Files
abysmal-isle/Scripts/SubSystem/ACC/Complete Spell System/-=+ 03 Systems/Ranger/Spells/FireBowSpell.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

191 lines
6.5 KiB
C#

using System;
using System.Collections;
using Server.Targeting;
using Server.Network;
using Server.Mobiles;
using Server.Items;
using Server.Spells;
namespace Server.ACC.CSS.Systems.Ranger
{
public class RangerFireBowSpell : RangerSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Bow of Fire", "Kurwa Naur Cu",
//SpellCircle.Fifth,
212,
9041,
CReagent.Kindling,
Reagent.SulfurousAsh
);
public override SpellCircle Circle
{
get { return SpellCircle.Fifth; }
}
public override double CastDelay { get { return 7.0; } }
public override double RequiredSkill { get { return 85.0; } }
public override int RequiredMana { get { return 30; } }
public RangerFireBowSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override void OnCast()
{
if (CheckSequence())
{
if (this.Scroll != null)
Scroll.Consume();
Item weap = new RangerFireBow(Caster);
Caster.AddToBackpack(weap);
Caster.SendMessage("You create a magical bow and place it in your backpack.");
Caster.PlaySound(0x212);
Caster.PlaySound(0x206);
Effects.SendLocationParticles(EffectItem.Create(Caster.Location, Caster.Map, EffectItem.DefaultDuration), 0x376A, 1, 29, 0x47D, 2, 9962, 0);
Effects.SendLocationParticles(EffectItem.Create(new Point3D(Caster.X, Caster.Y, Caster.Z - 7), Caster.Map, EffectItem.DefaultDuration), 0x37C4, 1, 29, 0x47D, 2, 9502, 0);
}
}
[FlipableAttribute(0x13B2, 0x13B1)]
public class RangerFireBow : BaseRanged
{
private Mobile m_Owner;
private DateTime m_Expire;
private Timer m_Timer;
public override int EffectID { get { return 0xF42; } }
public override Type AmmoType { get { return typeof(Arrow); } }
public override Item Ammo { get { return new Arrow(); } }
public override WeaponAbility PrimaryAbility { get { return WeaponAbility.ParalyzingBlow; } }
public override WeaponAbility SecondaryAbility { get { return WeaponAbility.MortalStrike; } }
public override int AosStrengthReq { get { return 30; } }
public override int AosMinDamage { get { return 16; } }
public override int AosMaxDamage { get { return 18; } }
public override int AosSpeed { get { return 25; } }
public override int OldStrengthReq { get { return 20; } }
public override int OldMinDamage { get { return 9; } }
public override int OldMaxDamage { get { return 41; } }
public override int OldSpeed { get { return 20; } }
public override int DefMaxRange { get { return 10; } }
public override int InitMinHits { get { return 31; } }
public override int InitMaxHits { get { return 60; } }
public override WeaponAnimation DefAnimation { get { return WeaponAnimation.ShootBow; } }
[Constructable]
public RangerFireBow(Mobile owner)
: base(0x13B2)
{
WeaponAttributes.HitFireArea = 50;
WeaponAttributes.HitFireball = 50;
m_Owner = owner;
Weight = 6.0;
Layer = Layer.TwoHanded;
Hue = 1161;
BlessedFor = owner;
Name = "Bow of Fire";
double time = (owner.Skills[SkillName.Archery].Value / 20.0) * RangerHuntersAimSpell.GetScalar(owner);
m_Expire = DateTime.Now + TimeSpan.FromMinutes((int)time);
m_Timer = new InternalTimer(this, m_Expire);
m_Timer.Start();
}
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
{
phys = cold = pois = nrgy = chaos = direct = 0;
fire = 100;
}
public override void OnDelete()
{
if (m_Timer != null)
m_Timer.Stop();
base.OnDelete();
}
public override bool CanEquip(Mobile m)
{
if (m != m_Owner)
return false;
return true;
}
public void Remove()
{
m_Owner.SendMessage("Your bow slowly dissipates.");
Delete();
}
public RangerFireBow(Serial serial)
: base(serial)
{
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
list.Add(1049644, "Temparary Spell Enchantment");
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write(m_Owner);
writer.Write(m_Expire);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Owner = reader.ReadMobile();
m_Expire = reader.ReadDeltaTime();
m_Timer = new InternalTimer(this, m_Expire);
m_Timer.Start();
}
}
private class InternalTimer : Timer
{
private RangerFireBow m_Bow;
private DateTime m_Expire;
public InternalTimer(RangerFireBow bow, DateTime expire)
: base(TimeSpan.Zero, TimeSpan.FromSeconds(0.1))
{
m_Bow = bow;
m_Expire = expire;
}
protected override void OnTick()
{
if (DateTime.Now >= m_Expire)
{
m_Bow.Remove();
Stop();
}
}
}
}
}