Files
abysmal-isle/Scripts/Services/Revamped Dungeons/TheExodusEncounter/Mobiles/ExodusZealot.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

91 lines
2.8 KiB
C#

using System;
using Server.Items;
using System.Linq;
namespace Server.Mobiles
{
[CorpseName("a human corpse")]
public class ExodusZealot : BaseCreature
{
[Constructable]
public ExodusZealot()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Body = 401;
this.Female = false;
this.Hue = 33875;
this.HairItemID = Race.Human.RandomHair(this);
this.HairHue = Race.Human.RandomHairHue();
this.Name = NameList.RandomName("male");
this.Title = "The Exodus Zealot";
this.SetStr(150, 210);
this.SetDex(75, 90);
this.SetInt(255, 310);
this.SetHits(325, 390);
this.SetDamage(6, 12);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 30, 40);
this.SetResistance(ResistanceType.Fire, 20, 30);
this.SetResistance(ResistanceType.Cold, 35, 40);
this.SetResistance(ResistanceType.Poison, 30, 40);
this.SetResistance(ResistanceType.Energy, 30, 40);
this.SetSkill(SkillName.Wrestling, 70.0, 100.0);
this.SetSkill(SkillName.Tactics, 80.0, 100.0);
this.SetSkill(SkillName.MagicResist, 50.0, 70.0);
this.SetSkill(SkillName.Anatomy, 70.0, 100.0);
this.SetSkill(SkillName.Magery, 85.0, 100.0);
this.SetSkill(SkillName.EvalInt, 80.0, 100.0);
this.SetSkill(SkillName.Poisoning, 70.0, 100.0);
this.Fame = 10000;
this.Karma = -10000;
this.VirtualArmor = 30;
Item boots = new ThighBoots();
boots.Movable = false;
this.SetWearable(boots);
Item item = new HoodedShroudOfShadows(2702);
item.LootType = LootType.Blessed;
this.SetWearable(item);
item = new Spellbook();
item.LootType = LootType.Blessed;
this.SetWearable(item);
}
public ExodusZealot(Serial serial)
: base(serial)
{
}
public override bool AlwaysMurderer { get { return true; } }
public override bool ShowFameTitle { get { return false; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override void GenerateLoot()
{
this.AddLoot(LootPack.FilthyRich);
this.AddLoot(LootPack.MedScrolls);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}