125 lines
3.3 KiB
C#
125 lines
3.3 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Samurai : BaseCreature
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{
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[Constructable]
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public Samurai()
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: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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this.Title = "the samurai";
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this.InitStats(100, 100, 25);
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this.SetSkill(SkillName.ArmsLore, 64.0, 80.0);
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this.SetSkill(SkillName.Bushido, 64.0, 85.0);
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this.SetSkill(SkillName.Parry, 64.0, 80.0);
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this.SetSkill(SkillName.Swords, 64.0, 85.0);
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this.SpeechHue = Utility.RandomDyedHue();
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this.Hue = Utility.RandomSkinHue();
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if (this.Female = Utility.RandomBool())
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{
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this.Body = 0x191;
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this.Name = NameList.RandomName("female");
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}
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else
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{
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this.Body = 0x190;
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this.Name = NameList.RandomName("male");
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}
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switch ( Utility.Random(3) )
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{
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case 0:
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this.AddItem(new Lajatang());
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break;
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case 1:
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this.AddItem(new Wakizashi());
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break;
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case 2:
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this.AddItem(new NoDachi());
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break;
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}
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switch ( Utility.Random(3) )
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{
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case 0:
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this.AddItem(new LeatherSuneate());
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break;
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case 1:
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this.AddItem(new PlateSuneate());
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break;
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case 2:
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this.AddItem(new StuddedHaidate());
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break;
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}
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switch ( Utility.Random(4) )
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{
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case 0:
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this.AddItem(new LeatherJingasa());
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break;
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case 1:
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this.AddItem(new ChainHatsuburi());
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break;
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case 2:
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this.AddItem(new HeavyPlateJingasa());
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break;
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case 3:
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this.AddItem(new DecorativePlateKabuto());
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break;
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}
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this.AddItem(new LeatherDo());
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this.AddItem(new LeatherHiroSode());
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this.AddItem(new SamuraiTabi(Utility.RandomNondyedHue())); // TODO: Hue
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int hairHue = Utility.RandomNondyedHue();
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Utility.AssignRandomHair(this, hairHue);
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if (Utility.Random(7) != 0)
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Utility.AssignRandomFacialHair(this, hairHue);
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this.PackGold(250, 300);
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}
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public Samurai(Serial serial)
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: base(serial)
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{
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}
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public override bool CanTeach
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{
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get
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{
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return true;
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}
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}
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public override bool ClickTitle
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{
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get
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{
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return false;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |