Files
abysmal-isle/Scripts/Mobiles/Normal/FrostMite.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

104 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a beetle corpse")]
public class FrostMite : BaseCreature, IAuraCreature
{
[Constructable]
public FrostMite() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "Frost Mite";
Body = 0x590;
Female = true;
SetStr(1017);
SetDex(164);
SetInt(283);
SetHits(800, 1000);
SetDamage(21, 28);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Cold, 100);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 90, 100);
SetResistance(ResistanceType.Poison, 50, 70);
SetResistance(ResistanceType.Energy, 40, 45);
SetSkill(SkillName.MagicResist, 50.0, 85.0);
SetSkill(SkillName.Tactics, 70.0, 105.0);
SetSkill(SkillName.Wrestling, 70.0, 110.0);
SetSkill(SkillName.DetectHidden, 60.0, 80.0);
SetSkill(SkillName.Focus, 100.0, 115.0);
Tamable = true;
ControlSlots = 3;
MinTameSkill = 102.0;
SetWeaponAbility(WeaponAbility.ColdWind);
SetAreaEffect(AreaEffect.AuraDamage);
}
public override int GetAngerSound()
{
return 0x4E8;
}
public override int GetIdleSound()
{
return 0x4E7;
}
public override int GetAttackSound()
{
return 0x4E6;
}
public override int GetHurtSound()
{
return 0x4E9;
}
public override int GetDeathSound()
{
return 0x4E5;
}
public override int Meat { get { return 5; } }
public override FoodType FavoriteFood { get { return FoodType.Meat; } }
public override bool CanAngerOnTame { get { return true; } }
public override bool StatLossAfterTame { get { return true; } }
public void AuraEffect(Mobile m)
{
m.FixedParticles(0x374A, 10, 30, 5052, Hue, 0, EffectLayer.Waist);
m.PlaySound(0x5C6);
m.SendLocalizedMessage(1008111, false, Name); // : The intense cold is damaging you!
}
public FrostMite(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}