116 lines
3.5 KiB
C#
116 lines
3.5 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a krakens corpse")]
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public class Kraken : BaseCreature
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{
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private DateTime m_NextWaterBall;
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[Constructable]
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public Kraken()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.m_NextWaterBall = DateTime.UtcNow;
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this.Name = "a kraken";
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this.Body = 77;
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this.BaseSoundID = 353;
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this.SetStr(756, 780);
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this.SetDex(226, 245);
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this.SetInt(26, 40);
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this.SetHits(454, 468);
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this.SetMana(0);
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this.SetDamage(19, 33);
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this.SetDamageType(ResistanceType.Physical, 70);
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this.SetDamageType(ResistanceType.Cold, 30);
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this.SetResistance(ResistanceType.Physical, 45, 55);
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this.SetResistance(ResistanceType.Fire, 30, 40);
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this.SetResistance(ResistanceType.Cold, 30, 40);
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this.SetResistance(ResistanceType.Poison, 20, 30);
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this.SetResistance(ResistanceType.Energy, 10, 20);
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this.SetSkill(SkillName.MagicResist, 15.1, 20.0);
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this.SetSkill(SkillName.Tactics, 45.1, 60.0);
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this.SetSkill(SkillName.Wrestling, 45.1, 60.0);
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this.Fame = 11000;
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this.Karma = -11000;
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this.VirtualArmor = 50;
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this.CanSwim = true;
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this.CantWalk = true;
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//Rope is supposed to be a rare drop. ref UO Guide Kraken
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if (Utility.RandomDouble() < .05)
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{
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Rope rope = new Rope();
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rope.ItemID = 0x14F8;
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this.PackItem(rope);
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}
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}
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public Kraken(Serial serial)
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: base(serial)
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{
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}
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public override int TreasureMapLevel { get { return 4; } }
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public override void OnActionCombat()
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{
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Mobile combatant = this.Combatant as Mobile;
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if (combatant == null || combatant.Deleted || combatant.Map != this.Map || !this.InRange(combatant, 12) || !this.CanBeHarmful(combatant) || !this.InLOS(combatant))
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return;
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if (DateTime.UtcNow >= this.m_NextWaterBall)
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{
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double damage = combatant.Hits * 0.3;
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if (damage < 10.0)
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damage = 10.0;
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else if (damage > 40.0)
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damage = 40.0;
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this.DoHarmful(combatant);
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this.MovingParticles(combatant, 0x36D4, 5, 0, false, false, 195, 0, 9502, 3006, 0, 0, 0);
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AOS.Damage(combatant, this, (int)damage, 100, 0, 0, 0, 0);
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if (combatant is PlayerMobile && combatant.Mount != null)
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{
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(combatant as PlayerMobile).SetMountBlock(BlockMountType.DismountRecovery, TimeSpan.FromSeconds(10), true);
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}
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m_NextWaterBall = DateTime.UtcNow + TimeSpan.FromMinutes(1);
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Rich);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_NextWaterBall = DateTime.UtcNow;
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}
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}
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}
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