Files
abysmal-isle/Scripts/Mobiles/Normal/ShadowIronElemental.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

139 lines
3.6 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("an ore elemental corpse")]
public class ShadowIronElemental : BaseCreature
{
[Constructable]
public ShadowIronElemental()
: this(25)
{
}
[Constructable]
public ShadowIronElemental(int oreAmount)
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "a shadow iron elemental";
this.Body = 111;
this.BaseSoundID = 268;
this.SetStr(226, 255);
this.SetDex(126, 145);
this.SetInt(71, 92);
this.SetHits(136, 153);
this.SetDamage(9, 16);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 30, 40);
this.SetResistance(ResistanceType.Fire, 30, 40);
this.SetResistance(ResistanceType.Cold, 20, 30);
this.SetResistance(ResistanceType.Poison, 10, 20);
this.SetResistance(ResistanceType.Energy, 30, 40);
this.SetSkill(SkillName.MagicResist, 50.1, 95.0);
this.SetSkill(SkillName.Tactics, 60.1, 100.0);
this.SetSkill(SkillName.Wrestling, 60.1, 100.0);
this.Fame = 4500;
this.Karma = -4500;
this.VirtualArmor = 23;
Item ore = new ShadowIronOre(oreAmount);
ore.ItemID = 0x19B9;
this.PackItem(ore);
}
public ShadowIronElemental(Serial serial)
: base(serial)
{
}
public override bool AutoDispel
{
get
{
return true;
}
}
public override bool BleedImmune
{
get
{
return true;
}
}
public override int TreasureMapLevel
{
get
{
return 1;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Deadly;
}
}
public override bool BreathImmune
{
get
{
return true;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Average);
this.AddLoot(LootPack.Gems, 2);
}
public override void AlterMeleeDamageFrom(Mobile from, ref int damage)
{
if (from is BaseCreature)
{
BaseCreature bc = (BaseCreature)from;
if (bc.Controlled || bc.BardTarget == this)
damage = 0; // Immune to pets and provoked creatures
}
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
if (caster is BaseCreature && ((BaseCreature)caster).GetMaster() is PlayerMobile)
{
scalar = 0.0; // Immune to magic
}
}
public override void AlterSpellDamageFrom(Mobile from, ref int damage)
{
if (from is BaseCreature && ((BaseCreature)from).GetMaster() is PlayerMobile)
{
damage = 0;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}