99 lines
2.3 KiB
C#
99 lines
2.3 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a thrasher corpse")]
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public class Thrasher : BaseCreature
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{
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[Constructable]
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public Thrasher()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.1, 0.2)
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{
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Name = "Thrasher";
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Body = 0xCE;
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Hue = 0x497;
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BaseSoundID = 0x294;
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SetStr(93, 327);
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SetDex(7, 201);
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SetInt(15, 67);
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SetHits(260, 984);
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SetDamage(15, 25);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 53, 55);
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SetResistance(ResistanceType.Fire, 25, 29);
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SetResistance(ResistanceType.Poison, 25, 28);
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SetSkill(SkillName.Wrestling, 101.2, 118.3);
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SetSkill(SkillName.Tactics, 99.1, 117.3);
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SetSkill(SkillName.MagicResist, 102.4, 118.6);
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Fame = 22400;
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Karma = -22400;
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for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
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{
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PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
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}
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SetWeaponAbility(WeaponAbility.ArmorIgnore);
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}
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public Thrasher(Serial serial)
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: base(serial)
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{
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}
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public override bool GivesMLMinorArtifact
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{
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get
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{
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return true;
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}
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}
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public override int Hides
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{
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get
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{
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return 48;
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}
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}
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public override int Meat
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{
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get
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{
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return 1;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.AosFilthyRich, 4);
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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c.DropItem(new ThrashersTail());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |