82 lines
1.9 KiB
C#
82 lines
1.9 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a flesh golem corpse")]
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public class FleshGolem : BaseCreature
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{
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[Constructable]
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public FleshGolem()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "a flesh golem";
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Body = 304;
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BaseSoundID = 684;
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SetStr(176, 200);
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SetDex(51, 75);
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SetInt(46, 70);
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SetHits(106, 120);
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SetDamage(18, 22);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 25, 35);
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SetResistance(ResistanceType.Cold, 15, 25);
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SetResistance(ResistanceType.Poison, 60, 70);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 50.1, 75.0);
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SetSkill(SkillName.Tactics, 55.1, 80.0);
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SetSkill(SkillName.Wrestling, 60.1, 70.0);
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Fame = 1000;
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Karma = -1800;
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VirtualArmor = 34;
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SetWeaponAbility(WeaponAbility.BleedAttack);
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}
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public FleshGolem(Serial serial)
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: base(serial)
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{
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |