Files
abysmal-isle/Scripts/Mobiles/Named/Ilhenir.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

356 lines
9.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server.Engines.CannedEvil;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName("a corpse of Ilhenir")]
public class Ilhenir : BaseChampion
{
private readonly DateTime m_NextDrop = DateTime.UtcNow;
[Constructable]
public Ilhenir()
: base(AIType.AI_Mage)
{
Name = "Ilhenir";
Title = "the Stained";
Body = 0x103;
Hue = 1164;
BaseSoundID = 589;
SetStr(1105, 1350);
SetDex(82, 160);
SetInt(505, 750);
SetHits(9000);
SetDamage(21, 28);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Fire, 20);
SetDamageType(ResistanceType.Poison, 20);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 55, 65);
SetResistance(ResistanceType.Poison, 70, 90);
SetResistance(ResistanceType.Energy, 65, 75);
SetSkill(SkillName.EvalInt, 100);
SetSkill(SkillName.Magery, 100);
SetSkill(SkillName.Meditation, 0);
SetSkill(SkillName.Poisoning, 5.4);
SetSkill(SkillName.Anatomy, 117.5);
SetSkill(SkillName.MagicResist, 120.0);
SetSkill(SkillName.Tactics, 119.9);
SetSkill(SkillName.Wrestling, 119.9);
Fame = 24000;
Karma = -24000;
VirtualArmor = 44;
for (int i = 0; i < Utility.RandomMinMax(1, 3); i++)
{
PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
}
if (Core.ML)
{
PackTalismans(5);
}
PackGold(2000, 2500);
SetSpecialAbility(SpecialAbility.DragonBreath);
}
public Ilhenir(Serial serial)
: base(serial)
{
}
public override ChampionSkullType SkullType
{
get
{
return ChampionSkullType.Pain;
}
}
public override Type[] UniqueList
{
get
{
return new Type[] { };
}
}
public override Type[] SharedList
{
get
{
return new Type[]
{
typeof(ANecromancerShroud),
typeof(LieutenantOfTheBritannianRoyalGuard),
typeof(OblivionsNeedle),
typeof(TheRobeOfBritanniaAri)
};
}
}
public override Type[] DecorativeList
{
get
{
return new Type[] { typeof(MonsterStatuette) };
}
}
public override MonsterStatuetteType[] StatueTypes
{
get
{
return new MonsterStatuetteType[] { };
}
}
public override bool Unprovokable { get { return true; } }
public override bool Uncalmable { get { return true; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override int TreasureMapLevel { get { return 5; } }
public virtual void PackTalismans(int amount)
{
int count = Utility.Random(amount);
for (int i = 0; i < count; i++)
PackItem(new RandomTalisman());
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 4);
AddLoot(LootPack.FilthyRich);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (Utility.RandomDouble() < 0.1)
DropOoze();
base.OnDamage(amount, from, willKill);
}
public override int GetAngerSound()
{
return 0x581;
}
public override int GetIdleSound()
{
return 0x582;
}
public override int GetAttackSound()
{
return 0x580;
}
public override int GetHurtSound()
{
return 0x583;
}
public override int GetDeathSound()
{
return 0x584;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public virtual void DropOoze()
{
int amount = Utility.RandomMinMax(1, 3);
bool corrosive = Utility.RandomBool();
for (int i = 0; i < amount; i++)
{
Item ooze = new StainedOoze(corrosive);
Point3D p = new Point3D(Location);
for (int j = 0; j < 5; j++)
{
p = GetSpawnPosition(2);
bool found = false;
foreach (Item item in Map.GetItemsInRange(p, 0))
if (item is StainedOoze)
{
found = true;
break;
}
if (!found)
break;
}
ooze.MoveToWorld(p, Map);
}
if (Combatant is PlayerMobile)
{
if (corrosive)
((PlayerMobile)Combatant).SendLocalizedMessage(1072071); // A corrosive gas seeps out of your enemy's skin!
else
((PlayerMobile)Combatant).SendLocalizedMessage(1072072); // A poisonous gas seeps out of your enemy's skin!
}
}
}
public class StainedOoze : Item
{
private bool m_Corrosive;
private Timer m_Timer;
private int m_Ticks;
[Constructable]
public StainedOoze()
: this(false)
{
}
[Constructable]
public StainedOoze(bool corrosive)
: base(0x122A)
{
Movable = false;
Hue = 0x95;
m_Corrosive = corrosive;
m_Timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1), OnTick);
m_Ticks = 0;
}
public StainedOoze(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Corrosive
{
get
{
return m_Corrosive;
}
set
{
m_Corrosive = value;
}
}
public override void OnAfterDelete()
{
if (m_Timer != null)
{
m_Timer.Stop();
m_Timer = null;
}
}
public void Damage(Mobile m)
{
if (m_Corrosive)
{
List<Item> items = m.Items;
bool damaged = false;
for (int i = 0; i < items.Count; ++i)
{
IDurability wearable = items[i] as IDurability;
if (wearable != null && wearable.HitPoints >= 10 && Utility.RandomDouble() < 0.25)
{
wearable.HitPoints -= (wearable.HitPoints == 10) ? Utility.Random(1, 5) : 10;
damaged = true;
}
}
if (damaged)
{
m.LocalOverheadMessage(MessageType.Regular, 0x21, 1072070); // The infernal ooze scorches you, setting you and your equipment ablaze!
return;
}
}
AOS.Damage(m, 40, 0, 0, 0, 100, 0);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write(m_Corrosive);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Corrosive = reader.ReadBool();
m_Timer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromSeconds(1), OnTick);
m_Ticks = (ItemID == 0x122A) ? 0 : 30;
}
private void OnTick()
{
List<Mobile> toDamage = new List<Mobile>();
IPooledEnumerable eable = GetMobilesInRange(0);
foreach (Mobile m in eable)
{
if (m is BaseCreature)
{
BaseCreature bc = (BaseCreature)m;
if (!bc.Controlled && !bc.Summoned)
continue;
}
else if (!m.Player)
{
continue;
}
if (m.Alive && !m.IsDeadBondedPet && m.CanBeDamaged())
toDamage.Add(m);
}
eable.Free();
for (int i = 0; i < toDamage.Count; ++i)
Damage(toDamage[i]);
++m_Ticks;
if (m_Ticks >= 35)
Delete();
else if (m_Ticks == 30)
ItemID = 0x122B;
}
}
}