67 lines
1.2 KiB
C#
67 lines
1.2 KiB
C#
using System;
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namespace Server.Items
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{
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[FlipableAttribute( 0xFAF, 0xFB0 )]
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[Server.Engines.Craft.Anvil]
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public class PortableAnvil : Item
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{
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[Constructable]
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public PortableAnvil() : base( 0xFAF )
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{
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Name = "Portable Anvil";
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Movable = true;
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LootType = LootType.Blessed;
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Hue = 1150;
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}
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public PortableAnvil(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Server.Engines.Craft.Forge]
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public class PortableForge : Item
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{
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[Constructable]
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public PortableForge() : base(0x19BB)
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{
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Name = "Portable Forge";
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Movable = true;
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LootType = LootType.Blessed;
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Hue = 1150;
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}
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public PortableForge( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |