Files
abysmal-isle/Scripts/SubSystem/LotterySystem/BaseLottoTicket.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

217 lines
7.0 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Gumps;
using System.Collections.Generic;
/* To add additional ticket types, update the following scripts:
*
* This: TicketType enum
* ScratcherGump.cs: TicketType enum switches in the contructor and at in GetBackground() method.
* ScratcherStongGump.cs: The appropriate info in ticket info region, new page for its stats, and a new response to buy a ticket.
* Background length will need to be adjusted accordingly as well.
* ScratcherLotto: GetGameType() Method will need to reflect the ticket name.
* LottoTicketVendor: Add the new ticket, ID, Hue to the SBInfo
*/
namespace Server.Engines.LotterySystem
{
public enum TicketType
{
GoldenTicket = 1, //1 mil jackpot
CrazedCrafting = 2, //250k - bonus if owner is 100+ craft skill;
SkiesTheLimit = 3, //Progressive
Powerball = 4, //Standard Powerball 5white/1red
}
public class BaseLottoTicket : Item, IOwnerRestricted
{
//Serialized fields/props
private int m_Payout;
private bool m_CashedOut;
private bool m_Checked;
private Mobile m_Owner;
private TicketType m_Type;
private int m_Scratch1;
private int m_Scratch2;
private int m_Scratch3;
private bool m_FreeTicket;
[CommandProperty(AccessLevel.GameMaster)]
public int Payout { get { return m_Payout; } set { m_Payout = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public bool CashedOut { get { return m_CashedOut; } set { m_CashedOut = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public bool Checked { get { return m_Checked; } set { m_Checked = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner { get { return m_Owner; } set { m_Owner = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public TicketType Type { get { return m_Type; } set { m_Type = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int Scratch1 { get { return m_Scratch1; } set { m_Scratch1 = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int Scratch2 { get { return m_Scratch2; } set { m_Scratch2 = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public int Scratch3 { get { return m_Scratch3; } set { m_Scratch3 = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public bool FreeTicket { get { return m_FreeTicket; } set { m_FreeTicket = value; } }
public virtual string OwnerName { get { return m_Owner != null ? m_Owner.Name : "unknown"; } set { } }
public BaseLottoTicket(Mobile owner, TicketType type, bool quickScratch) : base(0x0FF3)
{
m_Type = type;
m_Owner = owner;
m_CashedOut = false;
m_Payout = 0;
m_Checked = false;
m_FreeTicket = false;
if (quickScratch)
DoQuickScratch();
}
public virtual void CheckScratches()
{
}
public virtual bool DoScratch(int scratch, Mobile from)
{
return false;
}
public override void OnDoubleClick(Mobile from)
{
if (m_Owner == null)
m_Owner = from;
if (!IsChildOf(from.Backpack))
from.SendLocalizedMessage(1042001);
else if (from != m_Owner)
from.SendMessage("Only the owner can view this ticket.");
else if (this is PowerBallTicket)
{
if (from.HasGump(typeof(PowerballTicketGump)))
from.CloseGump(typeof(PowerballTicketGump));
from.SendGump(new PowerballTicketGump((PowerBallTicket)this, from));
}
else
{
if (from.HasGump(typeof(ScratcherGump)))
from.CloseGump(typeof(ScratcherGump));
from.SendGump(new ScratcherGump(this, from));
}
InvalidateProperties();
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
string amount = "0";
if (m_Payout > 0)
{
amount = String.Format("{0:##,###,###}", m_Payout);
list.Add(1060847, "{0}\t{1}", "Winnings:", amount);
}
if (m_FreeTicket)
list.Add("Free Ticket");
}
public override void OnItemLifted(Mobile from, Item item)
{
base.OnItemLifted(from, item);
if (this is PowerBallTicket)
{
from.CloseGump(typeof(PowerballTicketGump));
}
else
{
from.CloseGump(typeof(ScratcherGump));
}
}
private void DoQuickScratch()
{
if (m_Owner == null)
return;
for (int i = 1; i < 4; ++i)
DoScratch(i, m_Owner);
m_Owner.SendMessage("You quickly scratch your ticket once you purchase it.");
m_Owner.PlaySound(0x249);
if (m_Owner.HasGump(typeof(ScratcherGump)))
m_Owner.CloseGump(typeof(ScratcherGump));
m_Owner.SendGump(new ScratcherGump(this, m_Owner));
if (ScratcherLotto.Stone != null && ScratcherLotto.Stone.DeleteTicketOnLoss && m_Checked && !m_FreeTicket && m_Payout == 0)
Timer.DelayCall(TimeSpan.FromSeconds(0.5), new TimerCallback(TrashLosingTicket));
}
public void TrashLosingTicket()
{
if (m_Owner != null)
{
m_Owner.SendMessage("You trash the losing ticket.");
m_Owner.SendSound(0x48, m_Owner.Location);
}
Delete();
}
public BaseLottoTicket(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); //Version
writer.Write(m_Owner);
writer.Write(m_Payout);
writer.Write(m_CashedOut);
writer.Write(m_Checked);
writer.Write((int)m_Type);
writer.Write(m_Scratch1);
writer.Write(m_Scratch2);
writer.Write(m_Scratch3);
writer.Write(m_FreeTicket);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Owner = reader.ReadMobile();
m_Payout = reader.ReadInt();
m_CashedOut = reader.ReadBool();
m_Checked = reader.ReadBool();
m_Type = (TicketType)reader.ReadInt();
m_Scratch1 = reader.ReadInt();
m_Scratch2 = reader.ReadInt();
m_Scratch3 = reader.ReadInt();
m_FreeTicket = reader.ReadBool();
}
}
}