161 lines
4.3 KiB
C#
161 lines
4.3 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an ore elemental corpse")]
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public class ValoriteElemental : BaseCreature
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{
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[Constructable]
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public ValoriteElemental()
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: this(25)
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{
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}
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[Constructable]
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public ValoriteElemental(int oreAmount)
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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// TODO: Gas attack
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Name = "a valorite elemental";
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Body = 112;
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BaseSoundID = 268;
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SetStr(226, 255);
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SetDex(126, 145);
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SetInt(71, 92);
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SetHits(136, 153);
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SetDamage(28);
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SetDamageType(ResistanceType.Physical, 25);
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SetDamageType(ResistanceType.Fire, 25);
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SetDamageType(ResistanceType.Cold, 25);
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SetDamageType(ResistanceType.Energy, 25);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.MagicResist, 50.1, 95.0);
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SetSkill(SkillName.Tactics, 60.1, 100.0);
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SetSkill(SkillName.Wrestling, 60.1, 100.0);
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 38;
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Item ore = new ValoriteOre(oreAmount);
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ore.ItemID = 0x19B9;
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PackItem(ore);
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SetAreaEffect(AreaEffect.PoisonBreath);
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}
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public ValoriteElemental(Serial serial)
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: base(serial)
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{
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}
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public override bool AutoDispel
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{
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get
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{
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return true;
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}
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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AddLoot(LootPack.Gems, 4);
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}
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public override void AlterMeleeDamageFrom(Mobile from, ref int damage)
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{
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if (from is BaseCreature)
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{
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BaseCreature bc = (BaseCreature)from;
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if (bc.Controlled || bc.BardTarget == this)
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damage = 0; // Immune to pets and provoked creatures
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}
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else
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{
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AOS.Damage(from, this, damage / 2, 0, 0, 0, 0, 0, 0, 100);
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}
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base.AlterMeleeDamageFrom(from, ref damage);
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}
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public override bool OnBeforeDeath()
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{
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if (Map == null)
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return base.OnBeforeDeath();
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FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
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IPooledEnumerable eable = Map.GetMobilesInRange(Location, 4);
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var list = new System.Collections.Generic.List<Mobile>();
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foreach (Mobile m in eable)
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{
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if (m != this && m.Alive && m.AccessLevel == AccessLevel.Player &&
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(m is PlayerMobile || (m is BaseCreature && !((BaseCreature)m).IsMonster)))
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{
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list.Add(m);
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}
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}
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foreach (var m in list)
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{
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Timer.DelayCall<Mobile>(TimeSpan.FromSeconds(.5), mob =>
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{
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mob.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
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mob.PlaySound(0x307);
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AOS.Damage(mob, this, Utility.RandomMinMax(25, 50), 50, 50, 0, 0, 0);
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}, m);
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}
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ColUtility.Free(list);
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return base.OnBeforeDeath();
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}
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public override void CheckReflect(Mobile caster, ref bool reflect)
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{
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reflect = true; // Every spell is reflected back to the caster
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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