87 lines
3.8 KiB
C#
87 lines
3.8 KiB
C#
using System;
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using Server;
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using Server.Gumps;
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using Server.Network;
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using Server.Items;
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using Server.Mobiles;
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using Server.Commands;
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namespace Server.Gumps
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{
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public class ArrianasGump : Gump
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{
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public static void Initialize()
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{
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CommandSystem.Register("ArrianasGump", AccessLevel.GameMaster, new CommandEventHandler(ArrianasGump_OnCommand));
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}
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private static void ArrianasGump_OnCommand( CommandEventArgs e )
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{
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e.Mobile.SendGump( new ArrianasGump( e.Mobile ) );
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}
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public ArrianasGump( Mobile owner ) : base( 50,50 )
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{
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//----------------------------------------------------------------------------------------------------
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AddPage( 0 );
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AddImageTiled( 54, 33, 369, 400, 2624 );
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AddAlphaRegion( 54, 33, 369, 400 );
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AddImageTiled( 416, 39, 44, 389, 203 );
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//--------------------------------------Window size bar--------------------------------------------
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AddImage( 97, 49, 9005 );
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AddImageTiled( 58, 39, 29, 390, 10460 );
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AddImageTiled( 412, 37, 31, 389, 10460 );
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AddLabel( 140, 60, 0x34, "Arriana's Lost Heirloom" );
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AddHtml( 107, 140, 300, 230, "<BODY>" +
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//----------------------/----------------------------------------------/
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"<BASEFONT COLOR=YELLOW>Arriana opens the conversation with a legend about her lineage.<BR><BR>I was once told by my mother that our family had possessed a heirloom of magical powers.<BR>" +
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"<BASEFONT COLOR=YELLOW>Rumor has it , that when the age of Inquisitors was upon us, and all magic was being destroyed, that my family broke it down into parts and spread it amongst our relatives.<BR><BR>" +
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"<BASEFONT COLOR=YELLOW>But alas, I have no idea where the pieces have gone. My good traveler, will you help me re-unite the pieces so i may restore this heirloom once again?<BR>" +
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"<BASEFONT COLOR=YELLOW>I know from Diary entries that the pieces were dispersed among three of our ancestors...<BR><BR>Individually, these items are common and mean nothing.<BR>" +
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"<BASEFONT COLOR=YELLOW>But if thou art honerable enough to bring the joined pieces to me, I shall resore it with the instructions left to me, and make you a duplicate for your troubles.<BR><BR>" +
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"<BASEFONT COLOR=YELLOW>To help you with this I will give you my jewelry box to rejoin the pieces, just double click on it with the pieces in your sack and they will join to become one.<BR><BR>" +
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"<BASEFONT COLOR=YELLOW>My uncle has a farm somewhere in Brit Farmlands<BR><BR> hmmm, all i can remember is this phrase my mom told me.<BR>It's not where the sun dims but where the ...<BR><BR>" +
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"<BASEFONT COLOR=YELLOW>Sorry I don't remember the rest of it, maybe you can figure it out for me<BR><BR>" +
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"<BASEFONT COLOR=YELLOW>Bring me back all the pieces and I will be forever in your debt.<BR><BR>" +
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"</BODY>", false, true);
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// <BASEFONT COLOR=#7B6D20>
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AddImage( 430, 9, 10441);
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AddImageTiled( 40, 38, 17, 391, 9263 );
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AddImage( 6, 25, 10421 );
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AddImage( 34, 12, 10420 );
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AddImageTiled( 94, 25, 342, 15, 10304 );
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AddImageTiled( 40, 427, 415, 16, 10304 );
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AddImage( -10, 314, 10402 );
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AddImage( 56, 150, 10411 );
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AddImage( 155, 120, 2103 );
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AddImage( 136, 84, 96 );
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AddButton( 225, 390, 0xF7, 0xF8, 0, GumpButtonType.Reply, 0 );
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//--------------------------------------------------------------------------------------------------------------
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}
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public override void OnResponse( NetState state, RelayInfo info ) //Function for GumpButtonType.Reply Buttons
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{
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Mobile from = state.Mobile;
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switch ( info.ButtonID )
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{
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case 0: //Case uses the ActionIDs defenied above. Case 0 defenies the actions for the button with the action id 0
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{
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//Cancel
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from.SendMessage( "please find the pieces" );
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break;
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}
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}
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}
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}
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} |