131 lines
3.4 KiB
C#
131 lines
3.4 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a Virulent corpse")]
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public class Virulent : BaseCreature
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{
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[Constructable]
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public Virulent()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "Virulent";
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Body = 11;
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Hue = 0x8FF;
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BaseSoundID = 1170;
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SetStr(207, 252);
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SetDex(156, 194);
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SetInt(346, 398);
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SetHits(616, 740);
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SetStam(156, 194);
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SetMana(346, 398);
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SetDamage(15, 25);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Poison, 80);
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SetResistance(ResistanceType.Physical, 60, 68);
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SetResistance(ResistanceType.Fire, 40, 49);
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SetResistance(ResistanceType.Cold, 41, 50);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 40, 49);
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SetSkill(SkillName.Wrestling, 92.8, 111.7);
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SetSkill(SkillName.Tactics, 91.6, 107.4);
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SetSkill(SkillName.MagicResist, 78.1, 93.3);
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SetSkill(SkillName.Poisoning, 120.0);
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SetSkill(SkillName.Magery, 104.2, 119.8);
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SetSkill(SkillName.EvalInt, 102.8, 116.8);
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PackItem(new SpidersSilk(8));
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Fame = 21000;
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Karma = -21000;
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for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
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{
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PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
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}
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SetWeaponAbility(WeaponAbility.MortalStrike);
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}
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public Virulent(Serial serial)
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: base(serial)
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{
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}
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public override bool GivesMLMinorArtifact
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override Poison HitPoison
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.FeyAndUndead;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.AosUltraRich, 4);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.025)
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{
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switch ( Utility.Random(2) )
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{
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case 0:
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c.DropItem(new HunterLegs());
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break;
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case 1:
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c.DropItem(new MalekisHonor());
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break;
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}
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}
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if (Utility.RandomDouble() < 0.1)
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c.DropItem(new ParrotItem());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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