Files
abysmal-isle/Scripts/Mobiles/NPCs/Fabrizio.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

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C#
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using System;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests
{
public class GentleBladeQuest : BaseQuest
{
Dagger dagger;
public GentleBladeQuest()
: base()
{
this.AddObjective(new SlayObjective(typeof(Aminia), "warewolf", 1, 10800));
this.AddReward(new BaseReward(1075363)); // Misericord
}
public override TimeSpan RestartDelay
{
get
{
return TimeSpan.FromMinutes(3);
}
}
/* Gentle Blade */
public override object Title
{
get
{
return 1075361;
}
}
/* I came to this place looking for a cure for my wife. But Im getting ahead of myself -- my wife was attacked by a
werewolf, and survived. Now she has become a werewolf herself. My research has turned up nothing that would cure her
affliction. *Sob* She begged me to end her suffering, but I cannot. She has removed herself to a remote part of Ice
Island so that she does not endanger others. If I give you the means, will you go there, find her, and give her the
mercy of a clean death? */
public override object Description
{
get
{
return 1075362;
}
}
/* I understand. I am no warrior, either. I suppose I shall have to wait here until one comes along. */
public override object Refuse
{
get
{
return 1075364;
}
}
/* My wife is hiding out in a cave on the north end of Ice Island. You will not be able to harm here, even with the
weapon I gave you, until night falls and she transforms into a wolf. */
public override object Uncomplete
{
get
{
return 1075365;
}
}
/* Thank you my friend . . . I know she is at peace, now. Here, keep the weapon. Most of its power is expended, but
it remains somewhat potent against wolf-kind. */
public override object Complete
{
get
{
return 1075366;
}
}
public override void OnAccept()
{
this.dagger = new Dagger();
this.dagger.QuestItem = true;
this.dagger.WeaponAttributes.UseBestSkill = 1;
if (this.Owner.PlaceInBackpack(this.dagger))
base.OnAccept();
else
{
this.dagger.Delete();
this.Owner.SendLocalizedMessage(1075574); // Could not create all the necessary items. Your quest has not advanced.
}
}
public override void GiveRewards()
{
base.GiveRewards();
if (this.dagger != null && !this.dagger.Deleted && this.dagger.RootParent == this.Owner)
{
this.dagger.Name = "Misericord";
this.dagger.WeaponAttributes.UseBestSkill = 0;
this.dagger.QuestItem = false;
this.dagger.Slayer3 = TalismanSlayerName.Wolf;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Fabrizio : MondainQuester
{
[Constructable]
public Fabrizio()
: base("Fabrizio", "the master weaponsmith")
{
}
public Fabrizio(Serial serial)
: base(serial)
{
}
public override Type[] Quests
{
get
{
return new Type[]
{
typeof(GentleBladeQuest)
};
}
}
public override void InitBody()
{
this.InitStats(100, 100, 25);
this.Female = false;
this.Race = Race.Human;
this.Hue = 0x840E;
this.HairItemID = 0x203D;
this.HairHue = 0x1;
this.FacialHairItemID = 0x203F;
this.FacialHairHue = 0x1;
}
public override void InitOutfit()
{
this.AddItem(new Backpack());
this.AddItem(new Shoes(0x753));
this.AddItem(new LongPants(0x59C));
this.AddItem(new HalfApron(0x8FD));
this.AddItem(new Tunic(0x58F));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}