70 lines
1.8 KiB
C#
70 lines
1.8 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class DarkAgeOfEvoShroud : HoodedShroudOfShadows
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{
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public override int ArtifactRarity{ get{ return 13; } }
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public override int BasePhysicalResistance{ get{ return 15; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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private Mobile m_Owner;
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[Constructable]
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public DarkAgeOfEvoShroud()
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{
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Name = "<BASEFONT COLOR=#2E9AFE>Evo Shroud";
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Hue = 1910;
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Attributes.LowerManaCost = 10;
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Attributes.LowerRegCost = 15;
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Attributes.BonusHits = 10;
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Attributes.BonusMana = 10;
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Attributes.BonusStam = 10;
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Attributes.Luck = 150;
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Attributes.ReflectPhysical = 15;
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}
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public override bool OnEquip(Mobile from)
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{
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// set owner if not already set -- this is only done the first time.
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if (m_Owner == null)
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{
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m_Owner = from;
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this.Name = m_Owner.Name.ToString() + "'s Shroud";
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from.SendMessage("You feel the robe grow fond of you.");
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return base.OnEquip(from);
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}
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else
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{
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if (m_Owner != from)
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{
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from.SendMessage("Sorry but this robe does not belong to you.");
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return false;
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}
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return base.OnEquip(from);
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}
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}
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public DarkAgeOfEvoShroud( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |