Files
abysmal-isle/Scripts/Services/BasketWeaving/NaturalDye.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

224 lines
7.1 KiB
C#

using System;
using Server.Engines.Plants;
using Server.Multis;
using Server.Targeting;
namespace Server.Items
{
public class NaturalDye : Item, IPigmentHue
{
private PlantPigmentHue m_Hue;
private int m_UsesRemaining;
[Constructable]
public NaturalDye()
: this(PlantPigmentHue.None)
{
}
[Constructable]
public NaturalDye(PlantPigmentHue hue)
: base(0x182B)
{
Weight = 1.0;
PigmentHue = hue;
m_UsesRemaining = 5;
}
public NaturalDye(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public PlantPigmentHue PigmentHue
{
get
{
return m_Hue;
}
set
{
m_Hue = value;
// set any invalid pigment hue to Plain
if (m_Hue != PlantPigmentHueInfo.GetInfo(m_Hue).PlantPigmentHue)
m_Hue = PlantPigmentHue.Plain;
Hue = PlantPigmentHueInfo.GetInfo(m_Hue).Hue;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int UsesRemaining
{
get
{
return m_UsesRemaining;
}
set
{
m_UsesRemaining = value;
InvalidateProperties();
}
}
public override int LabelNumber
{
get
{
return 1112136;
}
}// natural dye
public bool RetainsColorFrom
{
get
{
return true;
}
}
public override bool ForceShowProperties
{
get
{
return ObjectPropertyList.Enabled;
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
}
public override void AddNameProperty(ObjectPropertyList list)
{
PlantPigmentHueInfo hueInfo = PlantPigmentHueInfo.GetInfo(m_Hue);
if (Amount > 1)
list.Add(PlantPigmentHueInfo.IsBright(m_Hue) ? 1113277 : 1113276, "{0}\t{1}", Amount, "#" + hueInfo.Name); // ~1_COLOR~ Softened Reeds
else
list.Add(hueInfo.IsBright() ? 1112138 : 1112137, "#" + hueInfo.Name); // ~1_COLOR~ natural dye
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write((int)m_Hue);
writer.Write((int)m_UsesRemaining);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 1:
m_Hue = (PlantPigmentHue)reader.ReadInt();
m_UsesRemaining = reader.ReadInt();
break;
}
}
public override void OnDoubleClick(Mobile from)
{
from.SendLocalizedMessage(1112139); // Select the item you wish to dye.
from.Target = new InternalTarget(this);
}
private class InternalTarget : Target
{
private readonly NaturalDye m_Item;
public InternalTarget(NaturalDye item)
: base(1, false, TargetFlags.None)
{
m_Item = item;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Item.Deleted)
return;
Item item = targeted as Item;
if (item != null)
{
bool valid = (item is IDyable || item is BaseTalisman ||
item is BaseBook || item is BaseClothing ||
item is BaseJewel || item is BaseStatuette ||
item is BaseWeapon || item is Runebook ||
item is Spellbook || item is DecorativePlant || item is ShoulderParrot ||
item.IsArtifact || BasePigmentsOfTokuno.IsValidItem(item));
if (item is HoodedShroudOfShadows || item is MonkRobe)
{
from.SendLocalizedMessage(1042083); // You cannot dye that.
return;
}
if (!valid && FurnitureAttribute.Check(item))
{
if (!from.InRange(m_Item.GetWorldLocation(), 1) || !from.InRange(item.GetWorldLocation(), 1))
{
from.SendLocalizedMessage(500446); // That is too far away.
return;
}
else
{
BaseHouse house = BaseHouse.FindHouseAt(item);
if (house == null || (!house.IsLockedDown(item) && !house.IsSecure(item)))
{
from.SendLocalizedMessage(501022); // Furniture must be locked down to paint it.
return;
}
else if (!house.IsCoOwner(from))
{
from.SendLocalizedMessage(501023); // You must be the owner to use this item.
return;
}
else
valid = true;
}
}
else if (!item.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1060640); // The item must be in your backpack to use it.
return;
}
if (!valid && item is BaseArmor)
{
CraftResourceType restype = CraftResources.GetType(((BaseArmor)item).Resource);
if ((CraftResourceType.Leather == restype || CraftResourceType.Metal == restype) &&
ArmorMaterialType.Bone != ((BaseArmor)item).MaterialType)
{
valid = true;
}
}
// need to add any bags, chests, boxes, crates not IDyable but dyable by natural dyes
if (valid)
{
item.Hue = PlantPigmentHueInfo.GetInfo(m_Item.PigmentHue).Hue;
from.PlaySound(0x23E);
if (--m_Item.UsesRemaining > 0)
m_Item.InvalidateProperties();
else
m_Item.Delete();
return;
}
}
from.SendLocalizedMessage(1042083); // You cannot dye that.
}
}
}
}