Files
abysmal-isle/Scripts/SubSystem/CustomMonsters/Undead/Aberations/SinfullRegret.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

133 lines
3.3 KiB
C#

using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a sinfull regret corpse" )]
public class SinfullRegret : BaseCreature
{
[Constructable]
public SinfullRegret() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a sinful regret";
Body = 199;
BaseSoundID = 0x346;
Hue = 1282;
SetStr( 151, 225 );
SetDex( 81, 135 );
SetInt( 176, 180 );
SetHits( 221, 320 );
SetDamage( 17, 19 );
SetDamageType( ResistanceType.Physical, 10 );
SetDamageType( ResistanceType.Fire, 30 );
SetDamageType( ResistanceType.Cold, 30 );
SetDamageType( ResistanceType.Poison, 10 );
SetDamageType( ResistanceType.Energy, 60 );
SetResistance( ResistanceType.Physical, 55, 75 );
SetResistance( ResistanceType.Fire, 70, 85 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 80, 100 );
SetSkill( SkillName.Wrestling, 85.1, 95.0 );
SetSkill( SkillName.Tactics, 105.1, 125.0 );
SetSkill( SkillName.MagicResist, 110.1, 125.0 );
SetSkill( SkillName.Anatomy, 105.1, 125.0 );
Fame = 10000;
Karma = -10000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.Gems, 2 );
}
public override bool BleedImmune{ get{ return true; } }
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if ( 0.1 > Utility.RandomDouble() && !IsStunned( defender ) )
{
/* Lightning Fist
* Cliloc: 1070839
* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(884 715, 10)" ToLocation: "(884 715, 10)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
* Damage: 35-65, 100% energy, resistable
* Freezes for 4 seconds
* Effect cannot stack
*/
defender.FixedEffect( 0x37B9, 10, 5 );
defender.SendLocalizedMessage( 1070839 ); // The creature attacks with stunning force!
// This should be done in place of the normal attack damage.
//AOS.Damage( defender, this, Utility.RandomMinMax( 35, 65 ), 0, 0, 0, 0, 100 );
defender.Frozen = true;
ExpireTimer timer = new ExpireTimer( defender, TimeSpan.FromSeconds( 4.0 ) );
timer.Start();
m_Table[defender] = timer;
}
}
private static Hashtable m_Table = new Hashtable();
public bool IsStunned( Mobile m )
{
return m_Table.Contains( m );
}
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
public ExpireTimer( Mobile m, TimeSpan delay ) : base( delay )
{
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
m_Mobile.Frozen = false;
Stop();
m_Table.Remove( m_Mobile );
}
protected override void OnTick()
{
m_Mobile.SendLocalizedMessage( 1005603 ); // You can move again!
DoExpire();
}
}
public SinfullRegret( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}