Files
abysmal-isle/Scripts/Mobiles/Void Creatures/Anzuanord.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

122 lines
3.2 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("an anzuanord corpse")]
public class Anzuanord : BaseVoidCreature
{
public override VoidEvolution Evolution { get { return VoidEvolution.Survival; } }
public override int Stage { get { return 1; } }
[Constructable]
public Anzuanord()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "an Anzuanord";
this.Body = 74;
this.Hue = 2071;
this.BaseSoundID = 422;
this.SetStr(705);
this.SetDex(900, 910);
this.SetInt(900, 1000);
this.SetHits(180);
this.SetDamage(8, 10);
this.SetDamageType(ResistanceType.Physical, 20);
this.SetDamageType(ResistanceType.Fire, 20);
this.SetDamageType(ResistanceType.Cold, 20);
this.SetDamageType(ResistanceType.Poison, 20);
this.SetDamageType(ResistanceType.Energy, 20);
this.SetResistance(ResistanceType.Physical, 0, 10);
this.SetResistance(ResistanceType.Poison, 15, 20);
this.SetResistance(ResistanceType.Physical, 15, 10);
this.SetResistance(ResistanceType.Poison, 0, 20);
this.SetResistance(ResistanceType.Physical, 100);
this.SetSkill(SkillName.Anatomy, 5.0, 10.0);
this.SetSkill(SkillName.MagicResist, 40.0, 50.0);
this.SetSkill(SkillName.Tactics, 40.0, 50.0);
this.SetSkill(SkillName.Wrestling, 40.0, 50.0);
this.SetSkill(SkillName.Magery, 70.0, 80.0);
this.SetSkill(SkillName.EvalInt, 80.0, 90.0);
this.SetSkill(SkillName.Meditation, 50.0, 60.0);
this.Fame = 2500;
this.Karma = -2500;
this.PackItem(new DaemonBone(5));
this.VirtualArmor = 50;
}
public Anzuanord(Serial serial)
: base(serial)
{
}
public override bool BardImmune
{
get
{
return true;
}
}
public override int Meat
{
get
{
return 1;
}
}
public override int Hides
{
get
{
return 7;
}
}
public override HideType HideType
{
get
{
return HideType.Spined;
}
}
public override FoodType FavoriteFood
{
get
{
return FoodType.Meat;
}
}
public override PackInstinct PackInstinct
{
get
{
return PackInstinct.Daemon;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Meager);
this.AddLoot(LootPack.MedScrolls, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}