Files
abysmal-isle/Scripts/Services/Revamped Dungeons/WrongDungeon/Mobile/Fezzik.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

111 lines
3.0 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("an ogre corpse")]
public class Fezzik : BaseCreature
{
private DateTime m_StinkingCauldronTime;
[Constructable]
public Fezzik()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "Fezzik";
this.Title = "The Ogre Cook";
this.Body = 1;
this.BaseSoundID = 427;
this.SetStr(1142, 1381);
this.SetDex(73, 90);
this.SetInt(52, 84);
this.SetMana(0);
this.SetDamage(25, 30);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 75, 80);
this.SetResistance(ResistanceType.Fire, 70, 75);
this.SetResistance(ResistanceType.Cold, 65, 75);
this.SetResistance(ResistanceType.Poison, 55, 65);
this.SetResistance(ResistanceType.Energy, 65, 75);
this.SetSkill(SkillName.MagicResist, 133.3, 151.9);
this.SetSkill(SkillName.Tactics, 120.3, 130.0);
this.SetSkill(SkillName.Wrestling, 122.2, 128.9);
this.SetSkill(SkillName.Anatomy, 10.0, 15.0);
this.SetSkill(SkillName.DetectHidden, 90.0);
this.SetSkill(SkillName.Parry, 95.0, 100.0);
this.Fame = 3000;
this.Karma = -3000;
this.VirtualArmor = 52;
this.PackItem(new Club());
}
public Fezzik(Serial serial)
: base(serial)
{
}
public override int Meat { get { return 2; } }
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
if (0.5 >= Utility.RandomDouble())
this.SpawnGreenGoo();
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (0.5 >= Utility.RandomDouble())
this.SpawnGreenGoo();
}
public void SpawnGreenGoo()
{
if (this.m_StinkingCauldronTime <= DateTime.UtcNow)
{
new StinkingCauldron().MoveToWorld(this.Location, this.Map);
this.m_StinkingCauldronTime = DateTime.UtcNow + TimeSpan.FromMinutes(2);
}
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (0.1 > Utility.RandomDouble())
{
c.DropItem(new RecipeScroll(603));
}
}
public override int TreasureMapLevel { get { return 3; } }
public override void GenerateLoot()
{
AddLoot(LootPack.Meager, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}