194 lines
6.7 KiB
C#
194 lines
6.7 KiB
C#
using System;
|
|
using Server.Items;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.Engines.Quests
|
|
{
|
|
public class KnowThineEnemyQuest : BaseQuest
|
|
{
|
|
public override bool DoneOnce
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/* Knowing Thine Enemy */
|
|
public override object Title
|
|
{
|
|
get
|
|
{
|
|
return 1077685;
|
|
}
|
|
}
|
|
|
|
/* Head East out of town to Old Haven. Battle monsters there, or heal yourself and other players, until you
|
|
have raised your Anatomy skill to 50.<br><center>------</center><br>Hail and well met. You must be here to
|
|
improve your knowledge of Anatomy. Well, you've come to the right place because I can teach you what you need
|
|
to know. At least all you'll need to know for now. Haha!<br><br>Knowing about how living things work inside
|
|
can be a very useful skill. Not only can you learn where to strike an opponent to hurt him the most, but you
|
|
can use what you learn to heal wounds better as well. Just walking around town, you can even tell if someone
|
|
is strong or weak or if they happen to be particularly dexterous or not.<BR><BR>If you're interested in learning
|
|
more, I'd advise you to head out to Old Haven, just to the east, and jump into the fray. You'll learn best by
|
|
engaging in combat while keeping you and your fellow adventurers healed, or you can even try sizing up your
|
|
opponents.<br><br>While you're gone, I'll dig up something you may find useful. */
|
|
public override object Description
|
|
{
|
|
get
|
|
{
|
|
return 1077688;
|
|
}
|
|
}
|
|
|
|
/* It's your choice, but I wouldn't head out there without knowing what makes those things tick inside! If you
|
|
change your mind, you can find me right here dissecting frogs, cats or even the occasional unlucky adventurer. */
|
|
public override object Refuse
|
|
{
|
|
get
|
|
{
|
|
return 1077689;
|
|
}
|
|
}
|
|
|
|
/* I'm surprised to see you back so soon. You've still got a ways to go if you want to really understand the
|
|
science of Anatomy. Head out to Old Haven and practice combat and healing yourself or other adventurers. */
|
|
public override object Uncomplete
|
|
{
|
|
get
|
|
{
|
|
return 1077690;
|
|
}
|
|
}
|
|
|
|
/* By the Virtues, you've done it! Congratulations mate! You still have quite a ways to go if you want to perfect
|
|
your knowledge of Anatomy, but I know you'll get there someday. Just keep at it.<br><br>In the meantime, here's a
|
|
piece of armor that you might find useful. It's not fancy, but it'll serve you well if you choose to wear it.<br>
|
|
<br>Happy adventuring, and remember to keep your cranium separate from your clavicle! */
|
|
public override object Complete
|
|
{
|
|
get
|
|
{
|
|
return 1077692;
|
|
}
|
|
}
|
|
|
|
public KnowThineEnemyQuest()
|
|
: base()
|
|
{
|
|
this.AddObjective(new ApprenticeObjective(SkillName.Anatomy, 50, "Old Haven Training", 1077686, 1077687));
|
|
|
|
// 1077686 You feel very willing to learn more about the body. Your ability to hone your Anatomy skill is enhanced in this area.
|
|
// 1077687 You lose your ambition to learn about the body. Your Anatomy skill learning potential is no longer enhanced.
|
|
|
|
this.AddReward(new BaseReward(typeof(TunicOfGuarding), 1077693));
|
|
}
|
|
|
|
public override bool CanOffer()
|
|
{
|
|
#region Scroll of Alacrity
|
|
PlayerMobile pm = this.Owner as PlayerMobile;
|
|
if (pm.AcceleratedStart > DateTime.UtcNow)
|
|
{
|
|
this.Owner.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
|
|
return false;
|
|
}
|
|
#endregion
|
|
else
|
|
return this.Owner.Skills.Anatomy.Base < 50;
|
|
}
|
|
|
|
public override void OnCompleted()
|
|
{
|
|
this.Owner.SendLocalizedMessage(1077691, null, 0x23); // You have achieved the rank of Apprentice Healer (for Anatomy). Return to Andreas Vesalius in New Haven as soon as you can to claim your reward.
|
|
this.Owner.PlaySound(this.CompleteSound);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class AndreasVesalius : MondainQuester
|
|
{
|
|
public override Type[] Quests
|
|
{
|
|
get
|
|
{
|
|
return new Type[]
|
|
{
|
|
typeof(KnowThineEnemyQuest)
|
|
};
|
|
}
|
|
}
|
|
|
|
[Constructable]
|
|
public AndreasVesalius()
|
|
: base("Andreas Vesalius", "The Anatomy Instructor")
|
|
{
|
|
this.SetSkill(SkillName.Anatomy, 120.0, 120.0);
|
|
this.SetSkill(SkillName.Parry, 120.0, 120.0);
|
|
this.SetSkill(SkillName.Healing, 120.0, 120.0);
|
|
this.SetSkill(SkillName.Tactics, 120.0, 120.0);
|
|
this.SetSkill(SkillName.Swords, 120.0, 120.0);
|
|
this.SetSkill(SkillName.Focus, 120.0, 120.0);
|
|
}
|
|
|
|
public AndreasVesalius(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Advertise()
|
|
{
|
|
this.Say(1078138); // Learning of the body will allow you to excel in combat.
|
|
}
|
|
|
|
public override void OnOfferFailed()
|
|
{
|
|
this.Say(1077772); // I cannot teach you, for you know all I can teach!
|
|
}
|
|
|
|
public override void InitBody()
|
|
{
|
|
this.Female = false;
|
|
this.CantWalk = true;
|
|
this.Race = Race.Human;
|
|
|
|
base.InitBody();
|
|
}
|
|
|
|
public override void InitOutfit()
|
|
{
|
|
this.AddItem(new Backpack());
|
|
this.AddItem(new BlackStaff());
|
|
this.AddItem(new Boots());
|
|
this.AddItem(new LongPants());
|
|
this.AddItem(new Tunic(0x66D));
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |