122 lines
3.2 KiB
C#
122 lines
3.2 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an anzuanord corpse")]
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public class Anzuanord : BaseVoidCreature
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{
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public override VoidEvolution Evolution { get { return VoidEvolution.Survival; } }
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public override int Stage { get { return 1; } }
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[Constructable]
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public Anzuanord()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "an Anzuanord";
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this.Body = 74;
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this.Hue = 2071;
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this.BaseSoundID = 422;
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this.SetStr(705);
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this.SetDex(900, 910);
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this.SetInt(900, 1000);
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this.SetHits(180);
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this.SetDamage(8, 10);
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this.SetDamageType(ResistanceType.Physical, 20);
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this.SetDamageType(ResistanceType.Fire, 20);
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this.SetDamageType(ResistanceType.Cold, 20);
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this.SetDamageType(ResistanceType.Poison, 20);
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this.SetDamageType(ResistanceType.Energy, 20);
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this.SetResistance(ResistanceType.Physical, 0, 10);
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this.SetResistance(ResistanceType.Poison, 15, 20);
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this.SetResistance(ResistanceType.Physical, 15, 10);
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this.SetResistance(ResistanceType.Poison, 0, 20);
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this.SetResistance(ResistanceType.Physical, 100);
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this.SetSkill(SkillName.Anatomy, 5.0, 10.0);
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this.SetSkill(SkillName.MagicResist, 40.0, 50.0);
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this.SetSkill(SkillName.Tactics, 40.0, 50.0);
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this.SetSkill(SkillName.Wrestling, 40.0, 50.0);
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this.SetSkill(SkillName.Magery, 70.0, 80.0);
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this.SetSkill(SkillName.EvalInt, 80.0, 90.0);
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this.SetSkill(SkillName.Meditation, 50.0, 60.0);
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this.Fame = 2500;
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this.Karma = -2500;
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this.PackItem(new DaemonBone(5));
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this.VirtualArmor = 50;
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}
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public Anzuanord(Serial serial)
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: base(serial)
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{
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}
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public override bool BardImmune
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{
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get
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{
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return true;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override int Hides
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{
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get
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{
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return 7;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Spined;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Meat;
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}
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}
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public override PackInstinct PackInstinct
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{
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get
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{
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return PackInstinct.Daemon;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Meager);
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this.AddLoot(LootPack.MedScrolls, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |