86 lines
2.0 KiB
C#
86 lines
2.0 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a gigantic snake corpse" )]
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public class GiganticSnake : BaseCreature
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{
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[Constructable]
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public GiganticSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "A Huge Snake";
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Body = 0x15;
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Hue = 33;
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BaseSoundID = 219;
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SetStr( 2500, 4500 );
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SetDex( 500, 800 );
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SetInt( 66, 85 );
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SetHits( 5000, 7000 );
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SetMana( 0 );
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SetDamage( 30, 40 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Poison, 60 );
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SetResistance( ResistanceType.Physical, 100, 150 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Poison, 70, 90 );
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SetResistance( ResistanceType.Energy, 10, 20 );
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SetSkill( SkillName.Poisoning, 70.1, 100.0 );
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SetSkill( SkillName.MagicResist, 25.1, 40.0 );
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SetSkill( SkillName.Tactics, 65.1, 70.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 52;
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PackItem( new Gold( 6000 ) );
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PackItem( new Bone( 100 ) );
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// TODO: Body parts
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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}
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public override Poison PoisonImmune{ get{ return Poison.Greater; } }
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public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } }
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public override bool DeathAdderCharmable{ get{ return true; } }
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public override int Meat{ get{ return 4; } }
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public override int Hides{ get{ return 15; } }
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//public override HideType HideType{ get{ return HideType.Dragon; } }
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public GiganticSnake(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if ( BaseSoundID == -1 )
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BaseSoundID = 219;
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}
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}
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} |