53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using System;
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namespace Server.Items
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{
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/// <summary>
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/// This attack allows you to disrobe your foe.
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/// </summary>
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public class Disrobe : WeaponAbility
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{
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public static readonly TimeSpan BlockEquipDuration = TimeSpan.FromSeconds(5.0);
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public Disrobe()
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{
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}
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public override int BaseMana
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{
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get
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{
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return 20;
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}
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}// Not Sure what amount of mana a creature uses.
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!this.Validate(attacker))
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return;
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ClearCurrentAbility(attacker);
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Item toDisrobe = defender.FindItemOnLayer(Layer.InnerTorso);
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if (toDisrobe == null || !toDisrobe.Movable)
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toDisrobe = defender.FindItemOnLayer(Layer.OuterTorso);
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Container pack = defender.Backpack;
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if (pack == null || toDisrobe == null || !toDisrobe.Movable)
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{
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attacker.SendLocalizedMessage(1004001); // You cannot disarm your opponent.
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}
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else if (this.CheckMana(attacker, true))
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{
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//attacker.SendLocalizedMessage( 1060092 ); // You disarm their weapon!
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defender.SendLocalizedMessage(1062002); // You can no longer wear your ~1_ARMOR~
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defender.PlaySound(0x3B9);
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//defender.FixedParticles( 0x37BE, 232, 25, 9948, EffectLayer.InnerTorso );
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pack.DropItem(toDisrobe);
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BaseWeapon.BlockEquip(defender, BlockEquipDuration);
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}
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}
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}
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} |