169 lines
5.4 KiB
C#
169 lines
5.4 KiB
C#
using System;
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using Server;
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using Server.Spells;
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using Server.Network;
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using Server.Mobiles;
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using Server.Targeting;
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using Server.Items;
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/*Target Hit Chance reduced by up to 33%, Spell Damaged reduced by 33%, Damage
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Taken can trigger additional damage between 20-60% of the damage taken as
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physical once per second. (Discordance Based) (Chance to Trigger damage
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Musicianship Based) affected by the target's magic resistance. (PvP and
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specific Mobs only)*/
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namespace Server.Spells.SkillMasteries
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{
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public class TribulationSpell : BardSpell
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{
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private DateTime m_NextDamage;
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private static SpellInfo m_Info = new SpellInfo(
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"Tribulation", "In Jux Hur Rel",
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-1,
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9002
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);
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public override double RequiredSkill{ get { return 90; } }
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public override double UpKeep { get { return 10; } }
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public override int RequiredMana{ get { return 24; } }
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public override bool PartyEffects { get { return false; } }
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public override double TickTime { get { return 2.0; } }
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public override SkillName CastSkill { get { return SkillName.Discordance; } }
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private int m_PropertyBonus;
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private double m_DamageChance;
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private int m_DamageFactor;
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private int m_Rounds;
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public TribulationSpell( Mobile caster, Item scroll ) : base(caster, scroll, m_Info)
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{
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m_NextDamage = DateTime.UtcNow;
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}
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public override void OnCast()
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{
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BardSpell spell = SkillMasterySpell.GetSpell(Caster, this.GetType()) as BardSpell;
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if(spell != null)
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{
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spell.Expire();
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Caster.SendLocalizedMessage(1115774); //You halt your spellsong.
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}
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else
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{
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Caster.Target = new InternalTarget(this);
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}
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}
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public void OnTarget( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if (Caster == m)
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{
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Caster.SendMessage("You cannot target yourself!");
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}
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else if (BardSpell.HasHarmfulEffects(m, this.GetType()))
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{
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Caster.SendLocalizedMessage(1115772); //Your target is already under the effect of this spellsong.
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}
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else if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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Target = m;
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HarmfulSpell(m);
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m.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
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double cast = Caster.Skills[CastSkill].Value;
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double dam = Caster.Skills[DamageSkill].Value;
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m_PropertyBonus = (int)((BaseSkillBonus * 2.75) + (CollectiveBonus * 1.667)); // 5 - 22 (32)
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m_DamageChance = (int)((BaseSkillBonus * 7.5) + (CollectiveBonus * 3)); // 15 - 60 (84)
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m_DamageFactor = (int)((BaseSkillBonus * 4) + (CollectiveBonus * 3)); // 8 - 32 (50)
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m_Rounds = 5 + (int)((BaseSkillBonus * .75) + (CollectiveBonus / 2)); // 5 - 11 (14)
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// ~1_HCI~% Hit Chance.<br>~2_SDI~% Spell Damage.<br>Damage taken has a ~3_EXP~% chance to cause additional burst of physical damage.<br>
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.TribulationTarget, 1115740, 1115742, String.Format("{0}\t{1}\t{2}", m_PropertyBonus, m_PropertyBonus, (int)m_DamageChance)));
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// Target: ~1_val~ <br> Damage Factor: ~2_val~% <br> Damage Chance: ~3_val~%
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BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.TribulationCaster, 1115740, 1151388, String.Format("{0}\t{1}\t{2}", m.Name, (int)m_DamageFactor, (int)m_DamageChance)));
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BeginTimer();
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}
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FinishSequence();
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}
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public override bool OnTick()
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{
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if(Target != null && Target.Alive && Target.Map != null)
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Target.FixedEffect(0x376A, 1, 32);
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if (m_Rounds-- <= 0)
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{
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Expire();
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return false;
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}
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return base.OnTick();
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}
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public override void EndEffects()
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{
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BuffInfo.RemoveBuff(Target, BuffIcon.TribulationTarget);
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BuffInfo.RemoveBuff(Caster, BuffIcon.TribulationCaster);
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}
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public override void OnTargetDamaged(Mobile attacker, Mobile victim, DamageType type, ref int damageTaken)
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{
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if(m_NextDamage > DateTime.UtcNow)
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return;
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if (m_DamageChance / 100 > Utility.RandomDouble())
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{
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m_NextDamage = DateTime.UtcNow + TimeSpan.FromSeconds(1);
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int damage = AOS.Scale(damageTaken, m_DamageFactor);
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damage = (int)((double)damage * GetSlayerBonus()); // 1.5 slayer bonus
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damage -= (int)((double)damage * DamageModifier(Target)); // resist modifier
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AOS.Damage(victim, Caster, damage, 0, 0, 0, 0, 0, 0, 100);
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victim.FixedParticles(0x374A, 10, 15, 5038, 1181, 0, EffectLayer.Head);
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}
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}
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public override int PropertyBonus()
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{
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return m_PropertyBonus;
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}
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private class InternalTarget : Target
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{
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private TribulationSpell m_Owner;
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public InternalTarget(TribulationSpell spell) : base(10, false, TargetFlags.Harmful)
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{
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m_Owner = spell;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.OnTarget( (Mobile)o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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