118 lines
2.3 KiB
C#
118 lines
2.3 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Network;
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using Server.Mobiles;
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namespace Server.Engines.XmlSpawner2
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{
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public class XmlHue : XmlAttachment
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{
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private int m_Originalhue;
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private int m_Hue;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Hue { get{ return m_Hue; } set { m_Hue = value; } }
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// These are the various ways in which the message attachment can be constructed.
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// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
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// Other overloads could be defined to handle other types of arguments
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// a serial constructor is REQUIRED
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public XmlHue(ASerial serial) : base(serial)
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{
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}
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[Attachable]
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public XmlHue(int value)
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{
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m_Hue = value;
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Expiration = TimeSpan.FromSeconds(30.0); // default 30 second duration
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}
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[Attachable]
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public XmlHue(int value, double duration)
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{
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m_Hue = value;
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Expiration = TimeSpan.FromMinutes(duration);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize(writer);
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writer.Write( (int) 0 );
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// version 0
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writer.Write(m_Originalhue);
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writer.Write(m_Hue);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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// version 0
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m_Originalhue = reader.ReadInt();
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m_Hue = reader.ReadInt();
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}
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public override string OnIdentify(Mobile from)
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{
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base.OnIdentify(from);
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if(from == null || from.AccessLevel == AccessLevel.Player) return null;
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if(Expiration > TimeSpan.Zero)
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{
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return String.Format("Hue {0} expires in {1} mins",m_Hue,Expiration.TotalMinutes);
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}
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else
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{
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return String.Format("Hue {0}",m_Hue);
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}
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}
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public override void OnDelete()
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{
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base.OnDelete();
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// remove the mod
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if(AttachedTo is Mobile)
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{
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((Mobile)AttachedTo).Hue = m_Originalhue;
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}
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else
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if(AttachedTo is Item)
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{
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((Item)AttachedTo).Hue = m_Originalhue;
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}
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}
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public override void OnAttach()
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{
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base.OnAttach();
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// apply the mod
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if(AttachedTo is Mobile)
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{
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Mobile m = AttachedTo as Mobile;
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m_Originalhue = m.Hue;
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m.Hue = m_Hue;
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}
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else
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if(AttachedTo is Item)
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{
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Item i = AttachedTo as Item;
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m_Originalhue = i.Hue;
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i.Hue = m_Hue;
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}
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else
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Delete();
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}
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}
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}
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