117 lines
2.9 KiB
C#
117 lines
2.9 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a pixie corpse")]
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public class SAPixie : BaseCreature
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{
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public override bool InitialInnocent
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{
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get
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{
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return true;
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}
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}
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[Constructable]
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public SAPixie()
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: base(AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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this.Name = NameList.RandomName("pixie");
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this.Body = 128;
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this.BaseSoundID = 0x467;
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this.SetStr(21, 30);
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this.SetDex(301, 400);
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this.SetInt(201, 250);
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this.SetHits(13, 18);
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this.SetDamage(9, 15);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 80, 90);
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this.SetResistance(ResistanceType.Fire, 40, 50);
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this.SetResistance(ResistanceType.Cold, 40, 50);
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this.SetResistance(ResistanceType.Poison, 40, 50);
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this.SetResistance(ResistanceType.Energy, 40, 50);
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this.SetSkill(SkillName.EvalInt, 90.1, 100.0);
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this.SetSkill(SkillName.Magery, 90.1, 100.0);
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this.SetSkill(SkillName.Meditation, 90.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 100.5, 150.0);
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this.SetSkill(SkillName.Tactics, 10.1, 20.0);
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this.SetSkill(SkillName.Wrestling, 10.1, 12.5);
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this.Fame = 4000;
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this.Karma = -4000;
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this.VirtualArmor = 100;
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if (0.02 > Utility.RandomDouble())
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this.PackStatue();
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.3)
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c.DropItem(new PixieLeg());
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.LowScrolls);
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this.AddLoot(LootPack.Gems, 2);
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Spined;
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}
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}
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public override int Hides
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{
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get
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{
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return 5;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public SAPixie(Serial serial)
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: base(serial)
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{
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}
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.FeyAndUndead;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |