374 lines
10 KiB
C#
374 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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namespace Server.Factions
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{
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public class PlayerState : IComparable
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{
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private readonly Mobile m_Mobile;
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private readonly Faction m_Faction;
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private readonly List<PlayerState> m_Owner;
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private int m_KillPoints;
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private DateTime m_Leaving;
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private MerchantTitle m_MerchantTitle;
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private RankDefinition m_Rank;
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private List<SilverGivenEntry> m_SilverGiven;
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private bool m_IsActive;
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private Town m_Sheriff;
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private Town m_Finance;
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private DateTime m_LastHonorTime;
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private bool m_InvalidateRank = true;
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private int m_RankIndex = -1;
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public PlayerState(Mobile mob, Faction faction, List<PlayerState> owner)
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{
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m_Mobile = mob;
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m_Faction = faction;
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m_Owner = owner;
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Attach();
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Invalidate();
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}
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public PlayerState(GenericReader reader, Faction faction, List<PlayerState> owner)
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{
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m_Faction = faction;
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m_Owner = owner;
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int version = reader.ReadEncodedInt();
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switch ( version )
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{
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case 1:
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{
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m_IsActive = reader.ReadBool();
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m_LastHonorTime = reader.ReadDateTime();
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goto case 0;
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}
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case 0:
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{
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m_Mobile = reader.ReadMobile();
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m_KillPoints = reader.ReadEncodedInt();
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m_MerchantTitle = (MerchantTitle)reader.ReadEncodedInt();
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m_Leaving = reader.ReadDateTime();
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break;
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}
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}
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Attach();
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}
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public Mobile Mobile
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{
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get
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{
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return m_Mobile;
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}
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}
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public Faction Faction
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{
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get
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{
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return m_Faction;
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}
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}
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public List<PlayerState> Owner
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{
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get
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{
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return m_Owner;
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}
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}
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public MerchantTitle MerchantTitle
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{
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get
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{
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return m_MerchantTitle;
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}
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set
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{
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m_MerchantTitle = value;
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Invalidate();
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}
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}
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public Town Sheriff
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{
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get
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{
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return m_Sheriff;
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}
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set
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{
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m_Sheriff = value;
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Invalidate();
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}
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}
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public Town Finance
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{
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get
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{
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return m_Finance;
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}
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set
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{
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m_Finance = value;
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Invalidate();
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}
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}
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public List<SilverGivenEntry> SilverGiven
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{
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get
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{
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return m_SilverGiven;
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}
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}
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public int KillPoints
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{
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get
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{
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return m_KillPoints;
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}
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set
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{
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if (m_KillPoints != value)
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{
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if (value > m_KillPoints)
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{
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if (m_KillPoints <= 0)
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{
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if (value <= 0)
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{
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m_KillPoints = value;
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Invalidate();
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return;
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}
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m_Owner.Remove(this);
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m_Owner.Insert(m_Faction.ZeroRankOffset, this);
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m_RankIndex = m_Faction.ZeroRankOffset;
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m_Faction.ZeroRankOffset++;
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}
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while ((m_RankIndex - 1) >= 0)
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{
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PlayerState p = m_Owner[m_RankIndex - 1] as PlayerState;
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if (value > p.KillPoints)
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{
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m_Owner[m_RankIndex] = p;
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m_Owner[m_RankIndex - 1] = this;
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RankIndex--;
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p.RankIndex++;
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}
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else
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break;
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}
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}
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else
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{
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if (value <= 0)
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{
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if (m_KillPoints <= 0)
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{
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m_KillPoints = value;
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Invalidate();
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return;
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}
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while ((m_RankIndex + 1) < m_Faction.ZeroRankOffset)
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{
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PlayerState p = m_Owner[m_RankIndex + 1] as PlayerState;
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m_Owner[m_RankIndex + 1] = this;
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m_Owner[m_RankIndex] = p;
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RankIndex++;
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p.RankIndex--;
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}
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m_RankIndex = -1;
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m_Faction.ZeroRankOffset--;
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}
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else
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{
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while ((m_RankIndex + 1) < m_Faction.ZeroRankOffset)
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{
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PlayerState p = m_Owner[m_RankIndex + 1] as PlayerState;
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if (value < p.KillPoints)
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{
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m_Owner[m_RankIndex + 1] = this;
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m_Owner[m_RankIndex] = p;
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RankIndex++;
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p.RankIndex--;
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}
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else
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break;
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}
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}
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}
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m_KillPoints = value;
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Invalidate();
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}
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}
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}
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public int RankIndex
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{
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get
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{
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return m_RankIndex;
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}
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set
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{
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if (m_RankIndex != value)
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{
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m_RankIndex = value;
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m_InvalidateRank = true;
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}
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}
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}
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public RankDefinition Rank
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{
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get
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{
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if (m_InvalidateRank)
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{
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RankDefinition[] ranks = m_Faction.Definition.Ranks;
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int percent;
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if (m_Owner.Count == 1)
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percent = 1000;
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else if (m_RankIndex == -1)
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percent = 0;
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else
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percent = ((m_Faction.ZeroRankOffset - m_RankIndex) * 1000) / m_Faction.ZeroRankOffset;
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for (int i = 0; i < ranks.Length; i++)
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{
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RankDefinition check = ranks[i];
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if (percent >= check.Required)
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{
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m_Rank = check;
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m_InvalidateRank = false;
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break;
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}
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}
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Invalidate();
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}
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return m_Rank;
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}
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}
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public DateTime LastHonorTime
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{
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get
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{
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return m_LastHonorTime;
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}
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set
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{
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m_LastHonorTime = value;
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}
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}
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public DateTime Leaving
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{
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get
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{
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return m_Leaving;
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}
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set
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{
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m_Leaving = value;
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}
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}
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public bool IsLeaving
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{
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get
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{
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return (m_Leaving > DateTime.MinValue);
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}
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}
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public bool IsActive
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{
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get
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{
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return m_IsActive;
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}
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set
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{
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m_IsActive = value;
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}
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}
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public static PlayerState Find(Mobile mob)
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{
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if (mob is PlayerMobile)
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return ((PlayerMobile)mob).FactionPlayerState;
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return null;
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}
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public bool CanGiveSilverTo(Mobile mob)
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{
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if (m_SilverGiven == null)
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return true;
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for (int i = 0; i < m_SilverGiven.Count; ++i)
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{
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SilverGivenEntry sge = m_SilverGiven[i];
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if (sge.IsExpired)
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m_SilverGiven.RemoveAt(i--);
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else if (sge.GivenTo == mob)
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return false;
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}
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return true;
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}
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public void OnGivenSilverTo(Mobile mob)
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{
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if (m_SilverGiven == null)
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m_SilverGiven = new List<SilverGivenEntry>();
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m_SilverGiven.Add(new SilverGivenEntry(mob));
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}
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public void Invalidate()
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{
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if (m_Mobile is PlayerMobile)
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{
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PlayerMobile pm = (PlayerMobile)m_Mobile;
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pm.InvalidateProperties();
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}
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}
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public void Attach()
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{
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if (Settings.Enabled && m_Mobile is PlayerMobile)
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((PlayerMobile)m_Mobile).FactionPlayerState = this;
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}
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public void Serialize(GenericWriter writer)
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{
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writer.WriteEncodedInt((int)1); // version
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writer.Write(m_IsActive);
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writer.Write(m_LastHonorTime);
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writer.Write((Mobile)m_Mobile);
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writer.WriteEncodedInt((int)m_KillPoints);
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writer.WriteEncodedInt((int)m_MerchantTitle);
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writer.Write((DateTime)m_Leaving);
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}
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public int CompareTo(object obj)
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{
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return ((PlayerState)obj).m_KillPoints - m_KillPoints;
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}
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}
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} |