979 lines
40 KiB
C#
979 lines
40 KiB
C#
using System;
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using System.Collections;
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namespace Server.Items
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{
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public enum CraftResource
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{
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None = 0,
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Iron = 1,
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DullCopper,
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ShadowIron,
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Copper,
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Bronze,
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Gold,
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Agapite,
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Verite,
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Valorite,
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RegularLeather = 101,
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SpinedLeather,
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HornedLeather,
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BarbedLeather,
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RedScales = 201,
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YellowScales,
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BlackScales,
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GreenScales,
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WhiteScales,
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BlueScales,
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RegularWood = 301,
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OakWood,
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AshWood,
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YewWood,
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Heartwood,
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Bloodwood,
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Frostwood
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}
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public enum CraftResourceType
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{
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None,
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Metal,
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Leather,
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Scales,
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Wood
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}
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public class CraftAttributeInfo
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{
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private int m_WeaponFireDamage;
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private int m_WeaponColdDamage;
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private int m_WeaponPoisonDamage;
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private int m_WeaponEnergyDamage;
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private int m_WeaponChaosDamage;
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private int m_WeaponDirectDamage;
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private int m_WeaponDurability;
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private int m_WeaponLuck;
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private int m_WeaponGoldIncrease;
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private int m_WeaponLowerRequirements;
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private int m_WeaponDamage;
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private int m_WeaponHitChance;
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private int m_WeaponHitLifeLeech;
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private int m_WeaponRegenHits;
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private int m_WeaponSwingSpeed;
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private int m_ArmorPhysicalResist;
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private int m_ArmorFireResist;
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private int m_ArmorColdResist;
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private int m_ArmorPoisonResist;
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private int m_ArmorEnergyResist;
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private int m_ArmorDurability;
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private int m_ArmorLuck;
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private int m_ArmorGoldIncrease;
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private int m_ArmorLowerRequirements;
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private int m_ArmorDamage;
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private int m_ArmorHitChance;
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private int m_ArmorRegenHits;
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private int m_ArmorMage;
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private int m_ShieldPhysicalResist;
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private int m_ShieldFireResist;
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private int m_ShieldColdResist;
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private int m_ShieldPoisonResist;
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private int m_ShieldEnergyResist;
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private int m_ShieldPhysicalRandom;
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private int m_ShieldColdRandom;
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private int m_ShieldSpellChanneling;
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private int m_ShieldLuck;
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private int m_ShieldLowerRequirements;
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private int m_ShieldRegenHits;
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private int m_ShieldBonusDex;
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private int m_ShieldBonusStr;
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private int m_ShieldReflectPhys;
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private int m_SelfRepair;
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private int m_OtherSpellChanneling;
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private int m_OtherLuck;
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private int m_OtherRegenHits;
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private int m_OtherLowerRequirements;
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private int m_RunicMinAttributes;
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private int m_RunicMaxAttributes;
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private int m_RunicMinIntensity;
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private int m_RunicMaxIntensity;
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public int WeaponFireDamage { get { return m_WeaponFireDamage; } set { m_WeaponFireDamage = value; } }
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public int WeaponColdDamage { get { return m_WeaponColdDamage; } set { m_WeaponColdDamage = value; } }
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public int WeaponPoisonDamage { get { return m_WeaponPoisonDamage; } set { m_WeaponPoisonDamage = value; } }
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public int WeaponEnergyDamage { get { return m_WeaponEnergyDamage; } set { m_WeaponEnergyDamage = value; } }
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public int WeaponChaosDamage { get { return m_WeaponChaosDamage; } set { m_WeaponChaosDamage = value; } }
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public int WeaponDirectDamage { get { return m_WeaponDirectDamage; } set { m_WeaponDirectDamage = value; } }
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public int WeaponDurability { get { return m_WeaponDurability; } set { m_WeaponDurability = value; } }
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public int WeaponLuck { get { return m_WeaponLuck; } set { m_WeaponLuck = value; } }
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public int WeaponGoldIncrease { get { return m_WeaponGoldIncrease; } set { m_WeaponGoldIncrease = value; } }
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public int WeaponLowerRequirements { get { return m_WeaponLowerRequirements; } set { m_WeaponLowerRequirements = value; } }
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public int WeaponDamage { get { return m_WeaponDamage; } set { m_WeaponDamage = value; } }
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public int WeaponHitChance { get { return m_WeaponHitChance; } set { m_WeaponHitChance = value; } }
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public int WeaponHitLifeLeech { get { return m_WeaponHitLifeLeech; } set { m_WeaponHitLifeLeech = value; } }
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public int WeaponRegenHits { get { return m_WeaponRegenHits; } set { m_WeaponRegenHits = value; } }
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public int WeaponSwingSpeed { get { return m_WeaponSwingSpeed; } set { m_WeaponSwingSpeed = value; } }
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public int ArmorPhysicalResist { get { return m_ArmorPhysicalResist; } set { m_ArmorPhysicalResist = value; } }
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public int ArmorFireResist { get { return m_ArmorFireResist; } set { m_ArmorFireResist = value; } }
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public int ArmorColdResist { get { return m_ArmorColdResist; } set { m_ArmorColdResist = value; } }
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public int ArmorPoisonResist { get { return m_ArmorPoisonResist; } set { m_ArmorPoisonResist = value; } }
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public int ArmorEnergyResist { get { return m_ArmorEnergyResist; } set { m_ArmorEnergyResist = value; } }
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public int ArmorDurability { get { return m_ArmorDurability; } set { m_ArmorDurability = value; } }
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public int ArmorLuck { get { return m_ArmorLuck; } set { m_ArmorLuck = value; } }
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public int ArmorGoldIncrease { get { return m_ArmorGoldIncrease; } set { m_ArmorGoldIncrease = value; } }
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public int ArmorLowerRequirements { get { return m_ArmorLowerRequirements; } set { m_ArmorLowerRequirements = value; } }
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public int ArmorDamage { get { return m_ArmorDamage; } set { m_ArmorDamage = value; } }
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public int ArmorHitChance { get { return m_ArmorHitChance; } set { m_ArmorHitChance = value; } }
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public int ArmorRegenHits { get { return m_ArmorRegenHits; } set { m_ArmorRegenHits = value; } }
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public int ArmorMage { get { return m_ArmorMage; } set { m_ArmorMage = value; } }
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public int ShieldPhysicalResist { get { return m_ShieldPhysicalResist; } set { m_ShieldPhysicalResist = value; } }
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public int ShieldFireResist { get { return m_ShieldFireResist; } set { m_ShieldFireResist = value; } }
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public int ShieldColdResist { get { return m_ShieldColdResist; } set { m_ShieldColdResist = value; } }
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public int ShieldPoisonResist { get { return m_ShieldPoisonResist; } set { m_ShieldPoisonResist = value; } }
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public int ShieldEnergyResist { get { return m_ShieldEnergyResist; } set { m_ShieldEnergyResist = value; } }
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public int ShieldPhysicalRandom { get { return m_ShieldPhysicalRandom; } set { m_ShieldPhysicalRandom = value; } }
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public int ShieldColdRandom { get { return m_ShieldColdRandom; } set { m_ShieldColdRandom = value; } }
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public int ShieldSpellChanneling { get { return m_ShieldSpellChanneling; } set { m_ShieldSpellChanneling = value; } }
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public int ShieldLuck { get { return m_ShieldLuck; } set { m_ShieldLuck = value; } }
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public int ShieldLowerRequirements { get { return m_ShieldLowerRequirements; } set { m_ShieldLowerRequirements = value; } }
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public int ShieldRegenHits { get { return m_ShieldRegenHits; } set { m_ShieldRegenHits = value; } }
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public int ShieldBonusDex { get { return m_ShieldBonusDex; } set { m_ShieldBonusDex = value; } }
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public int ShieldBonusStr { get { return m_ShieldBonusStr; } set { m_ShieldBonusStr = value; } }
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public int ShieldReflectPhys { get { return m_ShieldReflectPhys; } set { m_ShieldReflectPhys = value; } }
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public int ShieldSelfRepair { get { return m_SelfRepair; } set { m_SelfRepair = value; } }
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public int OtherSpellChanneling { get { return m_OtherSpellChanneling; } set { m_OtherSpellChanneling = value; } }
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public int OtherLuck { get { return m_OtherLuck; } set { m_OtherLuck = value; } }
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public int OtherRegenHits { get { return m_OtherRegenHits; } set { m_OtherRegenHits = value; } }
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public int OtherLowerRequirements { get { return m_OtherLowerRequirements; } set { m_OtherLowerRequirements = value; } }
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public int RunicMinAttributes { get { return m_RunicMinAttributes; } set { m_RunicMinAttributes = value; } }
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public int RunicMaxAttributes { get { return m_RunicMaxAttributes; } set { m_RunicMaxAttributes = value; } }
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public int RunicMinIntensity { get { return m_RunicMinIntensity; } set { m_RunicMinIntensity = value; } }
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public int RunicMaxIntensity { get { return m_RunicMaxIntensity; } set { m_RunicMaxIntensity = value; } }
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public CraftAttributeInfo()
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{
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}
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public static readonly CraftAttributeInfo Blank;
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public static readonly CraftAttributeInfo DullCopper, ShadowIron, Copper, Bronze, Golden, Agapite, Verite, Valorite;
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public static readonly CraftAttributeInfo Spined, Horned, Barbed;
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public static readonly CraftAttributeInfo RedScales, YellowScales, BlackScales, GreenScales, WhiteScales, BlueScales;
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public static readonly CraftAttributeInfo OakWood, AshWood, YewWood, Heartwood, Bloodwood, Frostwood;
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static CraftAttributeInfo()
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{
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Blank = new CraftAttributeInfo();
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CraftAttributeInfo dullCopper = DullCopper = new CraftAttributeInfo();
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dullCopper.ArmorPhysicalResist = 10;
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dullCopper.ArmorDurability = 50;
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dullCopper.ArmorLowerRequirements = 20;
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dullCopper.WeaponDurability = 100;
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dullCopper.WeaponLowerRequirements = 50;
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dullCopper.RunicMinAttributes = 1;
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dullCopper.RunicMaxAttributes = 2;
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if (Core.ML)
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{
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dullCopper.RunicMinIntensity = 40;
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dullCopper.RunicMaxIntensity = 100;
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}
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else
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{
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dullCopper.RunicMinIntensity = 10;
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dullCopper.RunicMaxIntensity = 35;
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}
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CraftAttributeInfo shadowIron = ShadowIron = new CraftAttributeInfo();
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shadowIron.ArmorPhysicalResist = 3;
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shadowIron.ArmorFireResist = 2;
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shadowIron.ArmorEnergyResist = 7;
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shadowIron.ArmorDurability = 100;
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shadowIron.WeaponColdDamage = 20;
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shadowIron.WeaponDurability = 50;
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shadowIron.RunicMinAttributes = 2;
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shadowIron.RunicMaxAttributes = 2;
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if (Core.ML)
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{
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shadowIron.RunicMinIntensity = 45;
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shadowIron.RunicMaxIntensity = 100;
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}
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else
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{
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shadowIron.RunicMinIntensity = 20;
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shadowIron.RunicMaxIntensity = 45;
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}
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CraftAttributeInfo copper = Copper = new CraftAttributeInfo();
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copper.ArmorPhysicalResist = 2;
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copper.ArmorFireResist = 2;
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copper.ArmorPoisonResist = 7;
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copper.ArmorEnergyResist = 2;
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copper.WeaponPoisonDamage = 10;
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copper.WeaponEnergyDamage = 20;
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copper.RunicMinAttributes = 2;
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copper.RunicMaxAttributes = 3;
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if (Core.ML)
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{
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copper.RunicMinIntensity = 50;
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copper.RunicMaxIntensity = 100;
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}
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else
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{
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copper.RunicMinIntensity = 25;
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copper.RunicMaxIntensity = 50;
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}
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CraftAttributeInfo bronze = Bronze = new CraftAttributeInfo();
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bronze.ArmorPhysicalResist = 3;
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bronze.ArmorColdResist = 7;
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bronze.ArmorPoisonResist = 2;
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bronze.ArmorEnergyResist = 2;
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bronze.WeaponFireDamage = 40;
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bronze.RunicMinAttributes = 3;
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bronze.RunicMaxAttributes = 3;
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if (Core.ML)
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{
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bronze.RunicMinIntensity = 55;
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bronze.RunicMaxIntensity = 100;
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}
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else
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{
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bronze.RunicMinIntensity = 30;
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bronze.RunicMaxIntensity = 65;
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}
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CraftAttributeInfo golden = Golden = new CraftAttributeInfo();
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golden.ArmorPhysicalResist = 2;
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golden.ArmorFireResist = 2;
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golden.ArmorColdResist = 2;
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golden.ArmorEnergyResist = 3;
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golden.ArmorLuck = 40;
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golden.ArmorLowerRequirements = 30;
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golden.WeaponLuck = 40;
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golden.WeaponLowerRequirements = 50;
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golden.RunicMinAttributes = 3;
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golden.RunicMaxAttributes = 4;
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if (Core.ML)
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{
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golden.RunicMinIntensity = 60;
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golden.RunicMaxIntensity = 100;
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}
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else
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{
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golden.RunicMinIntensity = 35;
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golden.RunicMaxIntensity = 75;
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}
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CraftAttributeInfo agapite = Agapite = new CraftAttributeInfo();
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agapite.ArmorPhysicalResist = 2;
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agapite.ArmorFireResist = 7;
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agapite.ArmorColdResist = 2;
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agapite.ArmorPoisonResist = 2;
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agapite.ArmorEnergyResist = 2;
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agapite.WeaponColdDamage = 30;
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agapite.WeaponEnergyDamage = 20;
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agapite.RunicMinAttributes = 4;
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agapite.RunicMaxAttributes = 4;
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if (Core.ML)
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{
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agapite.RunicMinIntensity = 65;
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agapite.RunicMaxIntensity = 100;
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}
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else
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{
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agapite.RunicMinIntensity = 40;
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agapite.RunicMaxIntensity = 80;
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}
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CraftAttributeInfo verite = Verite = new CraftAttributeInfo();
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verite.ArmorPhysicalResist = 4;
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verite.ArmorFireResist = 4;
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verite.ArmorColdResist = 3;
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verite.ArmorPoisonResist = 4;
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verite.ArmorEnergyResist = 1;
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verite.WeaponPoisonDamage = 40;
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verite.WeaponEnergyDamage = 20;
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verite.RunicMinAttributes = 4;
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verite.RunicMaxAttributes = 5;
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if (Core.ML)
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{
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verite.RunicMinIntensity = 70;
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verite.RunicMaxIntensity = 100;
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}
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else
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{
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verite.RunicMinIntensity = 45;
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verite.RunicMaxIntensity = 90;
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}
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CraftAttributeInfo valorite = Valorite = new CraftAttributeInfo();
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valorite.ArmorPhysicalResist = 5;
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valorite.ArmorColdResist = 4;
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valorite.ArmorPoisonResist = 4;
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valorite.ArmorEnergyResist = 4;
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valorite.ArmorDurability = 50;
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valorite.WeaponFireDamage = 10;
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valorite.WeaponColdDamage = 20;
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valorite.WeaponPoisonDamage = 10;
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valorite.WeaponEnergyDamage = 20;
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valorite.RunicMinAttributes = 5;
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valorite.RunicMaxAttributes = 5;
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if (Core.ML)
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{
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valorite.RunicMinIntensity = 85;
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valorite.RunicMaxIntensity = 100;
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}
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else
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{
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valorite.RunicMinIntensity = 50;
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valorite.RunicMaxIntensity = 100;
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}
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CraftAttributeInfo spined = Spined = new CraftAttributeInfo();
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spined.ArmorPhysicalResist = 9;
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spined.ArmorLuck = 40;
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spined.RunicMinAttributes = 1;
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spined.RunicMaxAttributes = 3;
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if (Core.ML)
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{
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spined.RunicMinIntensity = 40;
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spined.RunicMaxIntensity = 100;
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}
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else
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{
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spined.RunicMinIntensity = 20;
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spined.RunicMaxIntensity = 40;
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}
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CraftAttributeInfo horned = Horned = new CraftAttributeInfo();
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horned.ArmorPhysicalResist = 2;
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horned.ArmorFireResist = 4;
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horned.ArmorColdResist = 3;
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horned.ArmorPoisonResist = 3;
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horned.ArmorEnergyResist = 3;
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horned.RunicMinAttributes = 3;
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horned.RunicMaxAttributes = 4;
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if (Core.ML)
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{
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horned.RunicMinIntensity = 45;
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horned.RunicMaxIntensity = 100;
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}
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else
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{
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horned.RunicMinIntensity = 30;
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horned.RunicMaxIntensity = 70;
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}
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CraftAttributeInfo barbed = Barbed = new CraftAttributeInfo();
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barbed.ArmorPhysicalResist = 3;
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barbed.ArmorFireResist = 2;
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barbed.ArmorColdResist = 3;
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barbed.ArmorPoisonResist = 3;
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barbed.ArmorEnergyResist = 5;
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barbed.RunicMinAttributes = 4;
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barbed.RunicMaxAttributes = 5;
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if (Core.ML)
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{
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barbed.RunicMinIntensity = 50;
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barbed.RunicMaxIntensity = 100;
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}
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else
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{
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barbed.RunicMinIntensity = 40;
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barbed.RunicMaxIntensity = 100;
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}
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CraftAttributeInfo red = RedScales = new CraftAttributeInfo();
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red.ArmorPhysicalResist = 1;
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red.ArmorFireResist = 11;
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red.ArmorColdResist = -3;
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red.ArmorPoisonResist = 1;
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red.ArmorEnergyResist = 1;
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CraftAttributeInfo yellow = YellowScales = new CraftAttributeInfo();
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yellow.ArmorPhysicalResist = -3;
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yellow.ArmorFireResist = 1;
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yellow.ArmorColdResist = 1;
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yellow.ArmorPoisonResist = 1;
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yellow.ArmorPoisonResist = 1;
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yellow.ArmorLuck = 20;
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CraftAttributeInfo black = BlackScales = new CraftAttributeInfo();
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black.ArmorPhysicalResist = 11;
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black.ArmorEnergyResist = -3;
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black.ArmorFireResist = 1;
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black.ArmorPoisonResist = 1;
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black.ArmorColdResist = 1;
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CraftAttributeInfo green = GreenScales = new CraftAttributeInfo();
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green.ArmorFireResist = -3;
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green.ArmorPhysicalResist = 1;
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green.ArmorColdResist = 1;
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green.ArmorEnergyResist = 1;
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green.ArmorPoisonResist = 11;
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CraftAttributeInfo white = WhiteScales = new CraftAttributeInfo();
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white.ArmorPhysicalResist = -3;
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white.ArmorFireResist = 1;
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white.ArmorEnergyResist = 1;
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white.ArmorPoisonResist = 1;
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white.ArmorColdResist = 11;
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CraftAttributeInfo blue = BlueScales = new CraftAttributeInfo();
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blue.ArmorPhysicalResist = 1;
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blue.ArmorFireResist = 1;
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blue.ArmorColdResist = 1;
|
|
blue.ArmorPoisonResist = -3;
|
|
blue.ArmorEnergyResist = 11;
|
|
|
|
#region Mondain's Legacy
|
|
CraftAttributeInfo oak = OakWood = new CraftAttributeInfo();
|
|
|
|
oak.ArmorPhysicalResist = 3;
|
|
oak.ArmorFireResist = 3;
|
|
oak.ArmorPoisonResist = 2;
|
|
oak.ArmorEnergyResist = 3;
|
|
oak.ArmorLuck = 40;
|
|
|
|
oak.ShieldPhysicalResist = 1;
|
|
oak.ShieldFireResist = 1;
|
|
oak.ShieldColdResist = 1;
|
|
oak.ShieldPoisonResist = 1;
|
|
oak.ShieldEnergyResist = 1;
|
|
|
|
oak.WeaponLuck = 40;
|
|
oak.WeaponDamage = 5;
|
|
|
|
oak.RunicMinAttributes = 1;
|
|
oak.RunicMaxAttributes = 2;
|
|
oak.RunicMinIntensity = 1;
|
|
oak.RunicMaxIntensity = 50;
|
|
|
|
CraftAttributeInfo ash = AshWood = new CraftAttributeInfo();
|
|
|
|
ash.ArmorPhysicalResist = 2;
|
|
ash.ArmorColdResist = 4;
|
|
ash.ArmorPoisonResist = 1;
|
|
ash.ArmorEnergyResist = 6;
|
|
ash.ArmorLowerRequirements = 20;
|
|
|
|
ash.ShieldEnergyResist = 3;
|
|
ash.ShieldLowerRequirements = 3;
|
|
|
|
ash.WeaponSwingSpeed = 10;
|
|
ash.WeaponLowerRequirements = 20;
|
|
|
|
ash.OtherLowerRequirements = 20;
|
|
|
|
ash.RunicMinAttributes = 2;
|
|
ash.RunicMaxAttributes = 3;
|
|
ash.RunicMinIntensity = 35;
|
|
ash.RunicMaxIntensity = 75;
|
|
|
|
CraftAttributeInfo yew = YewWood = new CraftAttributeInfo();
|
|
|
|
yew.ArmorPhysicalResist = 6;
|
|
yew.ArmorFireResist = 3;
|
|
yew.ArmorColdResist = 3;
|
|
yew.ArmorEnergyResist = 3;
|
|
yew.ArmorRegenHits = 1;
|
|
|
|
yew.ShieldPhysicalResist = 3;
|
|
yew.ShieldRegenHits = 1;
|
|
|
|
yew.WeaponHitChance = 5;
|
|
yew.WeaponDamage = 10;
|
|
|
|
yew.OtherRegenHits = 2;
|
|
|
|
yew.RunicMinAttributes = 3;
|
|
yew.RunicMaxAttributes = 3;
|
|
yew.RunicMinIntensity = 40;
|
|
yew.RunicMaxIntensity = 90;
|
|
|
|
CraftAttributeInfo heartwood = Heartwood = new CraftAttributeInfo();
|
|
|
|
heartwood.ArmorPhysicalResist = 2;
|
|
heartwood.ArmorFireResist = 3;
|
|
heartwood.ArmorColdResist = 2;
|
|
heartwood.ArmorPoisonResist = 7;
|
|
heartwood.ArmorEnergyResist = 2;
|
|
|
|
// one of below
|
|
heartwood.ArmorDamage = 10;
|
|
heartwood.ArmorHitChance = 5;
|
|
heartwood.ArmorLuck = 40;
|
|
heartwood.ArmorLowerRequirements = 20;
|
|
heartwood.ArmorMage = 1;
|
|
|
|
// one of below
|
|
heartwood.WeaponDamage = 10;
|
|
heartwood.WeaponHitChance = 5;
|
|
heartwood.WeaponHitLifeLeech = 13;
|
|
heartwood.WeaponLuck = 40;
|
|
heartwood.WeaponLowerRequirements = 20;
|
|
heartwood.WeaponSwingSpeed = 10;
|
|
|
|
heartwood.ShieldBonusDex = 2;
|
|
heartwood.ShieldBonusStr = 2;
|
|
heartwood.ShieldPhysicalRandom = 5;
|
|
heartwood.ShieldReflectPhys = 5;
|
|
heartwood.ShieldSelfRepair = 2;
|
|
heartwood.ShieldColdRandom = 3;
|
|
heartwood.ShieldSpellChanneling = 1;
|
|
|
|
heartwood.RunicMinAttributes = 4;
|
|
heartwood.RunicMaxAttributes = 4;
|
|
heartwood.RunicMinIntensity = 50;
|
|
heartwood.RunicMaxIntensity = 100;
|
|
|
|
CraftAttributeInfo bloodwood = Bloodwood = new CraftAttributeInfo();
|
|
|
|
bloodwood.ArmorPhysicalResist = 3;
|
|
bloodwood.ArmorFireResist = 8;
|
|
bloodwood.ArmorColdResist = 1;
|
|
bloodwood.ArmorPoisonResist = 3;
|
|
bloodwood.ArmorEnergyResist = 3;
|
|
bloodwood.ArmorRegenHits = 2;
|
|
|
|
bloodwood.ShieldFireResist = 3;
|
|
bloodwood.ShieldLuck = 40;
|
|
bloodwood.ShieldRegenHits = 2;
|
|
|
|
bloodwood.WeaponRegenHits = 2;
|
|
bloodwood.WeaponHitLifeLeech = 16;
|
|
|
|
bloodwood.OtherLuck = 20;
|
|
bloodwood.OtherRegenHits = 2;
|
|
|
|
CraftAttributeInfo frostwood = Frostwood = new CraftAttributeInfo();
|
|
|
|
frostwood.ArmorPhysicalResist = 2;
|
|
frostwood.ArmorFireResist = 1;
|
|
frostwood.ArmorColdResist = 8;
|
|
frostwood.ArmorPoisonResist = 3;
|
|
frostwood.ArmorEnergyResist = 4;
|
|
|
|
frostwood.ShieldColdResist = 3;
|
|
frostwood.ShieldSpellChanneling = 1;
|
|
|
|
frostwood.WeaponColdDamage = 40;
|
|
frostwood.WeaponDamage = 12;
|
|
|
|
frostwood.OtherSpellChanneling = 1;
|
|
#endregion
|
|
}
|
|
}
|
|
|
|
public class CraftResourceInfo
|
|
{
|
|
private readonly int m_Hue;
|
|
private readonly int m_Number;
|
|
private readonly string m_Name;
|
|
private readonly CraftAttributeInfo m_AttributeInfo;
|
|
private readonly CraftResource m_Resource;
|
|
private readonly Type[] m_ResourceTypes;
|
|
|
|
public int Hue
|
|
{
|
|
get
|
|
{
|
|
return this.m_Hue;
|
|
}
|
|
}
|
|
public int Number
|
|
{
|
|
get
|
|
{
|
|
return this.m_Number;
|
|
}
|
|
}
|
|
public string Name
|
|
{
|
|
get
|
|
{
|
|
return this.m_Name;
|
|
}
|
|
}
|
|
public CraftAttributeInfo AttributeInfo
|
|
{
|
|
get
|
|
{
|
|
return this.m_AttributeInfo;
|
|
}
|
|
}
|
|
public CraftResource Resource
|
|
{
|
|
get
|
|
{
|
|
return this.m_Resource;
|
|
}
|
|
}
|
|
public Type[] ResourceTypes
|
|
{
|
|
get
|
|
{
|
|
return this.m_ResourceTypes;
|
|
}
|
|
}
|
|
|
|
public CraftResourceInfo(int hue, int number, string name, CraftAttributeInfo attributeInfo, CraftResource resource, params Type[] resourceTypes)
|
|
{
|
|
this.m_Hue = hue;
|
|
this.m_Number = number;
|
|
this.m_Name = name;
|
|
this.m_AttributeInfo = attributeInfo;
|
|
this.m_Resource = resource;
|
|
this.m_ResourceTypes = resourceTypes;
|
|
|
|
for (int i = 0; i < resourceTypes.Length; ++i)
|
|
CraftResources.RegisterType(resourceTypes[i], resource);
|
|
}
|
|
}
|
|
|
|
public class CraftResources
|
|
{
|
|
private static readonly CraftResourceInfo[] m_MetalInfo = new CraftResourceInfo[]
|
|
{
|
|
new CraftResourceInfo(0x000, 1053109, "Iron", CraftAttributeInfo.Blank, CraftResource.Iron, typeof(IronIngot), typeof(IronOre), typeof(Granite)),
|
|
new CraftResourceInfo(0x973, 1053108, "Dull Copper", CraftAttributeInfo.DullCopper, CraftResource.DullCopper, typeof(DullCopperIngot), typeof(DullCopperOre), typeof(DullCopperGranite)),
|
|
new CraftResourceInfo(0x966, 1053107, "Shadow Iron", CraftAttributeInfo.ShadowIron, CraftResource.ShadowIron, typeof(ShadowIronIngot), typeof(ShadowIronOre), typeof(ShadowIronGranite)),
|
|
new CraftResourceInfo(0x96D, 1053106, "Copper", CraftAttributeInfo.Copper, CraftResource.Copper, typeof(CopperIngot), typeof(CopperOre), typeof(CopperGranite)),
|
|
new CraftResourceInfo(0x972, 1053105, "Bronze", CraftAttributeInfo.Bronze, CraftResource.Bronze, typeof(BronzeIngot), typeof(BronzeOre), typeof(BronzeGranite)),
|
|
new CraftResourceInfo(0x8A5, 1053104, "Gold", CraftAttributeInfo.Golden, CraftResource.Gold, typeof(GoldIngot), typeof(GoldOre), typeof(GoldGranite)),
|
|
new CraftResourceInfo(0x979, 1053103, "Agapite", CraftAttributeInfo.Agapite, CraftResource.Agapite, typeof(AgapiteIngot), typeof(AgapiteOre), typeof(AgapiteGranite)),
|
|
new CraftResourceInfo(0x89F, 1053102, "Verite", CraftAttributeInfo.Verite, CraftResource.Verite, typeof(VeriteIngot), typeof(VeriteOre), typeof(VeriteGranite)),
|
|
new CraftResourceInfo(0x8AB, 1053101, "Valorite", CraftAttributeInfo.Valorite, CraftResource.Valorite, typeof(ValoriteIngot), typeof(ValoriteOre), typeof(ValoriteGranite)),
|
|
};
|
|
|
|
private static readonly CraftResourceInfo[] m_ScaleInfo = new CraftResourceInfo[]
|
|
{
|
|
new CraftResourceInfo(0x66D, 1053129, "Red Scales", CraftAttributeInfo.RedScales, CraftResource.RedScales, typeof(RedScales)),
|
|
new CraftResourceInfo(0x8A8, 1053130, "Yellow Scales", CraftAttributeInfo.YellowScales, CraftResource.YellowScales, typeof(YellowScales)),
|
|
new CraftResourceInfo(0x455, 1053131, "Black Scales", CraftAttributeInfo.BlackScales, CraftResource.BlackScales, typeof(BlackScales)),
|
|
new CraftResourceInfo(0x851, 1053132, "Green Scales", CraftAttributeInfo.GreenScales, CraftResource.GreenScales, typeof(GreenScales)),
|
|
new CraftResourceInfo(0x8FD, 1053133, "White Scales", CraftAttributeInfo.WhiteScales, CraftResource.WhiteScales, typeof(WhiteScales)),
|
|
new CraftResourceInfo(0x8B0, 1053134, "Blue Scales", CraftAttributeInfo.BlueScales, CraftResource.BlueScales, typeof(BlueScales))
|
|
};
|
|
|
|
private static readonly CraftResourceInfo[] m_LeatherInfo = new CraftResourceInfo[]
|
|
{
|
|
new CraftResourceInfo(0x000, 1049353, "Normal", CraftAttributeInfo.Blank, CraftResource.RegularLeather, typeof(Leather), typeof(Hides)),
|
|
new CraftResourceInfo(0x283, 1049354, "Spined", CraftAttributeInfo.Spined, CraftResource.SpinedLeather, typeof(SpinedLeather), typeof(SpinedHides)),
|
|
new CraftResourceInfo(0x227, 1049355, "Horned", CraftAttributeInfo.Horned, CraftResource.HornedLeather, typeof(HornedLeather), typeof(HornedHides)),
|
|
new CraftResourceInfo(0x1C1, 1049356, "Barbed", CraftAttributeInfo.Barbed, CraftResource.BarbedLeather, typeof(BarbedLeather), typeof(BarbedHides))
|
|
};
|
|
|
|
private static readonly CraftResourceInfo[] m_AOSLeatherInfo = new CraftResourceInfo[]
|
|
{
|
|
new CraftResourceInfo(0x000, 1049353, "Normal", CraftAttributeInfo.Blank, CraftResource.RegularLeather, typeof(Leather), typeof(Hides)),
|
|
new CraftResourceInfo(0x8AC, 1049354, "Spined", CraftAttributeInfo.Spined, CraftResource.SpinedLeather, typeof(SpinedLeather), typeof(SpinedHides)),
|
|
new CraftResourceInfo(0x845, 1049355, "Horned", CraftAttributeInfo.Horned, CraftResource.HornedLeather, typeof(HornedLeather), typeof(HornedHides)),
|
|
new CraftResourceInfo(0x851, 1049356, "Barbed", CraftAttributeInfo.Barbed, CraftResource.BarbedLeather, typeof(BarbedLeather), typeof(BarbedHides)),
|
|
};
|
|
|
|
private static readonly CraftResourceInfo[] m_WoodInfo = new CraftResourceInfo[]
|
|
{
|
|
new CraftResourceInfo(0x000, 1011542, "Normal", CraftAttributeInfo.Blank, CraftResource.RegularWood, typeof(Log), typeof(Board)),
|
|
new CraftResourceInfo(0x7DA, 1072533, "Oak", CraftAttributeInfo.OakWood, CraftResource.OakWood, typeof(OakLog), typeof(OakBoard)),
|
|
new CraftResourceInfo(0x4A7, 1072534, "Ash", CraftAttributeInfo.AshWood, CraftResource.AshWood, typeof(AshLog), typeof(AshBoard)),
|
|
new CraftResourceInfo(0x4A8, 1072535, "Yew", CraftAttributeInfo.YewWood, CraftResource.YewWood, typeof(YewLog), typeof(YewBoard)),
|
|
new CraftResourceInfo(0x4A9, 1072536, "Heartwood", CraftAttributeInfo.Heartwood, CraftResource.Heartwood, typeof(HeartwoodLog), typeof(HeartwoodBoard)),
|
|
new CraftResourceInfo(0x4AA, 1072538, "Bloodwood", CraftAttributeInfo.Bloodwood, CraftResource.Bloodwood, typeof(BloodwoodLog), typeof(BloodwoodBoard)),
|
|
new CraftResourceInfo(0x47F, 1072539, "Frostwood", CraftAttributeInfo.Frostwood, CraftResource.Frostwood, typeof(FrostwoodLog), typeof(FrostwoodBoard))
|
|
};
|
|
|
|
/// <summary>
|
|
/// Returns true if '<paramref name="resource"/>' is None, Iron, RegularLeather or RegularWood. False if otherwise.
|
|
/// </summary>
|
|
public static bool IsStandard(CraftResource resource)
|
|
{
|
|
return (resource == CraftResource.None || resource == CraftResource.Iron || resource == CraftResource.RegularLeather || resource == CraftResource.RegularWood);
|
|
}
|
|
|
|
private static Hashtable m_TypeTable;
|
|
|
|
/// <summary>
|
|
/// Registers that '<paramref name="resourceType"/>' uses '<paramref name="resource"/>' so that it can later be queried by <see cref="CraftResources.GetFromType"/>
|
|
/// </summary>
|
|
public static void RegisterType(Type resourceType, CraftResource resource)
|
|
{
|
|
if (m_TypeTable == null)
|
|
m_TypeTable = new Hashtable();
|
|
|
|
m_TypeTable[resourceType] = resource;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the <see cref="CraftResource"/> value for which '<paramref name="resourceType"/>' uses -or- CraftResource.None if an unregistered type was specified.
|
|
/// </summary>
|
|
public static CraftResource GetFromType(Type resourceType)
|
|
{
|
|
if (m_TypeTable == null)
|
|
return CraftResource.None;
|
|
|
|
object obj = m_TypeTable[resourceType];
|
|
|
|
if (!(obj is CraftResource))
|
|
return CraftResource.None;
|
|
|
|
return (CraftResource)obj;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="CraftResourceInfo"/> instance describing '<paramref name="resource"/>' -or- null if an invalid resource was specified.
|
|
/// </summary>
|
|
public static CraftResourceInfo GetInfo(CraftResource resource)
|
|
{
|
|
CraftResourceInfo[] list = null;
|
|
|
|
switch (GetType(resource))
|
|
{
|
|
case CraftResourceType.Metal:
|
|
list = m_MetalInfo;
|
|
break;
|
|
case CraftResourceType.Leather:
|
|
list = Core.AOS ? m_AOSLeatherInfo : m_LeatherInfo;
|
|
break;
|
|
case CraftResourceType.Scales:
|
|
list = m_ScaleInfo;
|
|
break;
|
|
case CraftResourceType.Wood:
|
|
list = m_WoodInfo;
|
|
break;
|
|
}
|
|
|
|
if (list != null)
|
|
{
|
|
int index = GetIndex(resource);
|
|
|
|
if (index >= 0 && index < list.Length)
|
|
return list[index];
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="CraftResourceType"/> value indiciating the type of '<paramref name="resource"/>'.
|
|
/// </summary>
|
|
public static CraftResourceType GetType(CraftResource resource)
|
|
{
|
|
if (resource >= CraftResource.Iron && resource <= CraftResource.Valorite)
|
|
return CraftResourceType.Metal;
|
|
|
|
if (resource >= CraftResource.RegularLeather && resource <= CraftResource.BarbedLeather)
|
|
return CraftResourceType.Leather;
|
|
|
|
if (resource >= CraftResource.RedScales && resource <= CraftResource.BlueScales)
|
|
return CraftResourceType.Scales;
|
|
|
|
if (resource >= CraftResource.RegularWood && resource <= CraftResource.Frostwood)
|
|
return CraftResourceType.Wood;
|
|
|
|
return CraftResourceType.None;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the first <see cref="CraftResource"/> in the series of resources for which '<paramref name="resource"/>' belongs.
|
|
/// </summary>
|
|
public static CraftResource GetStart(CraftResource resource)
|
|
{
|
|
switch (GetType(resource))
|
|
{
|
|
case CraftResourceType.Metal:
|
|
return CraftResource.Iron;
|
|
case CraftResourceType.Leather:
|
|
return CraftResource.RegularLeather;
|
|
case CraftResourceType.Scales:
|
|
return CraftResource.RedScales;
|
|
case CraftResourceType.Wood:
|
|
return CraftResource.RegularWood;
|
|
}
|
|
|
|
return CraftResource.None;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the index of '<paramref name="resource"/>' in the seriest of resources for which it belongs.
|
|
/// </summary>
|
|
public static int GetIndex(CraftResource resource)
|
|
{
|
|
CraftResource start = GetStart(resource);
|
|
|
|
if (start == CraftResource.None)
|
|
return 0;
|
|
|
|
return (int)(resource - start);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the <see cref="CraftResourceInfo.Number"/> property of '<paramref name="resource"/>' -or- 0 if an invalid resource was specified.
|
|
/// </summary>
|
|
public static int GetLocalizationNumber(CraftResource resource)
|
|
{
|
|
CraftResourceInfo info = GetInfo(resource);
|
|
|
|
return (info == null ? 0 : info.Number);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the <see cref="CraftResourceInfo.Hue"/> property of '<paramref name="resource"/>' -or- 0 if an invalid resource was specified.
|
|
/// </summary>
|
|
public static int GetHue(CraftResource resource)
|
|
{
|
|
CraftResourceInfo info = GetInfo(resource);
|
|
|
|
return (info == null ? 0 : info.Hue);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the <see cref="CraftResourceInfo.Name"/> property of '<paramref name="resource"/>' -or- an empty string if the resource specified was invalid.
|
|
/// </summary>
|
|
public static string GetName(CraftResource resource)
|
|
{
|
|
CraftResourceInfo info = GetInfo(resource);
|
|
|
|
return (info == null ? String.Empty : info.Name);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the <see cref="CraftResource"/> value which represents '<paramref name="info"/>' -or- CraftResource.None if unable to convert.
|
|
/// </summary>
|
|
public static CraftResource GetFromOreInfo(OreInfo info)
|
|
{
|
|
if (info.Name.IndexOf("Spined") >= 0)
|
|
return CraftResource.SpinedLeather;
|
|
else if (info.Name.IndexOf("Horned") >= 0)
|
|
return CraftResource.HornedLeather;
|
|
else if (info.Name.IndexOf("Barbed") >= 0)
|
|
return CraftResource.BarbedLeather;
|
|
else if (info.Name.IndexOf("Leather") >= 0)
|
|
return CraftResource.RegularLeather;
|
|
|
|
if (info.Level == 0)
|
|
return CraftResource.Iron;
|
|
else if (info.Level == 1)
|
|
return CraftResource.DullCopper;
|
|
else if (info.Level == 2)
|
|
return CraftResource.ShadowIron;
|
|
else if (info.Level == 3)
|
|
return CraftResource.Copper;
|
|
else if (info.Level == 4)
|
|
return CraftResource.Bronze;
|
|
else if (info.Level == 5)
|
|
return CraftResource.Gold;
|
|
else if (info.Level == 6)
|
|
return CraftResource.Agapite;
|
|
else if (info.Level == 7)
|
|
return CraftResource.Verite;
|
|
else if (info.Level == 8)
|
|
return CraftResource.Valorite;
|
|
|
|
return CraftResource.None;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the <see cref="CraftResource"/> value which represents '<paramref name="info"/>', using '<paramref name="material"/>' to help resolve leather OreInfo instances.
|
|
/// </summary>
|
|
public static CraftResource GetFromOreInfo(OreInfo info, ArmorMaterialType material)
|
|
{
|
|
if (material == ArmorMaterialType.Studded || material == ArmorMaterialType.Leather || material == ArmorMaterialType.Spined ||
|
|
material == ArmorMaterialType.Horned || material == ArmorMaterialType.Barbed)
|
|
{
|
|
if (info.Level == 0)
|
|
return CraftResource.RegularLeather;
|
|
else if (info.Level == 1)
|
|
return CraftResource.SpinedLeather;
|
|
else if (info.Level == 2)
|
|
return CraftResource.HornedLeather;
|
|
else if (info.Level == 3)
|
|
return CraftResource.BarbedLeather;
|
|
|
|
return CraftResource.None;
|
|
}
|
|
|
|
return GetFromOreInfo(info);
|
|
}
|
|
}
|
|
|
|
// NOTE: This class is only for compatability with very old RunUO versions.
|
|
// No changes to it should be required for custom resources.
|
|
public class OreInfo
|
|
{
|
|
public static readonly OreInfo Iron = new OreInfo(0, 0x000, "Iron");
|
|
public static readonly OreInfo DullCopper = new OreInfo(1, 0x973, "Dull Copper");
|
|
public static readonly OreInfo ShadowIron = new OreInfo(2, 0x966, "Shadow Iron");
|
|
public static readonly OreInfo Copper = new OreInfo(3, 0x96D, "Copper");
|
|
public static readonly OreInfo Bronze = new OreInfo(4, 0x972, "Bronze");
|
|
public static readonly OreInfo Gold = new OreInfo(5, 0x8A5, "Gold");
|
|
public static readonly OreInfo Agapite = new OreInfo(6, 0x979, "Agapite");
|
|
public static readonly OreInfo Verite = new OreInfo(7, 0x89F, "Verite");
|
|
public static readonly OreInfo Valorite = new OreInfo(8, 0x8AB, "Valorite");
|
|
|
|
private readonly int m_Level;
|
|
private readonly int m_Hue;
|
|
private readonly string m_Name;
|
|
|
|
public OreInfo(int level, int hue, string name)
|
|
{
|
|
this.m_Level = level;
|
|
this.m_Hue = hue;
|
|
this.m_Name = name;
|
|
}
|
|
|
|
public int Level
|
|
{
|
|
get
|
|
{
|
|
return this.m_Level;
|
|
}
|
|
}
|
|
|
|
public int Hue
|
|
{
|
|
get
|
|
{
|
|
return this.m_Hue;
|
|
}
|
|
}
|
|
|
|
public string Name
|
|
{
|
|
get
|
|
{
|
|
return this.m_Name;
|
|
}
|
|
}
|
|
}
|
|
} |