Files
abysmal-isle/Scripts/SubSystem/LotterySystem/Scratchers/ScratcherLotto.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

261 lines
8.7 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
using Server.Gumps;
using Server.Network;
using System.Collections.Generic;
namespace Server.Engines.LotterySystem
{
public class ScratcherLotto : Item
{
private bool m_DeleteTicket; //Deletes ticket on quick scratch if it is a losing ticket
private bool m_Active;
private int m_GoldSink; //Eye candy for GM's!!!
private int m_SkiesProgressive; //Progressive for Skies the Limit
private DateTime m_StatStart;
private TimeSpan m_WipeStats;
[CommandProperty(AccessLevel.GameMaster)]
public bool DeleteTicketOnLoss { get { return m_DeleteTicket; } set { m_DeleteTicket = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public bool IsActive { get { return m_Active; } set { m_Active = value; InvalidateProperties(); UpdateSatellites(); } }
[CommandProperty(AccessLevel.GameMaster)]
public int GoldSink { get { return m_GoldSink; } set { m_GoldSink = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int SkiesProgressive { get { return m_SkiesProgressive; } set { m_SkiesProgressive = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime StatStart { get { return m_StatStart; } set { m_StatStart = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan WipeStats { get { return m_WipeStats; } set { m_WipeStats = value; } }
public bool CanWipe { get { return m_StatStart + m_WipeStats < DateTime.Now; } }
private static ScratcherLotto m_Stone; //Instanced Stone for easy access
public static ScratcherLotto Stone{ get { return m_Stone; } set { m_Stone = value; } }
private static List<ScratcherLottoSatellite> m_SatList = new List<ScratcherLottoSatellite>();
public static List<ScratcherLottoSatellite> SatList { get { return m_SatList; } }
[Constructable]
public ScratcherLotto()
: base(0xED4)
{
if (CheckForScratcherStone())
{
Console.WriteLine("You can only have one Lotto Scratcher Stone Item.");
Delete();
return;
}
Name = "Lottery Scratch Tickets";
Hue = Utility.RandomSlimeHue();
Movable = false;
m_Active = true;
m_Stone = this;
m_SkiesProgressive = 500000;
m_DeleteTicket = true;
m_WipeStats = TimeSpan.FromDays(90);
m_StatStart = DateTime.Now;
}
public override void OnDoubleClick(Mobile from)
{
if (!m_Active && from.AccessLevel == AccessLevel.Player)
from.SendMessage("Scratch tickets are currenlty inactive at this time.");
else if (from.InRange(Location, 3))
{
if (from.HasGump(typeof(ScratcherStoneGump)))
from.CloseGump(typeof(ScratcherStoneGump));
from.SendGump(new ScratcherStoneGump(this, from));
}
else if (from.AccessLevel > AccessLevel.Player)
from.SendGump( new PropertiesGump( from, this ) );
else
from.SendLocalizedMessage(500446); // That is too far away.
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (!m_Active)
list.Add(1060658, "Status\tOffline");
else
list.Add(1060658, "Status\tActive");
if (ScratcherStats.Stats.Count > 0)
{
try
{
int index = ScratcherStats.Stats.Count - 1;
string jackpotAmount = String.Format("{0:##,###,###}", ScratcherStats.Stats[index].Payout);
list.Add(1060659, "Last Big Win\t{0}", ScratcherStats.Stats[index].Winner.Name);
list.Add(1060660, "Date\t{0}", ScratcherStats.Stats[index].WinTime);
list.Add(1060661, "Amount\t{0}", jackpotAmount);
list.Add(1060662, "Game\t{0}", GetGameType(ScratcherStats.Stats[index].Type));
}
catch
{
}
}
}
public static string GetGameType(TicketType type)
{
switch (type)
{
default: return "";
case TicketType.GoldenTicket: return "Golden Ticket";
case TicketType.CrazedCrafting: return "Crazed Crafting";
case TicketType.SkiesTheLimit: return "Skies the Limit";
case TicketType.Powerball: return "Powerball";
}
}
public static void DoProgressiveMessage(Mobile winner, int amount)
{
string name = "Somebody";
if (winner != null)
name = winner.Name;
foreach (NetState netState in NetState.Instances)
{
Mobile m = netState.Mobile;
if (m != null)
{
m.PlaySound(1460);
m.SendMessage(33, "{0} has won {1} gold in the Skies the Limit Progressive Scratcher!", name, amount.ToString());
}
}
}
private void DoWipe()
{
if (ScratcherStats.Stats != null)
ScratcherStats.Stats.Clear();
UpdateSatellites();
InvalidateProperties();
m_StatStart = DateTime.Now;
}
public void UpdateSatellites()
{
foreach (ScratcherLottoSatellite sat in m_SatList)
{
if (sat != null && !sat.Deleted)
sat.InvalidateProperties();
}
}
public ScratcherLotto(Serial serial) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)2); //Version
writer.Write(m_WipeStats);
writer.Write(m_StatStart);
writer.Write(m_DeleteTicket);
writer.Write(m_Active);
writer.Write(m_GoldSink);
writer.Write(m_SkiesProgressive);
writer.Write(ScratcherStats.Stats.Count);
for (int i = 0; i < ScratcherStats.Stats.Count; ++i)
{
ScratcherStats.Stats[i].Serialize(writer);
}
if (CanWipe)
Timer.DelayCall(TimeSpan.FromSeconds(5), new TimerCallback(DoWipe));
InvalidateProperties();
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 2:
{
m_WipeStats = reader.ReadTimeSpan();
m_StatStart = reader.ReadDateTime();
goto case 1;
}
case 1:
{
m_DeleteTicket = reader.ReadBool();
goto case 0;
}
case 0:
{
m_Active = reader.ReadBool();
m_GoldSink = reader.ReadInt();
m_SkiesProgressive = reader.ReadInt();
int statsCount = reader.ReadInt();
for (int i = 0; i < statsCount; i++)
{
new ScratcherStats(reader);
}
break;
}
}
m_Stone = this;
}
public override void OnAfterDelete()
{
for (int i = 0; i < m_SatList.Count; ++i)
{
if (m_SatList[i] != null && !m_SatList[i].Deleted)
m_SatList[i].Delete();
}
}
private bool CheckForScratcherStone()
{
foreach (Item item in World.Items.Values)
{
if (item is ScratcherLotto && !item.Deleted && item != this)
return true;
}
return false;
}
public void AddToSatList(ScratcherLottoSatellite satellite)
{
if (m_SatList != null && !m_SatList.Contains(satellite))
m_SatList.Add(satellite);
}
public void RemoveFromSatList(ScratcherLottoSatellite satellite)
{
if (m_SatList != null && m_SatList.Contains(satellite))
m_SatList.Remove(satellite);
}
}
}