498 lines
18 KiB
C#
498 lines
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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using Server.Multis;
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using Server.ContextMenus;
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using Server.Network;
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namespace Server.Regions
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{
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public class HouseRegion : BaseRegion
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{
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public static readonly int HousePriority = Region.DefaultPriority + 1;
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public static TimeSpan CombatHeatDelay = TimeSpan.FromSeconds(30.0);
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private bool m_Recursion;
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public HouseRegion(BaseHouse house)
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: base(null, house.Map, HousePriority, GetArea(house))
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{
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House = house;
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Point3D ban = house.RelativeBanLocation;
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GoLocation = new Point3D(house.X + ban.X, house.Y + ban.Y, house.Z + ban.Z);
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public BaseHouse House { get; }
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public static void Initialize()
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{
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EventSink.Login += new LoginEventHandler(OnLogin);
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}
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public static void OnLogin(LoginEventArgs e)
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{
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BaseHouse house = BaseHouse.FindHouseAt(e.Mobile);
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if (house != null && !house.Public && !house.IsFriend(e.Mobile))
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e.Mobile.Location = house.BanLocation;
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}
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public override bool AllowHousing(Mobile from, Point3D p)
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{
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return false;
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}
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public override void OnEnter(Mobile m)
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{
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if (m.AccessLevel == AccessLevel.Player && House != null && House.IsFriend(m))
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{
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if (Core.AOS && House is HouseFoundation)
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{
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House.RefreshDecay();
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}
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}
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m.SendEverything();
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}
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public override bool CanSee(Mobile m, IEntity e)
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{
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Item item = e as Item;
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if ((m.PublicHouseContent && House.Public) ||
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House.IsInside(m) ||
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ExcludeItem(item) ||
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(item.RootParent != null && m.CanSee(item.RootParent)))
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{
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return true;
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}
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return false;
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}
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private bool ExcludeItem(Item item)
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{
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return IsStairArea(item) || m_ItemTypes.Any(t => t == item.GetType() || item.GetType().IsSubclassOf(t));
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}
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private static Type[] m_ItemTypes = new Type[]
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{
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typeof(BaseHouse), typeof(HouseTeleporter),
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typeof(BaseDoor), typeof(Static),
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typeof(HouseSign)
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};
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public bool IsStairArea(Item item)
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{
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return item.Y >= House.Sign.Y;
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}
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public override bool SendInaccessibleMessage(Item item, Mobile from)
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{
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if (item is Container)
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item.SendLocalizedMessageTo(from, 501647); // That is secure.
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else
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item.SendLocalizedMessageTo(from, 1061637); // You are not allowed to access
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return true;
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}
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public override bool CheckAccessibility(Item item, Mobile from)
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{
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return House.CheckAccessibility(item, from);
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}
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// Use OnLocationChanged instead of OnEnter because it can be that we enter a house region even though we're not actually inside the house
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public override void OnLocationChanged(Mobile m, Point3D oldLocation)
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{
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if (m_Recursion)
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return;
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base.OnLocationChanged(m, oldLocation);
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m_Recursion = true;
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if (m is BaseCreature && ((BaseCreature)m).NoHouseRestrictions)
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{
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}
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else if (m is BaseCreature && ((BaseCreature)m).IsHouseSummonable && !(BaseCreature.Summoning || House.IsInside(oldLocation, 16)))
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{
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}
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else if ((House.Public || !House.IsAosRules) && House.IsBanned(m) && House.IsInside(m))
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{
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m.Location = House.BanLocation;
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if (!Core.SE)
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m.SendLocalizedMessage(501284); // You may not enter.
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}
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else if (House.IsAosRules && !House.Public && !House.HasAccess(m) && House.IsInside(m))
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{
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m.Location = House.BanLocation;
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if (!Core.SE)
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m.SendLocalizedMessage(501284); // You may not enter.
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}
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else if (House.IsCombatRestricted(m) && House.IsInside(m) && !House.IsInside(oldLocation, 16))
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{
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m.Location = House.BanLocation;
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m.SendLocalizedMessage(1061637); // You are not allowed to access
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}
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else if (House is HouseFoundation)
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{
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HouseFoundation foundation = (HouseFoundation)House;
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if (foundation.Customizer != null && foundation.Customizer != m && House.IsInside(m))
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m.Location = House.BanLocation;
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}
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if (House.InternalizedVendors.Count > 0 && House.IsInside(m) && !House.IsInside(oldLocation, 16) && House.IsOwner(m) && m.Alive && !m.HasGump(typeof(NoticeGump)))
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{
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/* This house has been customized recently, and vendors that work out of this
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* house have been temporarily relocated. You must now put your vendors back to work.
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* To do this, walk to a location inside the house where you wish to station
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* your vendor, then activate the context-sensitive menu on your avatar and
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* select "Get Vendor".
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*/
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m.SendGump(new NoticeGump(1060635, 30720, 1061826, 32512, 320, 180, null, null));
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}
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m_Recursion = false;
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}
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public override bool OnMoveInto(Mobile from, Direction d, Point3D newLocation, Point3D oldLocation)
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{
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if (!base.OnMoveInto(from, d, newLocation, oldLocation))
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return false;
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if (from is BaseCreature && ((BaseCreature)from).NoHouseRestrictions)
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{
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}
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else if (from is BaseCreature && !((BaseCreature)from).Controlled) // Untamed creatures cannot enter public houses
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{
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return false;
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}
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else if (from is BaseCreature && ((BaseCreature)from).IsHouseSummonable && !(BaseCreature.Summoning || House.IsInside(oldLocation, 16)))
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{
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return false;
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}
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else if (from is BaseCreature && !((BaseCreature)from).Controlled && House.IsAosRules && !House.Public)
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{
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return false;
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}
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else if ((House.Public || !House.IsAosRules) && House.IsBanned(from) && House.IsInside(newLocation, 16))
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{
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from.Location = House.BanLocation;
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if (!Core.SE)
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from.SendLocalizedMessage(501284); // You may not enter.
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return false;
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}
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else if (House.IsAosRules && !House.Public && !House.HasAccess(from) && House.IsInside(newLocation, 16))
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{
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if (!Core.SE)
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from.SendLocalizedMessage(501284); // You may not enter.
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return false;
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}
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else if (House.IsCombatRestricted(from) && !House.IsInside(oldLocation, 16) && House.IsInside(newLocation, 16))
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{
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from.SendLocalizedMessage(1061637); // You are not allowed to access
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return false;
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}
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else if (House is HouseFoundation)
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{
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HouseFoundation foundation = (HouseFoundation)House;
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if (foundation.Customizer != null && foundation.Customizer != from && House.IsInside(newLocation, 16))
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return false;
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}
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if (House.InternalizedVendors.Count > 0 && House.IsInside(from) && !House.IsInside(oldLocation, 16) && House.IsOwner(from) && from.Alive && !from.HasGump(typeof(NoticeGump)))
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{
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/* This house has been customized recently, and vendors that work out of this
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* house have been temporarily relocated. You must now put your vendors back to work.
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* To do this, walk to a location inside the house where you wish to station
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* your vendor, then activate the context-sensitive menu on your avatar and
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* select "Get Vendor".
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*/
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from.SendGump(new NoticeGump(1060635, 30720, 1061826, 32512, 320, 180, null, null));
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}
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if(Core.AOS)
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House.AddVisit(from);
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return true;
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list, Item item)
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{
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if (House.IsOwner(from) && item.Parent == null &&
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(House.IsLockedDown(item) || House.IsSecure(item)) &&
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!House.Addons.ContainsKey(item))
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{
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list.Add(new ReleaseEntry(from, item, House));
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}
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if (item is BaseContainer && House.IsSecure(item) &&
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!House.IsLockedDown(item) && item.Parent == null && House.IsOwner(from) &&
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!House.Addons.ContainsKey(item))
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{
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list.Add(new ReLocateEntry(from, item, House));
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}
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base.GetContextMenuEntries(from, list, item);
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}
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public override bool OnDecay(Item item)
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{
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if ((House.IsLockedDown(item) || House.IsSecure(item)) && House.IsInside(item))
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return false;
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else
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return base.OnDecay(item);
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}
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public override TimeSpan GetLogoutDelay(Mobile m)
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{
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if (House.IsFriend(m) && House.IsInside(m))
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{
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for (int i = 0; i < m.Aggressed.Count; ++i)
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{
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AggressorInfo info = m.Aggressed[i];
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if (info.Defender.Player && (DateTime.UtcNow - info.LastCombatTime) < CombatHeatDelay)
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return base.GetLogoutDelay(m);
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}
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return TimeSpan.Zero;
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}
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return base.GetLogoutDelay(m);
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}
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public override void OnSpeech(SpeechEventArgs e)
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{
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base.OnSpeech(e);
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Mobile from = e.Mobile;
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Item sign = House.Sign;
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bool isOwner = House.IsOwner(from);
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bool isCoOwner = isOwner || House.IsCoOwner(from);
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bool isFriend = isCoOwner || House.IsFriend(from);
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if (!isFriend)
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return;
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if (!from.Alive)
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return;
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if (Core.ML && Insensitive.Equals(e.Speech, "I wish to resize my house"))
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{
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if (from.Map != sign.Map || !from.InRange(sign, 0))
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{
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from.SendLocalizedMessage(500295); // you are too far away to do that.
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}
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else if (DateTime.UtcNow <= House.BuiltOn.AddHours(1))
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{
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from.SendLocalizedMessage(1080178); // You must wait one hour between each house demolition.
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}
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else if (isOwner)
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{
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from.CloseGump(typeof(ConfirmHouseResize));
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from.CloseGump(typeof(HouseGumpAOS));
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from.SendGump(new ConfirmHouseResize(from, House));
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}
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else
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{
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from.SendLocalizedMessage(501320); // Only the house owner may do
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}
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}
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if (!House.IsInside(from) || !House.IsActive)
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return;
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else if (e.HasKeyword(0x33)) // remove thyself
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{
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if (isFriend)
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{
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from.SendLocalizedMessage(501326); // Target the individual to eject from this house.
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from.Target = new HouseKickTarget(House);
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}
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else
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{
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from.SendLocalizedMessage(502094); // You must be in your house to do this.
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}
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}
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else if (e.HasKeyword(0x34)) // I ban thee
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{
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if (!isFriend)
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{
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from.SendLocalizedMessage(502094); // You must be in your house to do this.
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}
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else if (!House.Public && House.IsAosRules)
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{
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from.SendLocalizedMessage(1062521); // You cannot ban someone from a private house. Revoke their access instead.
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}
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else
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{
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from.SendLocalizedMessage(501325); // Target the individual to ban from this house.
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from.Target = new HouseBanTarget(true, House);
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}
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}
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else if (e.HasKeyword(0x23)) // I wish to lock this down
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{
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if (isFriend)
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{
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from.SendLocalizedMessage(502097); // Lock what down?
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from.Target = new LockdownTarget(false, House);
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}
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else
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{
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from.SendLocalizedMessage(502094); // You must be in your house to do this.
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}
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}
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else if (e.HasKeyword(0x24)) // I wish to release this
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{
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if (isFriend)
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{
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from.SendLocalizedMessage(502100); // Choose the item you wish to release
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from.Target = new LockdownTarget(true, House);
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}
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else
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{
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from.SendLocalizedMessage(502094); // You must be in your house to do this.
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}
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}
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else if (e.HasKeyword(0x25)) // I wish to secure this
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{
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if (isCoOwner)
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{
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from.SendLocalizedMessage(502103); // Choose the item you wish to secure
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from.Target = new SecureTarget(false, House);
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}
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else
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{
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from.SendLocalizedMessage(502094); // You must be in your house to do this.
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}
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}
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else if (e.HasKeyword(0x26)) // I wish to unsecure this
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{
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if (isOwner)
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{
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from.SendLocalizedMessage(502106); // Choose the item you wish to unsecure
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from.Target = new SecureTarget(true, House);
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}
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else
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{
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from.SendLocalizedMessage(502094); // You must be in your house to do this.
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}
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}
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else if (e.HasKeyword(0x27)) // I wish to place a strongbox
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{
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if (isOwner)
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{
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from.SendLocalizedMessage(502109); // Owners do not get a strongbox of their own.
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}
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else if (isCoOwner)
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{
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House.AddStrongBox(from);
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}
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else if (isFriend)
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{
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from.SendLocalizedMessage(1010587); // You are not a co-owner of this house.
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}
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else
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{
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from.SendLocalizedMessage(502094); // You must be in your house to do this.
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}
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}
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else if (e.HasKeyword(0x28)) // trash barrel
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{
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if (isCoOwner)
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{
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House.AddTrashBarrel(from);
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}
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else if (isFriend)
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{
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from.SendLocalizedMessage(1010587); // You are not a co-owner of this house.
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}
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else
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{
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from.SendLocalizedMessage(502094); // You must be in your house to do this.
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}
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}
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}
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public override bool OnDoubleClick(Mobile from, object o)
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{
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if (o is Container)
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{
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Container c = (Container)o;
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SecureAccessResult res = House.CheckSecureAccess(from, c);
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switch ( res )
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{
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case SecureAccessResult.Insecure:
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break;
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case SecureAccessResult.Accessible:
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return true;
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case SecureAccessResult.Inaccessible:
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c.SendLocalizedMessageTo(from, 1010563);
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return false;
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}
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}
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return base.OnDoubleClick(from, o);
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}
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public override bool OnSingleClick(Mobile from, object o)
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{
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if (o is Item)
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{
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Item item = (Item)o;
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if (House.IsLockedDown(item))
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item.LabelTo(from, 501643); // [locked down]
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else if (House.IsSecure(item))
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item.LabelTo(from, 501644); // [locked down & secure]
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}
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return base.OnSingleClick(from, o);
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}
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public override void OnDelete(Item item)
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{
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if (House.IsLockedDown(item) || House.IsSecure(item))
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{
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House.SetLockdown(null, item, false);
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}
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}
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private static Rectangle3D[] GetArea(BaseHouse house)
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{
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int x = house.X;
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int y = house.Y;
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int z = house.Z;
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Rectangle2D[] houseArea = house.Area;
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Rectangle3D[] area = new Rectangle3D[houseArea.Length];
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for (int i = 0; i < area.Length; i++)
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{
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Rectangle2D rect = houseArea[i];
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area[i] = Region.ConvertTo3D(new Rectangle2D(x + rect.Start.X, y + rect.Start.Y, rect.Width, rect.Height));
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}
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return area;
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}
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}
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}
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