Files
abysmal-isle/Scripts/Mobiles/NPCs/Gervis.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

174 lines
4.4 KiB
C#

using System;
using Server.Items;
namespace Server.Engines.Quests
{
public class BatteredBucklersQuest : BaseQuest
{
public BatteredBucklersQuest()
: base()
{
AddObjective(new ObtainObjective(typeof(Buckler), "buckler", 10, 0x1B73));
AddReward(new BaseReward(typeof(SmithsSatchel), 1074282)); // Craftsman's Satchel
}
/* Battered Bucklers */
public override object Title
{
get
{
return 1075511;
}
}
/* Hey there! Yeah... you! Ya' any good with a hammer? Tell ya what, if yer thinking about tryin' some metal work,
and have a bit of skill, I can show ya how to bend it into shape. Just get some of those ingots there, and grab a
hammer and use it over here at this forge. I need a few more bucklers hammered out to fill this here order with...
hmmm about ten more. that'll give some taste of how to work the metal. */
public override object Description
{
get
{
return 1075512;
}
}
/* Not enough muscle on yer bones to use it? hmph, probably afraid of the sparks markin' up yer loverly skin... to
good for some honest labor... ha!... off with ya! */
public override object Refuse
{
get
{
return 1075514;
}
}
/* Come On! Whats that... a bucket? We need ten bucklers... not spitoons. */
public override object Uncomplete
{
get
{
return 1075515;
}
}
/* Thanks for the help. Here's something for ya to remember me by. */
public override object Complete
{
get
{
return 1075516;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Gervis : MondainQuester
{
[Constructable]
public Gervis()
: base("Gervis", "the blacksmith trainer")
{
SetSkill(SkillName.Blacksmith, 65.0, 88.0);
}
public Gervis(Serial serial)
: base(serial)
{
}
public override Type[] Quests
{
get
{
return new Type[]
{
typeof(BatteredBucklersQuest)
};
}
}
public override void InitBody()
{
InitStats(100, 100, 25);
Female = false;
CantWalk = true;
Race = Race.Human;
Hue = 0x83F5;
HairItemID = 0x203B;
HairHue = 0x5EC;
}
public override void InitOutfit()
{
AddItem(new Backpack());
AddItem(new SmithHammer());
AddItem(new Boots(0x3B2));
AddItem(new ShortPants(0x1BB));
AddItem(new Shirt(0x71F));
AddItem(new FullApron(0x3B2));
Item item;
item = new LeatherGloves();
item.Hue = 0x3B2;
AddItem(item);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SmithsSatchel : Backpack
{
[Constructable]
public SmithsSatchel()
: base()
{
Hue = BaseReward.SatchelHue();
DropItem(new IronIngot(10));
DropItem(new SmithHammer());
}
public SmithsSatchel(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}