Files
abysmal-isle/Scripts/Mobiles/Summons/SummonedPaladin.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

253 lines
7.6 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Necro
{
public class SummonedPaladin : BaseCreature
{
private PlayerMobile m_Necromancer;
private bool m_ToDelete;
public SummonedPaladin(PlayerMobile necromancer)
: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
this.m_Necromancer = necromancer;
this.InitStats(45, 30, 5);
this.Title = "the Paladin";
this.Hue = 0x83F3;
this.Female = false;
this.Body = 0x190;
this.Name = NameList.RandomName("male");
Utility.AssignRandomHair(this);
Utility.AssignRandomFacialHair(this, false);
this.FacialHairHue = this.HairHue;
this.AddItem(new Boots(0x1));
this.AddItem(new ChainChest());
this.AddItem(new ChainLegs());
this.AddItem(new RingmailArms());
this.AddItem(new PlateHelm());
this.AddItem(new PlateGloves());
this.AddItem(new PlateGorget());
this.AddItem(new Cloak(0xCF));
this.AddItem(new ThinLongsword());
this.SetSkill(SkillName.Swords, 50.0);
this.SetSkill(SkillName.Tactics, 50.0);
this.PackGold(500);
}
public SummonedPaladin(Serial serial)
: base(serial)
{
}
public override bool ClickTitle
{
get
{
return false;
}
}
public override bool PlayerRangeSensitive
{
get
{
return false;
}
}
public static void BeginSummon(PlayerMobile player)
{
new SummonTimer(player).Start();
}
public override bool IsHarmfulCriminal(IDamageable target)
{
if (target is Mobile && (Mobile)target == this.m_Necromancer)
return false;
return base.IsHarmfulCriminal(target);
}
public override void OnThink()
{
if (!this.m_ToDelete && !this.Frozen)
{
if (this.m_Necromancer == null || this.m_Necromancer.Deleted || this.m_Necromancer.Map == Map.Internal)
{
this.Delete();
return;
}
if (this.Combatant != this.m_Necromancer)
this.Combatant = this.m_Necromancer;
if (!this.m_Necromancer.Alive)
{
QuestSystem qs = this.m_Necromancer.Quest;
if (qs is DarkTidesQuest && qs.FindObjective(typeof(FindMardothEndObjective)) == null)
qs.AddObjective(new FindMardothEndObjective(false));
this.Say(1060139, this.m_Necromancer.Name); // You have made my work easy for me, ~1_NAME~. My task here is done.
this.m_ToDelete = true;
Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerCallback(Delete));
}
else if (this.m_Necromancer.Map != this.Map || this.GetDistanceToSqrt(this.m_Necromancer) > this.RangePerception + 1)
{
Effects.SendLocationParticles(EffectItem.Create(this.Location, this.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023);
Effects.SendLocationParticles(EffectItem.Create(this.m_Necromancer.Location, this.m_Necromancer.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023);
this.Map = this.m_Necromancer.Map;
this.Location = this.m_Necromancer.Location;
this.PlaySound(0x1FE);
this.Say(1060140); // You cannot escape me, knave of evil!
}
}
base.OnThink();
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
QuestSystem qs = this.m_Necromancer.Quest;
if (qs is DarkTidesQuest && qs.FindObjective(typeof(FindMardothEndObjective)) == null)
qs.AddObjective(new FindMardothEndObjective(true));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((Mobile)this.m_Necromancer);
writer.Write((bool)this.m_ToDelete);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
this.m_Necromancer = reader.ReadMobile() as PlayerMobile;
this.m_ToDelete = reader.ReadBool();
if (this.m_ToDelete)
this.Delete();
}
private class SummonTimer : Timer
{
private readonly PlayerMobile m_Player;
private SummonedPaladin m_Paladin;
private int m_Step;
public SummonTimer(PlayerMobile player)
: base(TimeSpan.FromSeconds(4.0))
{
this.Priority = TimerPriority.FiftyMS;
this.m_Player = player;
}
protected override void OnTick()
{
if (this.m_Player.Deleted)
{
if (this.m_Step > 0)
this.m_Paladin.Delete();
return;
}
if (this.m_Step > 0 && this.m_Paladin.Deleted)
return;
if (this.m_Step == 0)
{
SummonedPaladinMoongate moongate = new SummonedPaladinMoongate();
moongate.MoveToWorld(new Point3D(2091, 1348, -90), Map.Malas);
Effects.PlaySound(moongate.Location, moongate.Map, 0x20E);
this.m_Paladin = new SummonedPaladin(this.m_Player);
this.m_Paladin.Frozen = true;
this.m_Paladin.Location = moongate.Location;
this.m_Paladin.Map = moongate.Map;
this.Delay = TimeSpan.FromSeconds(2.0);
this.Start();
}
else if (this.m_Step == 1)
{
this.m_Paladin.Direction = this.m_Paladin.GetDirectionTo(this.m_Player);
this.m_Paladin.Say(1060122); // STOP WICKED ONE!
this.Delay = TimeSpan.FromSeconds(3.0);
this.Start();
}
else
{
this.m_Paladin.Frozen = false;
this.m_Paladin.Say(1060123); // I will slay you before I allow you to complete your evil rites!
this.m_Paladin.Combatant = this.m_Player;
}
this.m_Step++;
}
}
}
public class SummonedPaladinMoongate : Item
{
public SummonedPaladinMoongate()
: base(0xF6C)
{
this.Movable = false;
this.Hue = 0x482;
this.Light = LightType.Circle300;
Timer.DelayCall(TimeSpan.FromSeconds(10.0), new TimerCallback(Delete));
}
public SummonedPaladinMoongate(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
this.Delete();
}
}
}