AccessLevel.GameMaster )]
public double DeedLevel
{
get { return m_DeedLevel; }
set { m_DeedLevel = value; InvalidateProperties(); }
}
[Constructable]
public PowerScrollChoice() : this ( 120.0 )
{
}
[Constructable]
public PowerScrollChoice(double SkillLvl) : base( 0x14F0 )
{
m_DeedLevel = SkillLvl;
Name = "Champion Power Scroll";
Weight = 1.0;
Hue = 88;
ItemID = 8707;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(String.Format("Scroll: +" + m_DeedLevel));
}
public PowerScrollChoice( Serial serial ) : base( serial ) { }
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) ) from.SendLocalizedMessage( 1042001 );
else from.SendGump( new PowerScrollPicker( from, this, m_DeedLevel ) );
}
private class PowerScrollPicker : Gump
{
private Mobile m_From;
private PowerScrollChoice m_Deed;
private double m_DeedLevel;
public PowerScrollPicker(Mobile from , PowerScrollChoice deed, double DeedLevel) : base( 50, 50 )
{
m_From = from;
m_Deed = deed;
m_DeedLevel = DeedLevel;
from.CloseGump( typeof( PowerScrollPicker ) );
this.Disposable=true;
this.Dragable=true;
this.Resizable=false;
AddPage(0);
AddBackground(0, 0, 475, 596, 9270);
AddLabel(128, 17, 52, @"Choose a " + m_DeedLevel + " Power Scroll");
AddButton(27, 58, 11410, 11400, 1, GumpButtonType.Reply, 0);
AddLabel(51, 57, 52, @"Alchemy");
AddButton(27, 85, 11410, 11400, 2, GumpButtonType.Reply, 0);
AddLabel(51, 84, 52, @"Anatomy");
AddButton(27, 112, 11410, 11400, 3, GumpButtonType.Reply, 0);
AddLabel(51, 111, 52, @"AnimalLore");
AddButton(27, 139, 11410, 11400, 4, GumpButtonType.Reply, 0);
AddLabel(51, 138, 52, @"AnimalTaming");
AddButton(27, 166, 11410, 11400, 5, GumpButtonType.Reply, 0);
AddLabel(51, 165, 52, @"Archery");
AddButton(27, 193, 11410, 11400, 6, GumpButtonType.Reply, 0);
AddLabel(51, 192, 52, @"ArmsLore");
AddButton(27, 220, 11410, 11400, 7, GumpButtonType.Reply, 0);
AddLabel(51, 219, 52, @"Begging");
AddButton(27, 247, 11410, 11400, 8, GumpButtonType.Reply, 0);
AddLabel(51, 246, 52, @"Blacksmith");
AddButton(27, 274, 11410, 11400, 9, GumpButtonType.Reply, 0);
AddLabel(51, 273, 52, @"Bushido");
AddButton(27, 301, 11410, 11400, 10, GumpButtonType.Reply, 0);
AddLabel(51, 300, 52, @"Camping");
AddButton(27, 328, 11410, 11400, 11, GumpButtonType.Reply, 0);
AddLabel(51, 327, 52, @"Carpentry");
AddButton(27, 355, 11410, 11400, 12, GumpButtonType.Reply, 0);
AddLabel(51, 354, 52, @"Cartography");
AddButton(27, 382, 11410, 11400, 13, GumpButtonType.Reply, 0);
AddLabel(51, 381, 52, @"Chivalry");
AddButton(27, 409, 11410, 11400, 14, GumpButtonType.Reply, 0);
AddLabel(51, 408, 52, @"Cooking");
AddButton(27, 436, 11410, 11400, 15, GumpButtonType.Reply, 0);
AddLabel(51, 435, 52, @"DetectHidden");
AddButton(27, 463, 11410, 11400, 16, GumpButtonType.Reply, 0);
AddLabel(51, 462, 52, @"Discordance");
AddButton(27, 490, 11410, 11400, 17, GumpButtonType.Reply, 0);
AddLabel(51, 489, 52, @"EvalInt");
AddButton(27, 517, 11410, 11400, 18, GumpButtonType.Reply, 0);
AddLabel(51, 516, 52, @"Fencing");
AddButton(185, 58, 11410, 11400, 19, GumpButtonType.Reply, 0);
AddLabel(209, 57, 52, @"Fletching");
AddButton(185, 85, 11410, 11400, 20, GumpButtonType.Reply, 0);
AddLabel(209, 84, 52, @"Focus");
AddButton(185, 112, 11410, 11400, 21, GumpButtonType.Reply, 0);
AddLabel(209, 111, 52, @"Forensics");
AddButton(185, 139, 11410, 11400, 22, GumpButtonType.Reply, 0);
AddLabel(209, 138, 52, @"Healing");
AddButton(185, 166, 11410, 11400, 23, GumpButtonType.Reply, 0);
AddLabel(209, 165, 52, @"Herding");
AddButton(185, 193, 11410, 11400, 24, GumpButtonType.Reply, 0);
AddLabel(209, 192, 52, @"Hiding");
AddButton(185, 220, 11410, 11400, 25, GumpButtonType.Reply, 0);
AddLabel(209, 219, 52, @"Inscribe");
AddButton(185, 247, 11410, 11400, 26, GumpButtonType.Reply, 0);
AddLabel(209, 246, 52, @"ItemID");
AddButton(185, 274, 11410, 11400, 27, GumpButtonType.Reply, 0);
AddLabel(209, 273, 52, @"Lockpicking");
AddButton(185, 301, 11410, 11400, 28, GumpButtonType.Reply, 0);
AddLabel(209, 300, 52, @"Lumberjacking");
AddButton(185, 328, 11410, 11400, 29, GumpButtonType.Reply, 0);
AddLabel(209, 327, 52, @"Macing");
AddButton(185, 355, 11410, 11400, 30, GumpButtonType.Reply, 0);
AddLabel(209, 354, 52, @"Magery");
AddButton(185, 382, 11410, 11400, 31, GumpButtonType.Reply, 0);
AddLabel(209, 381, 52, @"MagicResist");
AddButton(185, 409, 11410, 11400, 32, GumpButtonType.Reply, 0);
AddLabel(209, 408, 52, @"Meditation");
AddButton(185, 436, 11410, 11400, 33, GumpButtonType.Reply, 0);
AddLabel(209, 435, 52, @"Mining");
AddButton(185, 463, 11410, 11400, 34, GumpButtonType.Reply, 0);
AddLabel(209, 462, 52, @"Musicianship");
AddButton(185, 490, 11410, 11400, 35, GumpButtonType.Reply, 0);
AddLabel(209, 489, 52, @"Fishing");
AddButton(185, 517, 11410, 11400, 36, GumpButtonType.Reply, 0);
AddLabel(209, 516, 52, @"Necromancy");
AddButton(344, 58, 11410, 11400, 37, GumpButtonType.Reply, 0);
AddLabel(368, 57, 52, @"Ninjitsu");
AddButton(344, 85, 11410, 11400, 38, GumpButtonType.Reply, 0);
AddLabel(368, 84, 52, @"Parry");
AddButton(344, 112, 11410, 11400, 39, GumpButtonType.Reply, 0);
AddLabel(368, 111, 52, @"Peacemaking");
AddButton(344, 139, 11410, 11400, 40, GumpButtonType.Reply, 0);
AddLabel(368, 138, 52, @"Poisoning");
AddButton(344, 166, 11410, 11400, 41, GumpButtonType.Reply, 0);
AddLabel(368, 165, 52, @"Provocation");
AddButton(344, 193, 11410, 11400, 42, GumpButtonType.Reply, 0);
AddLabel(368, 192, 52, @"RemoveTrap");
AddButton(344, 220, 11410, 11400, 43, GumpButtonType.Reply, 0);
AddLabel(368, 219, 52, @"Snooping");
AddButton(344, 247, 11410, 11400, 44, GumpButtonType.Reply, 0);
AddLabel(368, 246, 52, @"Spellweaving");
AddButton(344, 274, 11410, 11400, 45, GumpButtonType.Reply, 0);
AddLabel(368, 273, 52, @"SpiritSpeak");
AddButton(344, 301, 11410, 11400, 46, GumpButtonType.Reply, 0);
AddLabel(368, 300, 52, @"Stealing");
AddButton(344, 328, 11410, 11400, 47, GumpButtonType.Reply, 0);
AddLabel(368, 327, 52, @"Stealth");
AddButton(344, 355, 11410, 11400, 48, GumpButtonType.Reply, 0);
AddLabel(368, 354, 52, @"Swords");
AddButton(344, 382, 11410, 11400, 49, GumpButtonType.Reply, 0);
AddLabel(368, 381, 52, @"Tactics");
AddButton(344, 409, 11410, 11400, 50, GumpButtonType.Reply, 0);
AddLabel(368, 408, 52, @"Tailoring");
AddButton(344, 436, 11410, 11400, 51, GumpButtonType.Reply, 0);
AddLabel(368, 435, 52, @"TasteID");
AddButton(344, 463, 11410, 11400, 52, GumpButtonType.Reply, 0);
AddLabel(368, 462, 52, @"Tinkering");
AddButton(344, 490, 11410, 11400, 53, GumpButtonType.Reply, 0);
AddLabel(368, 489, 52, @"Tracking");
AddButton(344, 517, 11410, 11400, 54, GumpButtonType.Reply, 0);
AddLabel(368, 516, 52, @"Veterinary");
AddButton(344, 544, 11410, 11400, 55, GumpButtonType.Reply, 0);
AddLabel(368, 543, 52, @"Wrestling");
AddButton(15, 557, 4017, 4018, 56, GumpButtonType.Reply, 0);
AddLabel(51, 559, 10, @"CLOSE GUMP");
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if ( m_Deed.Deleted ) return;
PowerScroll scroll = null;
switch(info.ButtonID)
{
case 0: return;
case 1: scroll = new PowerScroll(SkillName.Alchemy, m_DeedLevel) ; break;
case 2: scroll = new PowerScroll(SkillName.Anatomy, m_DeedLevel) ; break;
case 3: scroll = new PowerScroll(SkillName.AnimalLore, m_DeedLevel) ; break;
case 4: scroll = new PowerScroll(SkillName.AnimalTaming, m_DeedLevel) ; break;
case 5: scroll = new PowerScroll(SkillName.Archery, m_DeedLevel) ; break;
case 6: scroll = new PowerScroll(SkillName.ArmsLore, m_DeedLevel) ; break;
case 7: scroll = new PowerScroll(SkillName.Begging, m_DeedLevel) ; break;
case 8: scroll = new PowerScroll(SkillName.Blacksmith, m_DeedLevel) ; break;
case 9: scroll = new PowerScroll(SkillName.Bushido, m_DeedLevel) ; break;
case 10: scroll = new PowerScroll(SkillName.Camping, m_DeedLevel) ; break;
case 11: scroll = new PowerScroll(SkillName.Carpentry, m_DeedLevel) ; break;
case 12: scroll = new PowerScroll(SkillName.Cartography, m_DeedLevel) ; break;
case 13: scroll = new PowerScroll(SkillName.Chivalry, m_DeedLevel) ; break;
case 14: scroll = new PowerScroll(SkillName.Cooking, m_DeedLevel) ; break;
case 15: scroll = new PowerScroll(SkillName.DetectHidden, m_DeedLevel) ; break;
case 16: scroll = new PowerScroll(SkillName.Discordance, m_DeedLevel) ; break;
case 17: scroll = new PowerScroll(SkillName.EvalInt, m_DeedLevel) ; break;
case 18: scroll = new PowerScroll(SkillName.Fencing, m_DeedLevel) ; break;
case 19: scroll = new PowerScroll(SkillName.Fletching, m_DeedLevel) ; break;
case 20: scroll = new PowerScroll(SkillName.Focus, m_DeedLevel) ; break;
case 21: scroll = new PowerScroll(SkillName.Forensics, m_DeedLevel) ; break;
case 22: scroll = new PowerScroll(SkillName.Healing, m_DeedLevel) ; break;
case 23: scroll = new PowerScroll(SkillName.Herding, m_DeedLevel) ; break;
case 24: scroll = new PowerScroll(SkillName.Hiding, m_DeedLevel) ; break;
case 25: scroll = new PowerScroll(SkillName.Inscribe, m_DeedLevel) ; break;
case 26: scroll = new PowerScroll(SkillName.ItemID, m_DeedLevel) ; break;
case 27: scroll = new PowerScroll(SkillName.Lockpicking, m_DeedLevel) ; break;
case 28: scroll = new PowerScroll(SkillName.Lumberjacking, m_DeedLevel) ; break;
case 29: scroll = new PowerScroll(SkillName.Macing, m_DeedLevel) ; break;
case 30: scroll = new PowerScroll(SkillName.Magery, m_DeedLevel) ; break;
case 31: scroll = new PowerScroll(SkillName.MagicResist, m_DeedLevel) ; break;
case 32: scroll = new PowerScroll(SkillName.Meditation, m_DeedLevel) ; break;
case 33: scroll = new PowerScroll(SkillName.Mining, m_DeedLevel) ; break;
case 34: scroll = new PowerScroll(SkillName.Musicianship, m_DeedLevel) ; break;
case 35: scroll = new PowerScroll(SkillName.Fishing, m_DeedLevel) ; break;
case 36: scroll = new PowerScroll(SkillName.Necromancy, m_DeedLevel) ; break;
case 37: scroll = new PowerScroll(SkillName.Ninjitsu, m_DeedLevel) ; break;
case 38: scroll = new PowerScroll(SkillName.Parry, m_DeedLevel) ; break;
case 39: scroll = new PowerScroll(SkillName.Peacemaking, m_DeedLevel) ; break;
case 40: scroll = new PowerScroll(SkillName.Poisoning, m_DeedLevel) ; break;
case 41: scroll = new PowerScroll(SkillName.Provocation, m_DeedLevel) ; break;
case 42: scroll = new PowerScroll(SkillName.RemoveTrap, m_DeedLevel) ; break;
case 43: scroll = new PowerScroll(SkillName.Snooping, m_DeedLevel) ; break;
case 44: scroll = new PowerScroll(SkillName.Spellweaving, m_DeedLevel) ; break;
case 45: scroll = new PowerScroll(SkillName.SpiritSpeak, m_DeedLevel) ; break;
case 46: scroll = new PowerScroll(SkillName.Stealing, m_DeedLevel) ; break;
case 47: scroll = new PowerScroll(SkillName.Stealth, m_DeedLevel) ; break;
case 48: scroll = new PowerScroll(SkillName.Swords, m_DeedLevel) ; break;
case 49: scroll = new PowerScroll(SkillName.Tactics, m_DeedLevel) ; break;
case 50: scroll = new PowerScroll(SkillName.Tailoring, m_DeedLevel) ; break;
case 51: scroll = new PowerScroll(SkillName.TasteID, m_DeedLevel) ; break;
case 52: scroll = new PowerScroll(SkillName.Tinkering, m_DeedLevel) ; break;
case 53: scroll = new PowerScroll(SkillName.Tracking, m_DeedLevel) ; break;
case 54: scroll = new PowerScroll(SkillName.Veterinary, m_DeedLevel) ; break;
case 55: scroll = new PowerScroll(SkillName.Wrestling, m_DeedLevel) ; break;
case 56: return;
}
if ( scroll != null )
{
m_From.Backpack.DropItem( scroll );
m_From.SendMessage( "A" + m_DeedLevel + " Powerscroll has been added to your backpack!" );
m_Deed.Delete();
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
writer.Write(m_DeedLevel);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_DeedLevel = reader.ReadInt();
}
}
}