158 lines
4.6 KiB
C#
158 lines
4.6 KiB
C#
using System;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.Engines.XmlSpawner2
|
|
{
|
|
public class XmlSpawnTime : XmlAttachment
|
|
{
|
|
private TimeSpan m_MinDelay = TimeSpan.MinValue;
|
|
private TimeSpan m_MaxDelay = TimeSpan.MinValue;
|
|
// a serial constructor is REQUIRED
|
|
public XmlSpawnTime(ASerial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
[Attachable]
|
|
public XmlSpawnTime(double mindelay, double maxdelay)
|
|
{
|
|
this.MinDelay = TimeSpan.FromMinutes(mindelay);
|
|
this.MaxDelay = TimeSpan.FromMinutes(maxdelay);
|
|
}
|
|
|
|
[Attachable]
|
|
public XmlSpawnTime()
|
|
{
|
|
// min/maxdelay values will be taken from the spawner
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public TimeSpan MinDelay
|
|
{
|
|
get
|
|
{
|
|
XmlSpawner spawner = this.MySpawner;
|
|
|
|
// try to get the min/maxdelay based on spawner values if not specified on the attachment.
|
|
if (spawner != null && this.m_MinDelay < TimeSpan.Zero)
|
|
{
|
|
return spawner.MinDelay;
|
|
}
|
|
return this.m_MinDelay;
|
|
}
|
|
set
|
|
{
|
|
this.m_MinDelay = value;
|
|
}
|
|
}
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public TimeSpan MaxDelay
|
|
{
|
|
get
|
|
{
|
|
XmlSpawner spawner = this.MySpawner;
|
|
|
|
// try to get the min/maxdelay based on spawner values if not specified on the attachment.
|
|
if (spawner != null && this.m_MaxDelay < TimeSpan.Zero)
|
|
{
|
|
return spawner.MaxDelay;
|
|
}
|
|
|
|
return this.m_MaxDelay;
|
|
}
|
|
set
|
|
{
|
|
this.m_MaxDelay = value;
|
|
}
|
|
}
|
|
public override bool HandlesOnKilled
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
private XmlSpawner MySpawner
|
|
{
|
|
get
|
|
{
|
|
// figure out the spawner that spawned the object
|
|
if (this.AttachedTo is Item)
|
|
{
|
|
return ((Item)this.AttachedTo).Spawner as XmlSpawner;
|
|
}
|
|
else if (this.AttachedTo is Mobile)
|
|
{
|
|
return ((Mobile)this.AttachedTo).Spawner as XmlSpawner;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
// These are the various ways in which the message attachment can be constructed.
|
|
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
|
|
// Other overloads could be defined to handle other types of arguments
|
|
public static void ResetXmlSpawnTime(Mobile killed)
|
|
{
|
|
if (killed == null)
|
|
return;
|
|
|
|
// set the spawner's NextSpawn time based on min/maxdelay
|
|
XmlSpawner spawner = killed.Spawner as XmlSpawner;
|
|
|
|
if (spawner != null)
|
|
{
|
|
int mind = (int)spawner.MinDelay.TotalSeconds;
|
|
int maxd = (int)spawner.MaxDelay.TotalSeconds;
|
|
|
|
if (mind >= 0 && maxd >= 0)
|
|
{
|
|
spawner.NextSpawn = TimeSpan.FromSeconds(Utility.RandomMinMax(mind, maxd));
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0);
|
|
// version 0
|
|
writer.Write(this.m_MinDelay);
|
|
writer.Write(this.m_MaxDelay);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
switch (version)
|
|
{
|
|
case 0:
|
|
this.m_MinDelay = reader.ReadTimeSpan();
|
|
this.m_MaxDelay = reader.ReadTimeSpan();
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override void OnKilled(Mobile killed, Mobile killer)
|
|
{
|
|
base.OnKilled(killed, killer);
|
|
|
|
if (killed == null)
|
|
return;
|
|
|
|
// set the spawner's NextSpawn time based on min/maxdelay
|
|
XmlSpawner spawner = this.MySpawner;
|
|
|
|
int mind = (int)this.MinDelay.TotalSeconds;
|
|
int maxd = (int)this.MaxDelay.TotalSeconds;
|
|
|
|
if (spawner != null && mind >= 0 && maxd >= 0)
|
|
{
|
|
spawner.NextSpawn = TimeSpan.FromSeconds(Utility.RandomMinMax(mind, maxd));
|
|
}
|
|
}
|
|
}
|
|
} |