68 lines
2.1 KiB
C#
68 lines
2.1 KiB
C#
using Server;
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using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class CorrosiveAsh : Item
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{
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public override int LabelNumber { get { return 1151809; } } // Corrosive Ash
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[Constructable]
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public CorrosiveAsh()
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: this(1)
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{
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}
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[Constructable]
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public CorrosiveAsh(int amount) : base(0x423A)
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{
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this.Hue = 1360;
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this.Weight = 1;
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Stackable = true;
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Amount = amount;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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else if (from.Backpack.GetAmount(typeof(QuartzGrit)) == 0)
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from.SendLocalizedMessage(1151813, "#1151808"); // You do not have a required component: ~1_val~
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else if (from.Backpack.GetAmount(typeof(CursedOilstone)) == 0)
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from.SendLocalizedMessage(1151813, "#1151810"); // You do not have a required component: ~1_val~
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else
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{
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from.Backpack.ConsumeTotal(new Type[] { typeof(CursedOilstone), typeof(QuartzGrit) },
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new int[] { 1, 1 });
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this.Consume();
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from.AddToBackpack(new WhetstoneOfEnervation());
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from.SendLocalizedMessage(1151812); // You have managed to form the items into a rancid smelling, crag covered, hardened lump. In a moment of prescience, you realize what it must be named. The Whetstone of Enervation!
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}
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}
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public CorrosiveAsh(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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