58 lines
1.2 KiB
C#
58 lines
1.2 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.ACC.CSS.Systems.Druid
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{
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[CorpseName( "a treefellow corpse" )]
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public class SummonedTreefellow : BaseCreature
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{
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[Constructable]
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public SummonedTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = "a treefellow";
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Body = 301;
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BaseSoundID = 442;
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SetStr( 196, 220 );
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SetDex( 31, 55 );
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SetInt( 66, 90 );
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SetHits( 118, 132 );
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SetDamage( 12, 16 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 20, 25 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 30, 35 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.MagicResist, 65.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 90.0 );
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VirtualArmor = 34;
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ControlSlots = 2;
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}
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public SummonedTreefellow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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