179 lines
4.7 KiB
C#
179 lines
4.7 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class KhaldunZealot : BaseCreature
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{
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[Constructable]
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public KhaldunZealot()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Body = 0x190;
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this.Name = "Zealot of Khaldun";
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this.Title = "the Knight";
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this.Hue = 0;
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this.SetStr(351, 400);
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this.SetDex(151, 165);
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this.SetInt(76, 100);
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this.SetHits(448, 470);
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this.SetDamage(15, 25);
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this.SetDamageType(ResistanceType.Physical, 75);
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this.SetDamageType(ResistanceType.Cold, 25);
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this.SetResistance(ResistanceType.Physical, 35, 45);
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this.SetResistance(ResistanceType.Fire, 25, 30);
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this.SetResistance(ResistanceType.Cold, 50, 60);
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this.SetResistance(ResistanceType.Poison, 25, 35);
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this.SetResistance(ResistanceType.Energy, 25, 35);
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this.SetSkill(SkillName.Wrestling, 70.1, 80.0);
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this.SetSkill(SkillName.Swords, 120.1, 130.0);
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this.SetSkill(SkillName.Anatomy, 120.1, 130.0);
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this.SetSkill(SkillName.MagicResist, 90.1, 100.0);
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this.SetSkill(SkillName.Tactics, 90.1, 100.0);
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this.Fame = 10000;
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this.Karma = -10000;
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this.VirtualArmor = 40;
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VikingSword weapon = new VikingSword();
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weapon.Hue = 0x835;
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weapon.Movable = false;
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this.AddItem(weapon);
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MetalShield shield = new MetalShield();
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shield.Hue = 0x835;
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shield.Movable = false;
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this.AddItem(shield);
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BoneHelm helm = new BoneHelm();
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helm.Hue = 0x835;
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this.AddItem(helm);
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BoneArms arms = new BoneArms();
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arms.Hue = 0x835;
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this.AddItem(arms);
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BoneGloves gloves = new BoneGloves();
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gloves.Hue = 0x835;
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this.AddItem(gloves);
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BoneChest tunic = new BoneChest();
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tunic.Hue = 0x835;
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this.AddItem(tunic);
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BoneLegs legs = new BoneLegs();
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legs.Hue = 0x835;
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this.AddItem(legs);
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this.AddItem(new Boots());
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}
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public KhaldunZealot(Serial serial)
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: base(serial)
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{
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}
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public override bool ClickTitle
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{
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get
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{
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return false;
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}
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}
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public override bool ShowFameTitle
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{
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get
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{
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return false;
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}
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override bool Unprovokable
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Deadly;
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}
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}
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public override int GetIdleSound()
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{
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return 0x184;
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}
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public override int GetAngerSound()
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{
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return 0x286;
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}
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public override int GetDeathSound()
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{
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return 0x288;
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}
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public override int GetHurtSound()
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{
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return 0x19F;
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}
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public override bool OnBeforeDeath()
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{
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BoneKnight rm = new BoneKnight();
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rm.Team = this.Team;
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rm.Combatant = this.Combatant;
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rm.NoKillAwards = true;
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if (rm.Backpack == null)
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{
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Backpack pack = new Backpack();
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pack.Movable = false;
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rm.AddItem(pack);
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}
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for (int i = 0; i < 2; i++)
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{
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LootPack.FilthyRich.Generate(this, rm.Backpack, true, LootPack.GetLuckChanceForKiller(this));
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LootPack.FilthyRich.Generate(this, rm.Backpack, false, LootPack.GetLuckChanceForKiller(this));
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}
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Effects.PlaySound(this, this.Map, this.GetDeathSound());
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Effects.SendLocationEffect(this.Location, this.Map, 0x3709, 30, 10, 0x835, 0);
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rm.MoveToWorld(this.Location, this.Map);
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this.Delete();
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |