196 lines
5.7 KiB
C#
196 lines
5.7 KiB
C#
using System;
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using Server.Commands;
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using Server.PathAlgorithms;
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using Server.PathAlgorithms.FastAStar;
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using Server.PathAlgorithms.SlowAStar;
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using Server.Targeting;
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namespace Server
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{
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public sealed class MovementPath
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{
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private static PathAlgorithm m_OverrideAlgorithm;
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private readonly Map m_Map;
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private readonly Point3D m_Start;
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private readonly Point3D m_Goal;
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private readonly Direction[] m_Directions;
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public MovementPath(Mobile m, Point3D goal)
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: this(m, goal, m.Map)
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{
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}
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public MovementPath(IPoint3D p, Point3D goal, Map map)
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{
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Point3D start = new Point3D(p);
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this.m_Map = map;
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this.m_Start = start;
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this.m_Goal = goal;
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if (map == null || map == Map.Internal)
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return;
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if (Utility.InRange(start, goal, 1))
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return;
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try
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{
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PathAlgorithm alg = m_OverrideAlgorithm;
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if (alg == null)
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{
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alg = FastAStarAlgorithm.Instance;
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//if ( !alg.CheckCondition( m, map, start, goal ) ) // SlowAstar is still broken
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// alg = SlowAStarAlgorithm.Instance; // TODO: Fix SlowAstar
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}
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if (alg != null && alg.CheckCondition(p, map, start, goal))
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this.m_Directions = alg.Find(p, map, start, goal);
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}
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catch (Exception e)
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{
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Console.WriteLine("Warning: {0}: Pathing error from {1} to {2}", e.GetType().Name, start, goal);
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Console.WriteLine(e.StackTrace);
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}
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}
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public static PathAlgorithm OverrideAlgorithm
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{
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get
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{
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return m_OverrideAlgorithm;
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}
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set
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{
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m_OverrideAlgorithm = value;
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}
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}
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public Map Map
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{
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get
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{
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return this.m_Map;
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}
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}
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public Point3D Start
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{
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get
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{
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return this.m_Start;
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}
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}
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public Point3D Goal
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{
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get
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{
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return this.m_Goal;
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}
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}
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public Direction[] Directions
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{
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get
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{
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return this.m_Directions;
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}
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}
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public bool Success
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{
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get
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{
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return (this.m_Directions != null && this.m_Directions.Length > 0);
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}
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}
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public static void Initialize()
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{
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CommandSystem.Register("Path", AccessLevel.GameMaster, new CommandEventHandler(Path_OnCommand));
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}
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public static void Path_OnCommand(CommandEventArgs e)
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{
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e.Mobile.BeginTarget(-1, true, TargetFlags.None, new TargetCallback(Path_OnTarget));
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e.Mobile.SendMessage("Target a location and a path will be drawn there.");
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}
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public static void Path_OnTarget(Mobile from, object obj)
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{
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IPoint3D p = obj as IPoint3D;
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if (p == null)
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return;
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Spells.SpellHelper.GetSurfaceTop(ref p);
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Path(from, p, FastAStarAlgorithm.Instance, "Fast", 0);
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Path(from, p, SlowAStarAlgorithm.Instance, "Slow", 2);
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m_OverrideAlgorithm = null;
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/*MovementPath path = new MovementPath( from, new Point3D( p ) );
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if ( !path.Success )
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{
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from.SendMessage( "No path to there could be found." );
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}
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else
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{
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//for ( int i = 0; i < path.Directions.Length; ++i )
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// Timer.DelayCall( TimeSpan.FromSeconds( 0.1 + (i * 0.3) ), new TimerStateCallback( Pathfind ), new object[]{ from, path.Directions[i] } );
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int x = from.X;
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int y = from.Y;
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int z = from.Z;
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for ( int i = 0; i < path.Directions.Length; ++i )
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{
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Movement.Movement.Offset( path.Directions[i], ref x, ref y );
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new Items.RecallRune().MoveToWorld( new Point3D( x, y, z ), from.Map );
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}
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}*/
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}
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public static void Pathfind(object state)
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{
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object[] states = (object[])state;
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Mobile from = (Mobile)states[0];
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Direction d = (Direction)states[1];
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try
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{
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from.Direction = d;
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from.NetState.BlockAllPackets = true;
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from.Move(d);
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from.NetState.BlockAllPackets = false;
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from.ProcessDelta();
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}
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catch
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{
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}
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}
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private static void Path(Mobile from, IPoint3D p, PathAlgorithm alg, string name, int zOffset)
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{
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m_OverrideAlgorithm = alg;
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long start = DateTime.UtcNow.Ticks;
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MovementPath path = new MovementPath(from, new Point3D(p));
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long end = DateTime.UtcNow.Ticks;
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double len = Math.Round((end - start) / 10000.0, 2);
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if (!path.Success)
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{
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from.SendMessage("{0} path failed: {1}ms", name, len);
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}
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else
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{
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from.SendMessage("{0} path success: {1}ms", name, len);
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int x = from.X;
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int y = from.Y;
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int z = from.Z;
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for (int i = 0; i < path.Directions.Length; ++i)
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{
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Movement.Movement.Offset(path.Directions[i], ref x, ref y);
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new Items.RecallRune().MoveToWorld(new Point3D(x, y, z + zOffset), from.Map);
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}
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}
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}
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}
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} |