86 lines
2.0 KiB
C#
86 lines
2.0 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a frankenstein corpse" )]
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public class Frankenstein : BaseCreature
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{
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[Constructable]
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public Frankenstein() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a frankenstein";
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Body = 1;
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BaseSoundID = 461;
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Hue = 2953;
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SetStr( 128, 140 );
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SetDex( 111, 120 );
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SetInt( 46, 60 );
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SetHits( 148, 162 );
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SetDamage( 25, 37 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 85, 90 );
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SetResistance( ResistanceType.Cold, 80, 90 );
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SetResistance( ResistanceType.Poison, 85, 90 );
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SetSkill( SkillName.MagicResist, 85.1, 90.0 );
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SetSkill( SkillName.Tactics, 75.1, 80.0 );
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SetSkill( SkillName.Wrestling, 95.1, 100.0 );
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Fame = 8000;
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Karma = -8000;
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VirtualArmor = 18;
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switch ( Utility.Random( 10 ))
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{
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case 0: PackItem( new LeftArm() ); break;
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case 1: PackItem( new RightArm() ); break;
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case 2: PackItem( new Torso() ); break;
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case 3: PackItem( new Bone() ); break;
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case 4: PackItem( new RibCage() ); break;
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case 5: PackItem( new RibCage() ); break;
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case 6: PackItem( new BonePile() ); break;
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case 7: PackItem( new BonePile() ); break;
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case 8: PackItem( new BonePile() ); break;
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case 9: PackItem( new BonePile() ); break;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public Frankenstein( Serial serial ) : base( serial )
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{
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |