Files
abysmal-isle/Scripts/Mobiles/Normal/DullCopperElemental.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

133 lines
3.5 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("an ore elemental corpse")]
public class DullCopperElemental : BaseCreature
{
[Constructable]
public DullCopperElemental()
: this(2)
{
}
[Constructable]
public DullCopperElemental(int oreAmount)
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a dull copper elemental";
Body = 110;
BaseSoundID = 268;
SetStr(226, 255);
SetDex(126, 145);
SetInt(71, 92);
SetHits(136, 153);
SetDamage(9, 16);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 50.1, 95.0);
SetSkill(SkillName.Tactics, 60.1, 100.0);
SetSkill(SkillName.Wrestling, 60.1, 100.0);
Fame = 3500;
Karma = -3500;
VirtualArmor = 20;
Item ore = new DullCopperOre(oreAmount);
ore.ItemID = 0x19B9;
PackItem(ore);
}
public DullCopperElemental(Serial serial)
: base(serial)
{
}
public override bool AutoDispel
{
get
{
return true;
}
}
public override bool BleedImmune
{
get
{
return true;
}
}
public override int TreasureMapLevel
{
get
{
return 1;
}
}
public override bool OnBeforeDeath()
{
if (Map == null)
return base.OnBeforeDeath();
FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
PlaySound(0x307);
IPooledEnumerable eable = Map.GetMobilesInRange(Location, 4);
var list = new System.Collections.Generic.List<Mobile>();
foreach (Mobile m in eable)
{
if (m != this && m.Alive && m.AccessLevel == AccessLevel.Player &&
(m is PlayerMobile || (m is BaseCreature && !((BaseCreature)m).IsMonster)))
{
list.Add(m);
}
}
foreach (var m in list)
{
Timer.DelayCall<Mobile>(TimeSpan.FromSeconds(.5), mob =>
{
mob.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
mob.PlaySound(0x307);
AOS.Damage(mob, this, Utility.RandomMinMax(25, 50), 50, 50, 0, 0, 0);
}, m);
}
ColUtility.Free(list);
return base.OnBeforeDeath();
}
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}