Files
abysmal-isle/Ultima/Client.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

495 lines
11 KiB
C#

#region References
using System;
using System.IO;
#endregion
namespace Ultima
{
/// <summary>
/// Provides methods to interact with the Ultima Online client.
/// </summary>
public sealed class Client
{
private const int WM_CHAR = 0x102;
private static ClientWindowHandle m_Handle = ClientWindowHandle.Invalid;
private static WindowProcessStream m_ProcStream;
private static LocationPointer m_LocationPointer;
private static bool m_Is_Iris2;
private Client()
{ }
/// <summary>
/// Gets a <see cref="ProcessStream" /> instance which can be used to read the memory. Null is returned if the Client is not running.
/// </summary>
public static ProcessStream ProcessStream
{
get
{
if (m_ProcStream == null || m_ProcStream.Window != Handle)
{
if (Running)
{
m_ProcStream = new WindowProcessStream(Handle);
}
else
{
m_ProcStream = null;
}
}
return m_ProcStream;
}
}
/// <summary>
/// Reads the current <paramref name="x" />, <paramref name="y" />, and <paramref name="z" /> from memory based on a
/// <see
/// cref="Calibrate">
/// calibrated memory location
/// </see>
/// .
/// <seealso cref="Calibrate" />
/// <seealso cref="ProcessStream" />
/// <returns>True if the location was found, false if not</returns>
/// </summary>
public static bool FindLocation(ref int x, ref int y, ref int z, ref int facet)
{
LocationPointer lp = LocationPointer;
ProcessStream pc = ProcessStream;
if (pc == null || lp == null)
{
return false;
}
pc.BeginAccess();
if (lp.PointerX > 0)
{
pc.Seek(lp.PointerX, SeekOrigin.Begin);
x = Read(pc, lp.SizeX);
}
if (lp.PointerY > 0)
{
pc.Seek(lp.PointerY, SeekOrigin.Begin);
y = Read(pc, lp.SizeY);
}
if (lp.PointerZ > 0)
{
pc.Seek(lp.PointerZ, SeekOrigin.Begin);
z = Read(pc, lp.SizeZ);
}
if (lp.PointerF > 0)
{
pc.Seek(lp.PointerF, SeekOrigin.Begin);
facet = Read(pc, lp.SizeF);
}
pc.EndAccess();
return true;
}
public static int Read(ProcessStream pc, int bytes)
{
var buffer = new byte[bytes];
pc.Read(buffer, 0, bytes);
switch (bytes)
{
case 1:
return (sbyte)buffer[0];
case 2:
return (short)(buffer[0] | (buffer[1] << 8));
case 4:
return (buffer[0] | (buffer[1] << 8) | (buffer[2] << 16) | (buffer[3] << 24));
}
int val = 0;
int bits = 0;
for (int i = 0; i < buffer.Length; ++i)
{
val |= buffer[i] << bits;
bits += 8;
}
return val;
}
public static int Search(ProcessStream pc, byte[] mask, byte[] vals)
{
if (mask.Length != vals.Length)
{
throw new Exception();
}
const int chunkSize = 4096;
int readSize = chunkSize + mask.Length;
pc.BeginAccess();
var read = new byte[readSize];
for (int i = 0;; ++i)
{
pc.Seek(0x400000 + (i * chunkSize), SeekOrigin.Begin);
int count = pc.Read(read, 0, readSize);
if (count != readSize)
{
break;
}
for (int j = 0; j < chunkSize; ++j)
{
bool ok = true;
for (int k = 0; ok && k < mask.Length; ++k)
{
ok = ((read[j + k] & mask[k]) == vals[k]);
}
if (ok)
{
pc.EndAccess();
return 0x400000 + (i * chunkSize) + j;
}
}
}
pc.EndAccess();
return 0;
}
public static int Search(ProcessStream pc, byte[] buffer)
{
const int chunkSize = 4096;
int readSize = chunkSize + buffer.Length;
pc.BeginAccess();
var read = new byte[readSize];
for (int i = 0;; ++i)
{
pc.Seek(0x400000 + (i * chunkSize), SeekOrigin.Begin);
int count = pc.Read(read, 0, readSize);
if (count != readSize)
{
break;
}
for (int j = 0; j < chunkSize; ++j)
{
bool ok = true;
for (int k = 0; ok && k < buffer.Length; ++k)
{
ok = (buffer[k] == read[j + k]);
}
if (ok)
{
pc.EndAccess();
return 0x400000 + (i * chunkSize) + j;
}
}
}
pc.EndAccess();
return 0;
}
/// <summary>
/// Attempts to calibrate the <see cref="FindLocation" /> method based on an input <paramref name="x" />,
/// <paramref
/// name="y" />
/// , and <paramref name="z" />.
/// <seealso cref="FindLocation" />
/// <seealso cref="ProcessStream" />
/// </summary>
/// <returns>The calibrated memory location -or- 0 if it could not be found.</returns>
public static void Calibrate(int x, int y, int z)
{
m_LocationPointer = null;
ProcessStream pc = ProcessStream;
if (pc == null)
{
return;
}
var buffer = new byte[12];
buffer[0] = (byte)z;
buffer[1] = (byte)(z >> 8);
buffer[2] = (byte)(z >> 16);
buffer[3] = (byte)(z >> 24);
buffer[4] = (byte)y;
buffer[5] = (byte)(y >> 8);
buffer[6] = (byte)(y >> 16);
buffer[7] = (byte)(y >> 24);
buffer[8] = (byte)x;
buffer[9] = (byte)(x >> 8);
buffer[10] = (byte)(x >> 16);
buffer[11] = (byte)(x >> 24);
int ptr = Search(pc, buffer);
if (ptr == 0)
{
return;
}
m_LocationPointer = new LocationPointer(ptr + 8, ptr + 4, ptr, 0, 4, 4, 4, 0);
}
/// <summary>
/// Attempts to automatically calibrate the <see cref="FindLocation" /> method.
/// </summary>
/// <returns>The calibrated memory location -or- 0 if it could not be found.</returns>
public static void Calibrate()
{
Calibrate(CalibrationInfo.GetList());
}
/// <summary>
/// Attempts to automatically calibrate the <see cref="FindLocation" /> method.
/// </summary>
/// <returns>The calibrated memory location -or- 0 if it could not be found.</returns>
public static void Calibrate(CalibrationInfo[] info)
{
m_LocationPointer = null;
ProcessStream pc = ProcessStream;
if (pc == null)
{
return;
}
int ptrX = 0, sizeX = 0;
int ptrY = 0, sizeY = 0;
int ptrZ = 0, sizeZ = 0;
int ptrF = 0, sizeF = 0;
for (int i = 0; i < info.Length; ++i)
{
CalibrationInfo ci = info[i];
int ptr = Search(pc, ci.Mask, ci.Vals);
if (ptr == 0)
{
continue;
}
if (ptrX == 0 && ci.DetX.Length > 0)
{
GetCoordDetails(pc, ptr, ci.DetX, out ptrX, out sizeX);
}
if (ptrY == 0 && ci.DetY.Length > 0)
{
GetCoordDetails(pc, ptr, ci.DetY, out ptrY, out sizeY);
}
if (ptrZ == 0 && ci.DetZ.Length > 0)
{
GetCoordDetails(pc, ptr, ci.DetZ, out ptrZ, out sizeZ);
}
if (ptrF == 0 && ci.DetF.Length > 0)
{
GetCoordDetails(pc, ptr, ci.DetF, out ptrF, out sizeF);
}
if (ptrX != 0 && ptrY != 0 && ptrZ != 0 && ptrF != 0)
{
break;
}
}
if (ptrX != 0 || ptrY != 0 || ptrZ != 0 || ptrF != 0)
{
m_LocationPointer = new LocationPointer(ptrX, ptrY, ptrZ, ptrF, sizeX, sizeY, sizeZ, sizeF);
}
}
private static void GetCoordDetails(ProcessStream pc, int ptr, byte[] dets, out int coordPointer, out int coordSize)
{
pc.Seek(ptr + dets[0], SeekOrigin.Begin);
coordPointer = Read(pc, dets[1]);
if (dets[2] < 0xFF)
{
pc.Seek(coordPointer, SeekOrigin.Begin);
coordPointer = Read(pc, dets[2]);
}
if (dets[3] < 0xFF)
{
pc.Seek(ptr + dets[3], SeekOrigin.Begin);
coordPointer += Read(pc, dets[4]);
}
/*
* arul:
* The variable 'dets[6]' represents an offset into the struct that holds an info about players current location.
* Added not to break functionality with the older clients (I hope).
*
* The struct looks as follows:
*
* DWORD fLoggedIn;
* DWORD Z;
* DWORD Y;
* DWORD X;
* DWORD Facet;
*
*/
if (dets.Length == 7 && dets[6] < 0xFF)
{
coordPointer += dets[6];
}
coordSize = dets[5];
}
/// <summary>
/// Gets or sets the memory location currently used for the <see cref="FindLocation" /> method.
/// <seealso cref="FindLocation" />
/// <seealso cref="Calibrate" />
/// </summary>
public static LocationPointer LocationPointer { get { return m_LocationPointer; } set { m_LocationPointer = value; } }
/// <summary>
/// Gets the current window handle. A value of <c>ClientHandle.Invalid</c> is returned if the Client is not currently running.
/// <seealso cref="Running" />
/// </summary>
public static ClientWindowHandle Handle
{
get
{
if (NativeMethods.IsWindow(m_Handle) == 0)
{
m_Handle = FindHandle();
}
return m_Handle;
}
}
/// <summary>
/// Whether or not the Client is currently running.
/// <seealso cref="ClientHandle" />
/// </summary>
public static bool Running { get { return (!Handle.IsInvalid); } }
/// <summary>
/// Is Client Iris2
/// </summary>
public static bool Is_Iris2 { get { return m_Is_Iris2; } set { m_Is_Iris2 = value; } }
private static void SendChar(ClientWindowHandle hWnd, char c)
{
int value = c;
int lParam = 1 | ((NativeMethods.OemKeyScan(value) & 0xFF) << 16) | (0x3 << 30);
NativeMethods.PostMessage(hWnd, WM_CHAR, value, lParam);
}
/// <summary>
/// Brings the Client window to the foreground.
/// </summary>
/// <returns>True if the Client is running, false if not.</returns>
public static bool BringToTop()
{
ClientWindowHandle hWnd = Handle;
if (!hWnd.IsInvalid)
{
NativeMethods.SetForegroundWindow(hWnd);
return true;
}
else
{
return false;
}
}
/// <summary>
/// Sends a <see cref="string" /> of characters (<paramref name="text" />) to the Client. The string is followed by a carriage return and line feed.
/// </summary>
/// <returns>True if the Client is running, false if not.</returns>
public static bool SendText(string text)
{
ClientWindowHandle hWnd = Handle;
if (!hWnd.IsInvalid)
{
for (int i = 0; i < text.Length; ++i)
{
SendChar(hWnd, text[i]);
}
SendChar(hWnd, '\r');
SendChar(hWnd, '\n');
return true;
}
else
{
return false;
}
}
/// <summary>
/// Sends a formatted <see cref="string" /> of characters to the Client. The string is followed by a carriage return and line feed. The format functionality is the same as
/// <see
/// cref="string.Format">
/// String.Format
/// </see>
/// .
/// </summary>
/// <returns>True if the Client is running, false if not.</returns>
public static bool SendText(string format, params object[] args)
{
return SendText(String.Format(format, args));
}
private static ClientWindowHandle FindHandle()
{
ClientWindowHandle hWnd;
if (NativeMethods.IsWindow(hWnd = NativeMethods.FindWindowA("Ultima Online", null)) != 0)
{
return hWnd;
}
if (NativeMethods.IsWindow(hWnd = NativeMethods.FindWindowA("Ultima Online Third Dawn", null)) != 0)
{
return hWnd;
}
if (NativeMethods.IsWindow(hWnd = NativeMethods.FindWindowA("OgreGLWindow", null)) != 0)
{
m_Is_Iris2 = true;
return hWnd;
}
return ClientWindowHandle.Invalid;
}
}
}