100 lines
2.5 KiB
C#
100 lines
2.5 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a charred corpse")]
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public class FireGargoyle : BaseCreature, IAuraCreature
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{
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[Constructable]
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public FireGargoyle()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = NameList.RandomName("fire gargoyle");
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Body = 130;
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BaseSoundID = 0x174;
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SetStr(351, 400);
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SetDex(126, 145);
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SetInt(226, 250);
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SetHits(211, 240);
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SetDamage(7, 14);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Fire, 80);
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SetResistance(ResistanceType.Physical, 30, 35);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.Anatomy, 75.1, 85.0);
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SetSkill(SkillName.EvalInt, 90.1, 105.0);
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SetSkill(SkillName.Magery, 90.1, 105.0);
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SetSkill(SkillName.Meditation, 90.1, 105.0);
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SetSkill(SkillName.MagicResist, 90.1, 105.0);
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SetSkill(SkillName.Tactics, 80.1, 100.0);
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SetSkill(SkillName.Wrestling, 40.1, 80.0);
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 32;
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SetSpecialAbility(SpecialAbility.DragonBreath);
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SetAreaEffect(AreaEffect.AuraDamage);
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}
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public FireGargoyle(Serial serial)
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: base(serial)
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{
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 1;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override bool CanFly
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{
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get
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{
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return true;
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}
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}
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public void AuraEffect(Mobile m)
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{
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m.SendLocalizedMessage(1008112); // The intense heat is damaging you!
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich);
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AddLoot(LootPack.Gems);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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