159 lines
4.2 KiB
C#
159 lines
4.2 KiB
C#
using System;
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using Server.Items;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName("an orcish corpse")]
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public class OrcishLord : BaseCreature
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{
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[Constructable]
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public OrcishLord()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "an orcish lord";
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this.Body = 138;
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this.BaseSoundID = 0x45A;
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this.SetStr(147, 215);
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this.SetDex(91, 115);
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this.SetInt(61, 85);
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this.SetHits(95, 123);
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this.SetDamage(4, 14);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 25, 35);
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this.SetResistance(ResistanceType.Fire, 30, 40);
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this.SetResistance(ResistanceType.Cold, 20, 30);
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this.SetResistance(ResistanceType.Poison, 30, 40);
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this.SetResistance(ResistanceType.Energy, 30, 40);
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this.SetSkill(SkillName.MagicResist, 70.1, 85.0);
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this.SetSkill(SkillName.Swords, 60.1, 85.0);
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this.SetSkill(SkillName.Tactics, 75.1, 90.0);
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this.SetSkill(SkillName.Wrestling, 60.1, 85.0);
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this.Fame = 2500;
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this.Karma = -2500;
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switch ( Utility.Random(5) )
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{
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case 0:
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this.PackItem(new Lockpick());
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break;
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case 1:
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this.PackItem(new MortarPestle());
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break;
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case 2:
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this.PackItem(new Bottle());
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break;
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case 3:
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this.PackItem(new RawRibs());
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break;
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case 4:
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this.PackItem(new Shovel());
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break;
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}
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this.PackItem(new RingmailChest());
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if (0.3 > Utility.RandomDouble())
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this.PackItem(Loot.RandomPossibleReagent());
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if (0.2 > Utility.RandomDouble())
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this.PackItem(new BolaBall());
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if (0.5 > Utility.RandomDouble())
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PackItem(new Yeast());
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}
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public OrcishLord(Serial serial)
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: base(serial)
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{
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}
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public override InhumanSpeech SpeechType
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{
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get
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{
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return InhumanSpeech.Orc;
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}
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 1;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override TribeType Tribe { get { return TribeType.Orc; } }
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public override OppositionGroup OppositionGroup
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{
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get
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{
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return OppositionGroup.SavagesAndOrcs;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Meager);
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this.AddLoot(LootPack.Average);
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// TODO: evil orc helm
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}
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public override bool IsEnemy(Mobile m)
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{
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if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask)
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return false;
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return base.IsEnemy(m);
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}
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public override void AggressiveAction(Mobile aggressor, bool criminal)
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{
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base.AggressiveAction(aggressor, criminal);
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Item item = aggressor.FindItemOnLayer(Layer.Helm);
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if (item is OrcishKinMask)
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{
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AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
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item.Delete();
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aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
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aggressor.PlaySound(0x307);
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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