Files
abysmal-isle/Scripts/Mobiles/Normal/HungryCoconutCrab.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

114 lines
2.9 KiB
C#

using System;
using Server.Gumps;
using Server.Items;
namespace Server.Mobiles
{
public class HungryCoconutCrabStatue : Item, ICreatureStatuette
{
public override int LabelNumber { get { return 1159221; } } // Hungry Coconut Crab Statuette
public Type CreatureType { get { return typeof(HungryCoconutCrab); } }
[Constructable]
public HungryCoconutCrabStatue()
: base(0xA336)
{
Hue = 2713;
}
public HungryCoconutCrabStatue(Serial serial)
: base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
from.SendGump(new ConfirmMountStatuetteGump(this));
}
else
{
SendLocalizedMessageTo(from, 1010095); // This must be on your person to use.
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1159222); // *Redeemable for a pet*<br>*Requires High Seas Booster Pack*
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[CorpseName("a coconut crab corpse")]
public class HungryCoconutCrab : BaseCreature
{
[Constructable]
public HungryCoconutCrab()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "hungry coconut crab";
Body = 0x5E7;
Hue = 2713;
BaseSoundID = 0x4F2;
SetStr(19);
SetDex(15);
SetInt(5);
SetHits(12);
SetDamage(3, 4);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 10, 20);
SetSkill(SkillName.MagicResist, 5.0);
SetSkill(SkillName.Tactics, 5.0);
SetSkill(SkillName.Wrestling, 5.0);
Fame = 0;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 0.0;
}
public HungryCoconutCrab(Serial serial)
: base(serial)
{
}
public override bool DeleteOnRelease { get { return true; } }
public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies; } }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}